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Pythagoras
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Charlottesville VA
Jan 1970 time: 00:36
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I dont know you're level of expertise, so forigve me if this is too basic:
Check out your "Social Engineering" screen by hitting E. This is where you decide how your society's economy, politics , and social values will be set up. Each choice has drawbacks and bonuses to several characteristics/stats of your society such as strength of economy, research capabilities, how cheap it is to support military units, etc. At the very bottom you'll notice three bars dividing the energy collected by your society into three areas: research (to be put toward research)/ economy (ie free cash which facility upkeep is deducted and you can spend on variosu things) and psych (energy allocated toward the happiness of your citizens).
You can increase the overall energy harvested (and therefore energy divided into research) by choosing a social engineering schema that increases the "Economy" stat. You can increase the effectiveness of your research dollar by upping the research stat. You can increase energy by building facilities that increase the energy produced by the base. These include energy banks, fusion labs, quantum labs, to name a few. Also improving the tiles you have workers assigned to with formers with solar panels or tidal harnesses (for the sea) will increase the energy harvested by your economy. In shorts, a strong economy leads to strong research.
So after that you'll want to make things as efficient as posible. Remember more cities means the oppurtunity to get more energy. However the more cities you have and the farther they are from your base, the more prone they are to lose energy due to inefficiency. Efficiency is another stat that can be improved with social engineering.
Other than that, turn off blind research by custimizing the game rules and beeline straight to the tech you want.
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sammy1339
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United Nations
Oct 2003 time: 00:36
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Also, the most important thing, in my opinion, is that you have to keep expanding - some newbies just stop after they have 10 bases, but if you just keep churning out colony pods, supply crawlers, and formers, there's no way you won't get all the techs by 2600 (or 2300, or even 2200 if you are good.)
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Enigma_Nova
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* Enigma_Nova is heaps good
Here's a good strategy:
Get Formers and Crawlers.
Use these to build a massive military infrastructure.
Ensure you micromanage them, since they do stupid things if you let them be automatic.
Go to Nonlinear Mathematics // Foils, and see if you can't finish the wars you've started.
Get to Environmental Economics, then beeline to Mind/Machine interface.
Once you get MMI, you can take out pretty much anything.
If you can't, beeline to superstring theory.
Knowledge is much easier on your troops than Wealth, and with 8-weapons you can 0wn the competition.
Last edited by Enigma_Nova on 20-05-2004 at 08:14
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LtDonny
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Thanks for the fast response and tipes, guys! It helps me get almost 2/3 of the technologies in the games. I appreciate it.
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