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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > How to combat: pollution, global warming and corruption?
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jamesyao is offline jamesyao
Chieftain

Mar 2004
time: 05:36
  Old Post 18-05-2004 07:05
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How to combat: pollution, global warming and corruption? Increase the size of your Attachments

As the title says, how to combat: pollution, global warming and corruption?

Pollution: no way?

Global Warming: plant trees out of the city square, so global warming will take these trees out first to save the rest of the city?

Corruption: change Government? Communism or Fascism?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 18-05-2004 07:12
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making drastic changes in the editor works for me.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 18-05-2004 07:32
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Put an end to popups!

Pollution you can combat in the Modern era with Mass Transit and Recycling Centers.

Global Warming: Trees work. Otherwise just live with the terrain change.

Corruption: change out of despotism certainly. And make sure to build the FP. Communism is good for large empires.

Antrine is offline Antrine
Prince

May 2003
time: 05:36
  Old Post 18-05-2004 07:34
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Yes I agree with Whoha's straight forward brilliance; mod to your own tastes, goodness knows there are more exciting things to do than clean up orange goo!

Last edited by Antrine on 18-05-2004 at 07:46

jamesyao is offline jamesyao
Chieftain

Mar 2004
time: 05:36
  Old Post 18-05-2004 09:46
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Get a bigger avatar today!

Thanks for the inputs!

what is 'FP'?

I am not good at editing, but anyway, it looks like the way to go.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 18-05-2004 10:57
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FP=Forbidden Palace.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 18-05-2004 17:38 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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restrict polution by limiting production of shields. to clean up create lots of workers....

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 18-05-2004 17:50
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Best thing to do against pollution, global warming and the late game tedium as a whole is to finish the game during the middle ages. Nothing else will help.

Smart city placement and the right city improvements can do a lot against corruption. There are many threads about it in the Strategy forum, check the topped threads for links. Look out for the name "alexman".

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:36
  Old Post 18-05-2004 17:56 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Got spare money?

i tend to findmore tedium in middle ages while i await the develpent of better units... once i got tanks or better modern armour i put my workers on auto and just goto war !!!!!

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 18-05-2004 21:59
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quote:
Originally posted by jamesyao
Thanks for the inputs!

what is 'FP'?

I am not good at editing, but anyway, it looks like the way to go.

The Editor looks difficult at first but its nice and easy. Note that any changes you make wont affect any current saves though, you'll need to start a new game

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 19-05-2004 00:42
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Pollution is only a tedium issue if you've got the sorts of numbers of workers you should that late in the game.

Notice that Courthouses and Police stations actually have an appreciable effect no matter how far away the city is in C3C.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 19-05-2004 01:13
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Note on pollution: if you do have hordes of workers and you're done with terrain improvements, and you're not at war (at least not on the same continent as the hordes of workers), just automate them with SHIFT+A. The SHIFT will instruct them not to change existing mines or irrigation or chop any terrain, and so they will have nothing to do except go to and clean up pollution. (If there is no pollution to clean up, they'll find a city to skip their turn in)

This doesn't solve the hassle of re-doing WF, but it does help with time spent on commanding workers.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 19-05-2004 01:57
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quote:
Originally posted by Last Conformist
Pollution is only a tedium issue if you've got the sorts of numbers of workers you should that late in the game.

Notice that Courthouses and Police stations actually have an appreciable effect no matter how far away the city is in C3C.


Due to the fact they have always been practically worthless, I have never built said courthouses/police stations. Do you consider them to now be worth the hassle/maintenance?

Antrine is offline Antrine
Prince

May 2003
time: 05:36
  Old Post 19-05-2004 04:40
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Gee, any improvement is worth the freight when one goes into the editor and starts ticking away. Especially cost effective, if they spit out a nice unit now and again and super, super nice when that choice unit just happens to be maintenance free!

jamesyao is offline jamesyao
Chieftain

Mar 2004
time: 05:36
  Old Post 19-05-2004 04:46
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Tired of ads?

well, for a real big city, I say >15 population, it's very hard to both stop it's population growing (because of the unhappiness) and reduce it's production at the same time, in terms of terrain improvements. I mean you either irrigate it or mine it, maybe it's better not to do any terrain improvement at all

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:36
  Old Post 19-05-2004 17:11
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quote:
Originally posted by spy14


Due to the fact they have always been practically worthless, I have never built said courthouses/police stations. Do you consider them to now be worth the hassle/maintenance?


Every city not in the first ring from the capital should definitely have a courthouse at some point. The courthouse will pay for its own maintenance and more in increase commerce/research, plus bonus shiled production.

Police stations are another issue, since they come much later and are more expensive, so depending on the circumstances they may not achieve much except assist with war weariness in the very big cities. They may be worthwhile in the more corrupt cities.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 19-05-2004 22:44
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Put an end to popups!

quote:
Originally posted by Antrine
Gee, any improvement is worth the freight when one goes into the editor and starts ticking away. Especially cost effective, if they spit out a nice unit now and again and super, super nice when that choice unit just happens to be maintenance free!


Tsk now thats going a bit far isnt it??

Lol

Maybe i'll mod the other Civs so they cant build anything more advanced than Cav

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 20-05-2004 03:04
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Remove this text

quote:
Originally posted by jamesyao
Thanks for the inputs!

what is 'FP'?

I am not good at editing, but anyway, it looks like the way to go.


if you check the boxes for every improvement so that they reduce pollution/corruption/etc then there is none of the above in developed cities.

Getting rid of global warming requires changing the terrain change effect, thats under the terrain tiles(its only in grassland/plains/forested tiles, all other terrain is "immune" to global warming as it stands)

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