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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > workday_coef, wages_coef, rations_coef
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PhillipAWyllie is offline PhillipAWyllie
Settler

May 2004
time: 05:36
  Old Post 20-05-2004 14:35
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workday_coef, wages_coef, rations_coef Support Apolyton

What do these coefs mean? They are all set to 1 for all govs

PhillipAWyllie is offline PhillipAWyllie
Settler

May 2004
time: 05:36
  Old Post 20-05-2004 14:36
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Help yourself to an AD-FREE life

Oh and I've read activisions readme( from apolyton) and it doesn't explan these coefs

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 21-05-2004 04:57 Visit J Bytheway's homepage!
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#3 Report this post to a moderator
Suffering from ads?

I think they set the unhappiness per population per unit the respective sliders are displaced induced by displacement of the sliders in the unhappiness direction.

Alternatively, they might multiply the amount of wages you pay/rations you get/etc.

Fiddle around and see what happens.

Stylesjl is offline Stylesjl
Settler

Apr 2004
time: 05:36
  Old Post 06-06-2004 14:33
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Enter the AD-FREE zone

Hi im new to the forum but a big fan of many different civillization games i've been lurking here for a while.

It means the amount of gold, science, etc each city will produce over the nomal amount like if pollution coeffiecent is 2 then each city will produce 2x more pollution

PhillipAWyllie is offline PhillipAWyllie
Settler

May 2004
time: 05:36
  Old Post 18-06-2004 18:53
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Support Apolyton buy from Amazon

Na it doesn't. It refers to the amount of unhappiness (+ or -) when you move the sliders off the expected.

Squeblish Nef? is offline Squeblish Nef?
Prince
Warning: This text is next to an Avatar. DO NOT READ UNDER ANY CIRCUMSTANCES!
Jul 2003
time: 15:36
  Old Post 27-06-2004 17:42 Visit Squeblish Nef?'s homepage!
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Browse Apolyton AD-FREE

You're all absolutely wrong.
Now shut up and go away.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:36
  Old Post 27-06-2004 19:23
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Get a bigger avatar today!

quote:
Originally posted by Squeblish Nef?
You're all absolutely wrong.
Now shut up and go away.


I guess this is sad but also kinda funny, that someone came to our "SUB-CELLAR" to post this remark

Ok...maybe we can get a definitive answer..

I do know that it relates to how well a govt is set up..like Technocracy being a great production and Corporate Republic being a great gold maker

I hope this is what you are talking about?

I tweak them in scenario making....to suit my particular setup


Peace

GT

Attachment: confused 1.jpg
This has been downloaded 12 time(s).

PhillipAWyllie is offline PhillipAWyllie
Settler

May 2004
time: 05:36
  Old Post 30-06-2004 16:07
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Support Apolyton buy from Amazon

Na, it's to do with the unhappiness when you change the sliders from the expected. All govs are set to one for these three meaning that if I increase, say the workday by one notch all my cities will incurr a penalty equal to the pop size. On the other hand if I decrease the workday by on notch then all my cities will incurr a bonus happiness equal to the pop size. There seems to be a limit on how much bonus you get though.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 30-06-2004 22:41 Visit J Bytheway's homepage!
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#9 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by PhillipAWyllie
On the other hand if I decrease the workday by on notch then all my cities will incurr a bonus happiness equal to the pop size. There seems to be a limit on how much bonus you get though.


No, the bonus is fixed (at 2, I think) and doesn't depend on pop size.

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