 |
What shall Apolytonia build?
This poll is closed. |
| Finish Phalanx, then build just settlers/caravels as needed |
   |
0 |
0% |
| Finish Phalanx, then build settlers/caravels/defense units as needed |
   |
2 |
40.00% |
| Finish Phalanx, buils settlers/caravels with a University at some point soon |
   |
0 |
0% |
| Change to settler and build settlers/caravels as needed |
   |
1 |
20.00% |
| Change to settler and build settlers/caravels/defense units as needed |
   |
0 |
0% |
| Change to settler and build settlers/caravels with a University at some point soon |
   |
0 |
0% |
| Write-in option |
   |
2 |
40.00% |
| All our shields should be sacrificed to the Holy Yellow Tree Fruit |
   |
0 |
0% |
| Total: |
5 voters |
100% |
|
|  |
 |
|
rjmatsleepers
|
|
Build a caravan and get trading.
RJM at Sleeper's
|
|
|  |
 |
|  |
 |
|
rjmatsleepers
|
|
quote: Originally posted by MrWhereItsAt
The only problem with that is we know of the exact location of only ONE city, and there is no guarantee we will be able to supply that city with the goods it requires upon establishing the first route. |
... er, actually we know the exact locations of our own 2 cities. Even if the goods are undemanded, it's worth establishing trade routes back to our capital. As soon as we find more AI cities we can trade with them.
So long as the capital can produce goods, let's get trading. Our colonies can build settlers and defensive units if these are required.
RJM at Sleeper's
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|