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borgbart
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Throughout my long civ experience spanning civ, civ2 and civ3 (and also colonisation) I have always stuck to the boring two-per-city garrison formula. While this works well, i've decided to explore some new strategies that might proove interesting.
The first idea I had was to save on military spending by reducing the garrisons on central towns. I also considered moving the garrisons around to have 1 in inner cities and three in outer ones. Losing out on the military police was not an issue at the time as i had a lot of luxuries.
I also considered having some towns act as defensive centres with 3 units garrison and siege weapon (+fighteres and AA in modern era), and reducing the garrisons in surrounding cities.
Before exploring all the possibilities i thought I'd ask around to see if anyone had any experience or any interesting alternatives to the tried-and-tested two per city garrison.
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kobo1d
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In single player two per city works just fine. It's also preferable to have a counter-strike force of fast units (like horsemen in the ancient age) centrally located.
In multiplayer things change a bit...
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gunkulator
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In SP, I typically leave one unit per city once RR is discovered - unless the AI can reach and attack the city in one turn. I also typically leave one city completely undefended. The AI will usually beeline for it so you'll always know the attack route they will take. Along the way I build barricades for free ZOC. Stack your excess defensive units and artillery in the barricades and the AI will leave them alone. Use the artillery to get more free hits on the stack. Finish them off with whatever attack units you have. Once you survive the initial SOD onslaught, the AI from then on will only send units out piecemeal - easy pickings.
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:36
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Depending on terrain, my city spacing is generally fairly tight, so there is not a great deal of space to move into my core without passing close to a city. So I keep token garrison (one, sometimes none) in the core with the best defensive units pushed out to the border towns. I also place fast movers in these towns to attack anything that tries to move between cities, or to weaken stacks before they attack a border city. If the Vikings are in the game, I use two defenders for sea side cities (I’ve been burned). If not, I keep fast movers in range of the coast.
The only time I will keep more than one garrison per city is if I am forced into an ROP after RR. If I have no ROP after RR, I have quite a few empty cities on the inner ring.
Edit: Where I will most often get caught with my pants down, so to speak, is not placing proper garrison (in number or latest upgrade) in far flung small island cities. Once in a blue moon the AI will land a surprisingly large number of units and burn me.
Last edited by TheArsenal on 21-05-2004 at 01:46
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Dominae
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quote: Originally posted by Trip
Units which you put inside cities. |
Hm, it's been a while since I've done that...
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Mr Justice
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yea, i never put any garrisons in cities. unless i need the happiness booast.
becuase i tend to only play archipelo maps now i tend to leave a small stack on each island. possibly 2 depending on the size and its location in relation to my core. the closer to the core and further from the Front an island is means that less units are required. i try have it so that any and all of my cities can have some units in it by the end of the turn so that a small invasion wont work. not so uselfull if they land a large stack, tis only rarely they do that tho, they tenfd to concentrate on my front line.
after RR it gets a whole lot easier. depending on distance between islands i can get away with one stack defending most of my islands. may require using boats in a chain to accomplish this.
whats crucial to this is ofcourse having your fronline somewhere else.so effectively i am relying on the AIs dumbness at sea invasions.
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Rowick Hepan
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Australia
Nov 1999 time: 05:36
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In SP once I have knights I usually keep a max of 1 defensive unit in each city unless a city is on the front line in which case I garrison two. I then build 1 knight for each city and garrison them everywhere except the interior. I find that even with a relatively small army, if you have good roads, knights / cavalry can swarm any part of you empire within 1-2 turns and send the AI packing.
Don't know whether that would work in MP though??
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albiedamned
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Ellicott City, MD
Sep 2001 time: 00:36
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I just finished a Monarch level game where I was fighting pretty much straight from the start of the Middle Ages through to the end when I launched my spaceship. Because of this I ran Fascism, and because I had lots of big cities, my allowed units # was in the mid-200's. Since Fascism allows up to 4 MP's, and since I never went over the allowed unit support, I had all my big cities garrisoned with 4. Not for defensive purposes, but because it allowed them to stay in WLTKD even as they grew up into the teens.
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