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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > C3C IDG: Apolyton Team > Next couple of builds (discussion) turn 40-50
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GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:36
  Old Post 17-05-2004 03:54
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#1 Report this post to a moderator
Next couple of builds (discussion) turn 40-50 Support Apolyton or Terrorists Win

This is for discussing the next couple of builds. As I have not been as active as I would like, I am hoping that by haviing one central location for the discussion, I can be a bit more efficient in posting orders.

My plans
#1 apolyton, just finished a settler. I would like to start a second settler (complete in about 6 turns with the growth to size 3 in 2 turns), then a barracks, or a couple of reg warriors for our upgrading to swords in our plans for distruction of our neighbors They will also be usefull for MP duity.

#2 hypnos, will finish its barracks in 2-3 turns. I would like it to focus on hoplites and the occasional worker (to keep the pop in check). Should be able to pop out 2 vet hoplites in the next 10 turns.

#3 ??? (paddy, got a name yet?), will be on the coast and starting production on turn 43. I would like to start construction of a currach to get our navy and scouting in line. This will probably take a full 8 turns. (I haven't been able to plan this out in detail)

Your ideas?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:36
  Old Post 17-05-2004 05:44
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Support Apolyton

I have not looked at the save yet, but I would think that building Warrior/Settler combos would be the way to go. The extra warrior could be used to help with MP duties in Hynos or to clear barbs while the cities grow. + building a warrior also lets Apolyton grow a little bit further before it gets knocked down by a settler (clearly meaning that we do not have a 4 turn settler pump).

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:36
  Old Post 17-05-2004 07:52 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#3 Report this post to a moderator
Increase Your PM Length

Yes if we can time to have a settler pop out just as Apolyton hits 4 pop, that would be ideal.

Warriors are OK, but we may want a barracks in there (yes I know we plan on moving the palace)

I would sure like to see more Veteran warriors for the eventualy upgrade to veteran swords.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 17-05-2004 10:29
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Support Apolyton

I think a barracks would be a bit of a waste. We'll need reg warriors for MP even once we have better units for actual combat, and even if we produce one with every settler so we have one for each city, that will still only take our cities to size 3 (size 4 post-ivory). Building reg units may be a bit anathema, but they will not lack for experience when they are merely sitting in cities keeping the populace happy; and I don't think we should be spending 40 shields in Poly.

Edit: If we want to do a massive upgrade, then that would be a good reason for barracks. Should we keep the warriors around after Rep, we'll want to either upgrade or disband; if it's upgrade, then we'll want vets. But consider: I don't think we're going to be using these units against CDG, as we will need MP for our cities producing the real army. After that, the next step is to wait and see how the Germans and French play their cards. Short of a quick backstab from PAL, the next time we'll likely need military is the age of Cav. Considering that, I'd say our best bet post-CDG would be Horses, for later upgrade to Knights and then Cav.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 17-05-2004 10:42
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#5 Report this post to a moderator
Tired of ads?

I agree that a barracks would be wasted shields and time in Apolyton. What we need right now are MP units for our new cities, and we also need settlers and workers. Let Apolyton be a settler/worker pump with occasional MP. We should use Hypnos and our new cities to build our actual military units.

Maybe we can sneak a warrior out of Hypnos after the barracks are built, and then get to work on Hops and Warriors as well. Hopefully we can get Hypnos to 5spt very soon and let it crank mil units full-time, with occasional worker builds as needed.

--Togas

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