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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Questions about 1.22
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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:36
  Old Post 21-05-2004 23:11
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Questions about 1.22 Lose 30 kilos (of popups)

I had remembered reading somewhere, that 1.22 had some problems with Leaders. I can't find the specific thing and could someone summerize the bugs that were found in 1.22?

Also, what is good with 1.22 over 1.15?

E_T

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 21-05-2004 23:56 Visit alexman's homepage!
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I remember reading that too when the patch first came out, but it's probably not true. I have not seen any problems with leaders in 1.22. I don't even know anyone who has seen problems.

1.22 over 1.15:
City railroad connection bug fixed.
Industrial Age tech tree changed (for the better)
Ability to turn off SGL generation
More difficult to cheat in PBEM
Histograph keeps track of eliminated civs
A bunch of tweaks to the MPTournament rules

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 22-05-2004 01:13
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I did not realize you could turn off SGL in 1.22, thanks.

Yup, it is right there in setup, never even noticed it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 22-05-2004 01:45 Visit Trip's homepage!
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quote:
Originally posted by alexman
Industrial Age tech tree changed (for the better)

Just curious, but why do you think so?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 22-05-2004 01:47
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It broke apart the ToE-->Hoover beeline that dominated the industrial era. There is now a strategic choice as to reseach.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 22-05-2004 02:11 Visit alexman's homepage!
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quote:
Originally posted by Trip

Just curious, but why do you think so?


From a post a while back:

quote:
Originally posted by alexman

The Ancient and Medieval technology trees are very well designed. These ages offer a short branch that provides an advantage to the warmongerer (Monarchy and Cavalry), but the bulk of the ages' benefits come in the longer, "builder's" branches.

The Industrial Age does not provide such a choice. Builders and Warmongerers follow (or at least try to follow) the same predictable path: Steam Power, Scientific Method, Theory of Evolution, Hoover Dam, Tanks.

Would the Era become more fun and exciting if the prerequisite of Electronics were removed from Motorized Transportation?

If that were the case, the player would have to make a choice: do I go for Tanks as soon as possible, or do I build up my infrastructure with the Hoover Dam so I can produce tanks in greater numbers later? Do I spend my two free techs from the ToE on the expensive tech branch that leads to the Hoover Dam, or do I select the upper branch so I can be the first to Motorized Transportation?

You would get a similar choice as with the Middle Ages, except that the strategy would not be as extreme because cavalry can be upgraded from Horsemen, but you have to build tanks from scratch.

As it is now, I rarely use Tanks against an opponent who has Infantry, because Modern Armor is at most 5 techs away, and I need some time to build my tanks anyway. If Tanks don't need Electronics, it would give another choice: do I attack with Tanks, or do I wait for Modern Armor?

In a game such as Civ3, having alternative choices is good. In the Industrial Age, there is not much choice in terms of the research path. I hope BA and Firaxis will consider removing the Electronics prerequisite from Motorized transportation for the final patch.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 23-05-2004 16:27
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The rumoured problem was that SGLs can't rush Wonders anymore, but that ability had returned to MGLs. I have not tested this (lazy...).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 23-05-2004 17:21
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THat is not true. In my latest game (I'm playing it now), I used an SGL i got fron philo to rush the pyramids, and my 2 MGLs could not rush any of the other wonders, such as ToA or Sun Tzus'.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 23-05-2004 20:13
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The other change to the tech tree is that they removed Radio. I'm personally not very happy about that, since it makes the Industrial Age shorter, and MI and MA come around even sooner.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:36
  Old Post 24-05-2004 02:20
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quote:
Originally posted by alexman

Ability to turn off SGL generation





Turning them buggers off immediately. Never seen one.


quote:
Originally posted by MrWhereItsAt

The rumoured problem was that SGLs can't rush Wonders anymore, but that ability had returned to MGLs. I have not tested this (lazy...).





I hope this is true. I haven't rushed a single wonder since I started playing conquests.

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