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Zapaan
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Wondering if I can interest anyone in a VS AI game. Say, 5 or 6 of us on a Large/Huge map VS the world (thinking locked alliances) on Deity or Sid difficulty.
I'm also thinking of a custom edited map to setup start locations and possibly initial isolation settings.
Anyway, so anybody interested?
- Z
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Dr. A. Cula
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Count me in. I find demigod and Sid much too difficult. Maybe a cooperative match would be easier.
May I suggest some kind of accelerated startup? Maybe each player (human & AI) would start with, say, 3 or 4 towns (below size 6), some roads between them, a couple of workers and a few defensive units. That way we can skip the first turns of the game were you just wait for that first warrior to come out while your worker is building your first road.
If there are others interested in this I think we should have a vote on this matter.
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Zapaan
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That sounds good Drac, if no one else minds, I'm game for that startup.
As for size, how about Large then SW? Anything smaller and it's just going to be too crowded for this kind of game I think. But if everyone wants Standard, I'm alright with that.
Btw, here's a pic of a generated map I spliced together:
- Z
Attachment: vs_ai_6.jpg
This has been downloaded 61 time(s).
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Zapaan
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What effect does accelerated production produce? The only reason I ask is because with the huge advantages that Deity and Sid difficulty gives to the AI, I'm thinking it might give too much of an advantage (especially considering it's essentially 2:1).
As for the distance from the continent to the archipelago, that was intentional, to give us some breathing room until Magnetism so we could build a decent chance at survival.
- Z
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Dr. A. Cula
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So, who gets the islands and who gets the continent?
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Dr. A. Cula
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How many AIs are you planning to have there? The islands look a bit small for a large number of AIs. They might get bogged down in endless wars with each other, thus making our task too easy.
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Zapaan
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Sabrewolf: I'm pretty sure we're going to get nailed on the tech levels though I'm also fairly sure that we'll be able to do better than that if we co-ordinate research into simultaneous branches and sharing tech as soon as we achieve it (amongst ourselves). 6 branches of simultaneous tech research is about as equivalent as an AI civ's tech advancement on the high end difficulty I think. I'm fairly sure we can keep reasonably close to the AI's level of advancement if we work together properly.
Remember that we're not playing solo, we're working as a unified whole. I really don't think we need to worry about having to use AI behaviour exploits to come out on top.
Drac: Default was going to be 10, but we can reduce it if the general concencus is that it's too much. As for being too easy, I thought the same thing, which is why they'd be set to locked alliances. Unless everyone wants them to be unaligned.
Aqualung: Well, since we'd be set to a locked alliance as well, we can't very well turn on each other (I don't think anyway).
So it looks like we need just 2 more to start. Anyone else interested?
Oh and what civs did you guys have in mind? We'll need to think about how to complement each others' abilities. Thoughts?
- Z
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Zapaan
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Well, it looks like we're it then. Guess we should go with a Standard sized map.
What races do you all want to go with?
- Z
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