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Other Choices conserning Empath Guild
This poll is closed. |
| Keep Cost at 20 Rows |
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6 |
35.29% |
| Incresse Cost to 30 Rows |
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2 |
11.76% |
| Incresse Cost to 40 Rows |
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5 |
29.41% |
| Change Cost to 84620733 Rows of Xeno Bannanna |
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6 |
35.29% |
| If moved to Centauri Meditation keep XenoDome unchanged |
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3 |
17.65% |
| If moved to Meditation move XenoDome to Centauri Empaty |
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6 |
35.29% |
| Move the XenoDome to Centauri Xeno Banannas |
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4 |
23.53% |
| Total: |
17 voters |
100% |
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Impaler[WrG]
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Cheif Manufacturing Officer of Morgan Industires
May 2002 time: 22:36
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Heres a multi Choice Poll for other options conserning the Empath Guild.
Cost Changes, from the normal 20 could be incresse cost to 30 rows. Thats the same as
Citizens Defence Force, Virtualy World, Planetary Transit System, XenoEmpathyDome, Nural Amplifier, Maritime Control Center, Planetary Datalinks, SuperColider, Astetic Virtues, Longevity Vaccine and Hunter Seeker, Cloud Base Acadamy and Planetary Energy Grid.
Or to 40 rows which equals
Pholus Mutagen, Cyborg Factory, Theory of Everything, Dream Twister, Universal Translator, Network Backbone, Nano Factory, Living Refinery.
Aditionaly should Centauri Meditation win on the other Poll, should the Xeno Empathy Dome be moved to Centauri Empathy so that Meditiation has only 1 Project under it. This will come into play only if that project wins the other poll and anyone can vote on it here regardless of the previous poll choices.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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SB:
Most PBEMs that are set up by CMN's now have the Empath Guild disabled from the beginning. - as it was in this current game. Statistics show that 84% of the time the faction that gets the EG wins the game (I just made that up).
Seriously, though, it is an overpowering SP as it not only gives immediate infiltration on everyone but also lets that faction contact everyone else on a 1 to 1 basis while giving that faction "a leg up" towards governorship, the only other way to infiltrate everyone without probes
Giving it to an AI faction is worse - they call elections first turn, then everyone has everyone else's commnlink so one of the great subtleties of the game is removed - exploring, contacting, exchanging (or not) others' commlink frequencies, and so on.
Impaler is trying to get concensus towards moving the EG lower in the tech tree (when automatic infiltration will be less of an issue) or increasing the cost so that some real choices have to be made before embarking on it.
I'd go even further (if we don't remove it or shift it considerable further down the tech tree) and make both it and the Cloudbase Academt prohibitively expensive ( say 90 rows) so that a faction could go for them but would be seriosly impoverished in terms of crawler upgrade costs or build lock-up to complete
At 90, they'd be half as expensive again as The Singularity Inductor, The Bulk Matter Transmitter and The Telepathic Matrix (which aren't so difficult to complete 'cos by then you're rolling in credits and minerals and can upgrade to huge armor better reactor drop crawlers where it might take just 3 to build one of these.
G.
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