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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Barbarians become civilized?
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Mojotronica is offline Mojotronica
Settler

Oct 2003
time: 05:36
  Old Post 18-05-2004 22:07 Visit Mojotronica's homepage!
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Barbarians become civilized? Support Apolyton, buy Civilization 2

The barbarian functions as a 32nd Civ in the game, but without the cultural unity to found cities and develop technology, and no central leader.

What if the barbs had their own research pool, a small number added to it each turn per settlement on the map.

When the number adds up to a certain amount (average approx every 40 or 50 turns) one barbarian settlement somewhere in the world (determined at random) becomes a full-fledged Civ (using one of the unused Civs -- if all are used, it doesn't happen.) (Thanks to player's use of Barbarian settlements as Worker farms using Conquest's enslavement rules, this would be much more likely to occur.) Then the barb research pool drops back to zero again.

The new civ starts at a tech level determined by the units the barbs are using at the time (Warriors, Horsemen etc...)

This is a way that new civs could be injected into the game after the start.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 18-05-2004 22:15
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Support Apolyton or Terrorists Win

It sounds like it'll work but it should be optional. Some people dont want heaps of opponents, just 7 or 8 to play against, especially if their machine isn't the fastest.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 19-05-2004 09:23
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Support Apolyton, buy Galactic Civilizations

I brought up something like this a while back, but not as fully developed. Depending on hardcoded civ limits, I would even be in favor of the possibility of civs springing up using the "barbarian" tribe names, with no traits and no UU's, or perhaps randomly assigned traits and no UU.

Spy14's right, though, for those that want a set number of opponents, it should be optional.

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