Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Forbidden Palace Placement in Conquests?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jerh9e1k5 is offline Jerh9e1k5
Chieftain

Jan 2003
time: 05:36
  Old Post 18-05-2004 01:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Forbidden Palace Placement in Conquests? Support Apolyton buy from Amazon

Hello,

I have read many posts saying that the forbidden palace does not have as much of an effect as it used to. Does it still make a ring of productive cities around it? Or does it only decrease rank corruption? Is it worth it to take 100 turns to build it in some faraway town to help that area, or is it more worthwhile to build it in 10 turns right next to your existing palace?

Thank you
Jerh9e1k5

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 18-05-2004 02:44
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Build it early in one of your high production cities. Placement doesn't matter that much.

pedrojedi is offline pedrojedi
Prince
of old men bearing big Ankhs
Nov 2002
time: 02:36
  Old Post 18-05-2004 04:36 Visit pedrojedi's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton buy from Amazon

So it does not change corruption on the area around it? Disgusting...

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 18-05-2004 05:38
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It changes "distance to capital" corruption; before you have the FP, the distance factor is simply the distance to your capital; with the FP, the distance factor will depend on either the distance to your capital or the distance to your FP, whichever is shorter.

However, it does not effect City Rank (a factor in Optimal City Number corruption), which it does in Vanilla and PTW. (In fact, it was bugged in that respect.) It does increase the Optimal City Number more than it did in PTW, which is another factor in OCN corruption.

CyberChrist is offline CyberChrist
Chieftain
Denmark
Jan 1970
time: 05:36
  Old Post 18-05-2004 06:19
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Kloreep
It changes "distance to capital" corruption; before you have the FP, the distance factor is simply the distance to your capital; with the FP, the distance factor will depend on either the distance to your capital or the distance to your FP, whichever is shorter.

Pretty sure this is not so - none of the cities located close to city with FP have a corruption level anywhere near the low corruption of the cities close to my real capitol.
City with FP itself have almost no corruption though.

Jerh9e1k5 is offline Jerh9e1k5
Chieftain

Jan 2003
time: 05:36
  Old Post 18-05-2004 06:24
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

quote:

However, it does not effect City Rank (a factor in Optimal City Number corruption), which it does in Vanilla and PTW. (In fact, it was bugged in that respect.) It does increase the Optimal City Number more than it did in PTW, which is another factor in OCN corruption.


This would mean that it does make a new ring of cities with low corruption. Can somebody please clarify? Is it that it does make a ring but the amount of time it takes to make it farther away is not worth it?

Thank you
Jerh9e1k5

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 18-05-2004 06:28
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

As I said, it does not affect City Ranks, which is a crucial part of OCN corruption. Indeed, later in the game, when advanced governments reduce distance corruption, and your empire has a lot of cities (increasing OCN corruption), OCN corruption becomes a bigger problem than distance corruption for many of your cities.

I highly recommend Alexman's Everything about Corruption: C3C Edition thread.

BTW, on the city with the FP: Yes, the FP lowers maximum corruption for its city by 70% to 20% before courthouse or police station. (Default in a FP-less, courthouse-less, police station-less city is 90%.)

Edit: Crosspost. Jerh9e1k5, basically you have two main factors in corruption: a straight distance-to-nearest-corruption-center factor, and a factor that is influenced by A) city rank and B) your empire's OCN. OCN depends on world size and difficulty level, and can be further modified by other things such as the FP being built. (Check the thread linked above for the full details, Alexman is the expert on corruption.) City Ranks are handed out in order of which cities are closest to the capital; the more cities that are closer than City X, the higher the rank of City X goes, and the higher the Rank, the higher the OCN corruption. In Vanilla and PTW, the FP formed its own circle of city ranks. (Better, in fact; it was bugged and gave all cities closer to it than the palace Rank 1.) In C3C, only the palace matters for city ranks.

So, while the FP will combat distance corruption in the cities surrounding it, it will not effect those cities' ranks. Hence, higher corruption in the FP core than the palace core.

Last edited by Kloreep on 18-05-2004 at 06:34

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 18-05-2004 21:38
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

One scenario under which I have found it is good to still construct your FP far from your palace is if land is limited on your home continent/island (such as with an archiapelago map).

Since the FP still doubles your OCN and becomes a new centrepoint for distance corruption, you can still create a second core of low-corruption cities far away from your palace if your main core around your palace doesn't have very many cities compared to the OCN for the map.

Other than that situation, however, I agree that it's best to now found your FP relatively close to home... I would recommend still doing it midrange distance from your palace, however, as it still at least reduces distance corruption in the area directly around it.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 20-05-2004 09:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Everytime I read about the FP I get even more confused. Seems like a case of someone making the issue more difficult than it needs to be.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 21-05-2004 02:40
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Vince278
Everytime I read about the FP I get even more confused. Seems like a case of someone making the issue more difficult than it needs to be.


