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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:36
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Players:
MFCamillus(Byzantines) ffarth at verizon dot net
conmcb25(Chinese) conmcb25NOSPAM@bluemarble.net
Arnelos(Romans) arnelos AT aol DOT com
snoopy369(French) snoopy369 at yahoo dot com
Scout
Rommel2D jwala at fastmail dot fm
Tiny Pangea w/70%water
Roaming barbarians
Monarch level
C/T/A random
Cultural Conversions and SGLs ON
Accelerated Production
Elimination Mode
NoAIPatrol=0
Here is IC e/e point 1-2 and the optional clauses, in effect for this game:
1-2 Players shall not exchange in-game information until they are represented on each other's foreign advisor's screen. They shall not exchange graphic map information before both have knowledge of Navigation.
a) In diplomacy without an embassy between the Tribes, a player may only offer technology already known by their Tribe. They may not offer or ask for unknown techs.
b) Players shall not coordinate military action unless an alliance is formally declared in the foreign advisor's screen.
c) Players shall not make reference to specific distances or directions until both have knowledge of Map Making.
d) Players shall not make Mutual Protection Pacts or Trade Embargoes unless they are declared in the foreign advisor's screen
Combat Reporting: Level 1> Passive
A summary of combat results is required to be sent to the defender if, and only if, they make any sort of inquiry soon afterward.
['soon' should allow for a few turns to realize a unit is missing, but could only be one turn cycle for simplicity if the attacker insists.]
quote: From the Conquests manual:
Elimination
When this victory condition is enabled, victory can be swift indeed. Under this rule, when you lose a city ---- any city ---- your entire civilization is eliminated from the game. The last civilization remaining wins the game. |
This is all I know for sure about elimination; I'm playing in another game using the same settings to see if there are any 'undocumented' features, and will keep you all updated here. One thing to watch out for is that if you are popping goody huts and receive a city which is then taken, you will lose.
If it has been over 24 hours since a turn was last played, please send me notification as I may not have time to check this game as frequently as I would like...
Last edited by Rommel2D on 03-10-2004 at 08:18
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MFCamillus
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3950BC off to Ricthur
Arnelos. What options are you not in favor of?
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MFCamillus
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3900BC to richthur.
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MFCamillus
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3850BC to Richthur.
Sorry R2D I guess I had worked on that question in another thread.
In PBEM I think that those rules are one of the few ways to make the expense of embassies worthwhile. Otherwise there is not much reason to build them.
However, this being pure elimination, are we worried about politics and diplomacy? I await input from my august opponents.
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MFCamillus
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To richthur a little bit ago
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MFCamillus
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3750BC off to richthur
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MFCamillus
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3750BC forwarded to R2D
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