 |
|  |
 |
|
Santiago_Claus
|
|
I just played a "Beeline to Hab Dome" game and complained the entire time, then turned around and broke my Transcend speed record.
I had Hab Domes for maybe 22 turns before transcending ... how big an impact could Hab Domes have had over 22 years? How much longer would it have taken if, after researching the tech, I simply didn't build any, leaving all bases at size 16?
I'm still trying to figure out whether the relentless focus on getting to Hab Domes had anything to do with it or not. For most of the game it "felt" like things were going slowly, which is completely at odds with what was really happening.
Did that "feeling of being behind" cause me to make better decisions? Or was it the Hab Domes themselves, miraculously compressing the rest of the game into 22 years of frenetic growth?
I'm nonplussed, so I thought I'd put the question to the Apolyton SMAC-X Academy. Beeline to Hab Domes: clever strategy or Dumbo's "magic feather"?
(For you non-Americans, Dumbo was a Disney movie in which a flight-capable animal incorrectly attributes its ability to fly to a "magic feather" rather than intrinsic aerodynamic qualities.)
|
|
|  |
 |
|
sammy1339
|
|
United Nations
Oct 2003 time: 00:36
|
|
How many bases did you have, and how much did you use the hab domes (how much did they grow)? Also, did you build all the SP's on the way? There are good builder techs on the way to hab domes; that might have something to do with it. Can you please give more details about this? In single-player I use hab domes alot, mostly for aesthetic purposes (I like having pop 40 bases as I churn out Transcendent Thought 50) and I would very much like not to feel stupid.
Nice recap of Dumbo, by the way.
|
|
|  |
 |
|
DilithiumDad
|
|
Population is power throughout the game. I always beeline for hab dones. Especially as Morgan!
|
|
|  |
 |
|
Enigma_Nova
|
|
ummm 6 nuts supports 3 pop, Aaron.
* Enigma_Nova slaps you around a bit with a large trout
EDIT:
Unless you consider nutrient sattelites...
* Enigma_Nova slaps himself around a bit with a large trout
|
|
|  |
 |
|
Santiago_Claus
|
|
Better question: Vats, Domes or Domes, Vats?
If you're going Domes, your obvious second priority is Vats. The reverse would seem to hold as well.
I'm thinking Vats then Domes, because of the Clean Reactors you get on the way to Vats, but Domes has Fusion in its line. Fusion's pretty nice.
Opinions?
|
|
|  |
 |
|
Enigma_Nova
|
|
A base with 5 specialists, 5 workers and 1 drone still riots.
|
|
|  |
 |
|
CEO Aaron
|
 |
Everything has its price. Even you.
Aug 2002 time: 05:36
|
|
Whoops. I'm bad about checking my PMs.
There, I've signed up.
Last edited by CEO Aaron on 24-05-2004 at 02:31
|
|
|  |
 |
|
Kody
|
|
If life's standing still and your soul's confused
Jun 2003 time: 14:36
|
|
Golden age booms require size 3, since golden age needs size 3 or more to happen. Normal booming can happen at size 1.
However I think the real reason Jamski mentions the PTS is because when the base is planted you get far more production than a size 1 base. That assists in building the creche and node faster. With the 10 mineral additional rush buy expense even if you're rolling in money you probably want to wait until you have 10 minerals before rushing.
If you're struggling to expand in the midgame, you probably won't have excess money to spend on rushing everything. So having the extra 2 workers bringing in production helps building inital formers/facilities/military.
|
|
|  |
 |
|
Santiago_Claus
|
|
Beeline to Vats, or first to Env. Econ.?
Eco Eng and Env Econ are 2 techs off the path of both Vats and Domes.
And yet ... surely the added time & tech cost of those 2 techs pay for themselves many times over before you'd ever have made it to Biomachinery without 'em?
|
|
|  |
 |
|
Santiago_Claus
|
|
I sat down and constructed "the perfect tech tree". Here are the tech milestones. Number of prerequisites are in ().
Cent Eco --> Formers
IA (4) --> Supply
Env Eco (5) --> Full Production
Bioeng (3) --> Clean Reactors
Retroviral Eng (6) --> Factories
D:AP (2) --> Air
Biomach (1) --> Vats
PlaEco (1) --> AV
Fusion (3) --> Fusion Reactors
Mono Magnet (4) --> Monorails
Ind Nano (2) --> The Nano Factory
Tensile (8) --> Domes
There is a 2-tech detour for lifting restrictions plus a 1-tech detour on that same path that allows both Ascetic Virtues & Hybrid Forests.
I guess that means "Beeline to Habdome" in the strictest sense is folly. Getting it all down on paper it's nice to see the AV is very close to the Vats.
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|