Heh. I think even alexman would agree with this assessment.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 23-05-2004 00:35 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Another popular option in this case, particlarly if the quality of the other landmass is better is build the FP in the center city of your exisitng land mass and then relocate your Palace to the center of the new landmass.

quote:
Originally posted by Arnelos
One scenario under which I have found it is good to still construct your FP far from your palace is if land is limited on your home continent/island (such as with an archiapelago map).

Since the FP still doubles your OCN and becomes a new centrepoint for distance corruption, you can still create a second core of low-corruption cities far away from your palace if your main core around your palace doesn't have very many cities compared to the OCN for the map.

Other than that situation, however, I agree that it's best to now found your FP relatively close to home... I would recommend still doing it midrange distance from your palace, however, as it still at least reduces distance corruption in the area directly around it.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 23-05-2004 09:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I never moved my palace. I feel like it would take the focus out of my core cities.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 23-05-2004 14:34
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Vince278
I never moved my palace. I feel like it would take the focus out of my core cities.


If your palace core is reasonably well developed, building your FP next door and then moving your palace to a reasonably undeveloped group of cities will hasten your overall economic development. If done at the right time, it will not have any appreciable negative impact on your economy, and will speed up production of improvements where they are needed.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 23-05-2004 14:42
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Machiavelli recommended something similar to that in "The Prince".

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 24-05-2004 18:24
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

If you have a relatively large landmass for your empire, I'd recommend building the FP early a few cities away from your capital. I dunno if I agree with Aeson about building it ASAP right next door (unless you're planning a palace jump) because the distance corruption does matter too.

I tend to use CxxxC spacing, and my FP's lately have been in the third city out from my capital... so let's say 10-12 tiles from my palace. This is on a standard map.

edit: if I'm remembering the map right, in my current game the FP is 9.5 tiles from the palace, as the corruption crow files. Maybe 10.5. In any case, that's pretty close. Far closer than I would have accepted in PTW.

If you have an island home, then building the FP far away on another island can work nicely. So long as the cities around the FP don't have very high rank corruption, the area will be productive.

The problem is when you try the old PTW placement, going for the "barbell" empire. If there are too many cities between the palace and the FP, the cities around the FP will still be super corrupt due to rank corruption.

Short version: Oval empire, instead of Barbell. Build it closer than you would have in PTW. The sooner it's up, the better. In Conquests more than in PTW, waiting for a "perfect" spot is a bad idea. In Conquests, there really isn't a perfect spot.

-Arrian

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 24-05-2004 18:34
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

If you want an example, this is my present game (I'm playing it now)

Here is a pic.

This was my first real try at attacking the AI on emperor, and it seems to be going well (two sword armies, an SGL from philo, used on the pyramids) and waaay to many cities to control.

I'm 3/4 the way through the middle ages, and I will change to communism.

On the FP

the land surrounding it is OK, but with few hills there will not be any 1-turn tank producing cities (unless I go to metroes, but will be a waste of land). So I'm going to have a about forty 2~4 turn tank producers by the time I hit motorized transport

If I even get there

Attachment: 24.05.04 fp french, 610 ad.sav
This has been downloaded 2 time(s).

Last edited by Krill on 24-05-2004 at 19:40

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 24-05-2004 18:59
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Suffering from ads?

DP

Last edited by Krill on 24-05-2004 at 19:39

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 24-05-2004 20:12
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Got spare money?

Just to clarify my earlier post, I subscribe to Arrian's thinking that the best FP location is probably your 3rd ring of cities from the Palace (though partly dependent on map size and difficulty level). This will likely be the most effectived location, since you minimise distance corruption and rank corruption at that location should still be manageable. Because of existing corruption however, it will almost certainly take longer to build unless you're lucky enough to have a spare Leader lying around.

I'm not particularly a proponent of the palace jump idea, but it is true that building your FP next to your capital will generally allow earlier completion and hence a quicker drop in overall corruption in your empire, and for longer term benefits of lower distance corruption in a greater number of cities you then really need to move your palace, again probably to the 3rd ring of cities from your FP.

It's a trade-off really.

My understanding of corruption under communism is that the FP location is totally irrelevant, since distance corruption is communal and the FP does not affect individual city ranks.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 24-05-2004 20:18
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, but any gov change depends on how the wars finnish: I could break through the aztecs easily, and a change would slow me down, or I might decide to finish the game with a space ship. I might even decide to change to fascism (for the hell of it). In this case I will disband several cities so I can get a few (about a dozen) metropolises, and then the distance corruption will be affected.

If you check my save I'm buiding the heroic epic and I could change that to the FP.

So basically, I'm hedging my bets

EDIT: I would, of course, move the secret police to a more sutable position, such as Orleans

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0510 seconds (91.86% PHP - 8.14% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net