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AndiD

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SOO of Morgan Industries, ACDG3
May 2004 time: 06:36
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As someone told me in the "General" forum, if I'm interested in a PBEM, I just should start a thread here, someone will pull out a balanced map and people will join. ;-) (If not, then correct me, I'm new here and new to PBEM )
I'd prefer SMAX a little bit over SMAC, anyway Morgan for me and no aliens please. 
When I understand correctly, I can feel free to do just a wee bit of roleplaying, well there goes:
(Any English teacher around, feel free to PM me errors in the text below, I haven't written english prose for quite some time and am always looking to improve )
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"CEO?"
Nwabudike Morgan looked up from a pile of electronic paper on his big planet-oak desk.
"The presentation is ready, CEO", Nancy Reilly announced with a soft but yet firm voice. Her greatest moment in her three years as head of Morgan Entertainment was nearing. It had been difficult enough to arrange time and place for this presentation regarding the tight schedules of each of the board members and her own. And because of this she wanted to make sure that every possible minute of it would be put to good use even if it meant interrupting the CEO himself.
"I see, Nancy. I am just underway", Morgan replied in his low, guttural voice and got up slowly. "I think I should adhere to the old saying that I like to cite frequently: Time eats money, eh?" He allowed himself a slight chuckle and followed Reilly.
As they walked together through the corridots of Morgan Industries he reflected silently about the latest development prognoses he just read. The recent expansion had come to a halt because of a massive fungus belt but at least the production of the recently founded bases went according to earlier estimates. Core bases were suffering the odd mindworm and sealurk attack but otherwise looked well, too.
The foundation of Morgan Entertainment had happened within the first expansion phase already and although the base had gnerelly prospered well it had lacked a highly successful core product, a real cash-cow... well, until young, talented Nancy Reilly had successfully taken over the executive's position. He looked forward to the presentation since it would finally silence the few skeptic voices of the Board who had strongly voted against focusing on "entertainment" while life on Planet being rough and dangerous. Of course this would happen only when the presentation was successful... but with Nancy Reilly preparing it he had no doubt about that.
They finally arrived at their destination, the other members of the Board had already taken their seats and were mumbling to each other. Two of Reilly's assistants were busy preparing the holo screen. Morgan sat down and brought silence to the room by speaking a few well-set words and signalled Reilly with a wink that she could begin.
"Ladies and Gentleman... I proudly present... The Game of Planet", Reilly began in her best and most enthusiastic "selling voice". Although quite inappropriate for a Board members' meeting, it reflected best her current mood as well as her opinion about the game.
She forced herself to tone down and continued. "The game's premise should be well known to everybody in this room. Seven factions land on a Planet, start with two colony pods and one scout patrol unit and strive to global dominance, each one according to their respective conflicting goals and values."
She showed an overview of the available factions, most of them well-known to the audience.
Morgan raised a hand. "A very interesting list you have there. But who is 'Sinder Roze'"?
Reilly smiled. "Of course we encouraged our developers to invent lots of fictional additions and variations. Especially some part-time developers were commendably creative." She smiled to Morgan, they where the only two in the room who knew about Roze's (or Asa Wright's, that being her real name) other part-time occupation, and he smiled back.
"Maybe a demonstration would show the full potential of this game?" Morgan suggested.
Reilly gave a sign to one of her assistants. "Exactly what I intended, we have prepared a very interesting scenario..."
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Enigma_Nova
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For the records, I have nothing against Chaunk.
I understand he won't enjoy a game with all the smack talk I produce.
I do tend to smack talk like anything, so prepare to get 0wn3d, newbie! have a good game. 
I appreciate the University,
but tell me more about the map so I can make a better choice.
Last edited by Enigma_Nova on 23-05-2004 at 00:05
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Enigma_Nova
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"I'm game."
Morgan Industries' premier eccentric moved forward.
His thesis on business was to question the old methods, and to invent both new products and new organisational structures.
The latter was his favourite.
On Earth, his creativity would be unnecessary. Everything had been thought before.
Even if it hadn't, there were far too many people to convince of change.
Planet, however, was new. There were no preconcieved economic models, there aren't masses of people to convert.
"This can further prove my ingenuity and broadmindedness, and sharpen my ability to apply tactics."
A call from across the room reminded him:
"Maybe this will teach you about people, too."
The Eccentric's main problem was expressiveness.
He loved his ideas, and so would fight anyone who didn't want him expressing them.
He had fought his Government, his School, his Peers and even his Parents for his one singular goal - to have his ideas heard.
In Morgan Industries, an idea is an idea - the only times the one proposing the idea comes into it, is whether to trust his reports, and whom to mail the check to.
But in this game, there was no such issue.
4 people stood around. Not just with a logical desire to win and learn, but with an emotional desire to enjoy the game and defeat their enemies.
"I'll work with who I can, and leave who I can't!"
"In this game, you have to work with everybody."
Being full of ideas, the Eccentric liked to work on his own.
"And what should I enter your name as?"
The eccentric pondered.
"Nobody seems to understand much of how I think."
"Call me 'Enigma'."
And so it begins.
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DetriusXii
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I'd like to join. I'd like to play as the Spartans (as the Believers are taken). Email address is ajelovic2@yahoo.com
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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Cando
Large map, average everything, transcend level, spoils on, random events off:
Believers - Chaunk
Spartans - DetriusXii
University - Enigma_Nova
Morgan - AndiD
Peacekeepers - PravinLal
Data Angels - Sinder Roze
Pirates - Ulrik Svensgaard
How do you feel about disabling the Empath Guild (my pet peeve - in setting up and observing over 100 PBEMs I see this SP as vastly overpowering - more than 80% of games are won by the player that gets it)
And how beefed up (if at all) do you want the AI to be:
> pushovers
> decent builders and worthwhile trading partners
> a credible threat to win by conquering or transcending
> damned difficult to beat by any means
G.
Last edited by Googlie on 24-05-2004 at 03:28
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Enigma_Nova
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googlie:
Make them have decent AI, but don't beef them up with starting units / 4 extra bases.
I want the Spartans and the Believers to have a chance in this game instead of smashing into a brick wall AI.
DetriusXii and I are in 2 PBEMs together.
Are trades across PBEMs allowed?
As for the Empath guild, you choose. I'll play either way.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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quote: Originally posted by Enigma_Nova
Make them have decent AI, but don't beef them up with starting units / 4 extra bases.
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Current thinking is to give the AI a preferred start position (2 or 3 bases prefounded) and some extra energy. Extra minerals just get converted into more units and they grow well enough in normal circumstances. But energy can be forever, helping their mid to late game research rate (and they do seem to do a decent job in building the lab-multiplying facilities when they have a decent energy stream)
I'm not a big believer in uber-AI's but some of the tweaks that Darsnan and I have discussed can make them into a fairly decent contender without disrupting the game (eg, if I give an AI faction, say, a neutronium armored defender, then take the prerequisiet tech away, all they do is reverse engineer the armor on everything, so we avoid doing that)
So any tweaks might be in the form of a small 4-tile energy park with 4 homed crawlers on them (except that as soon as they come out of "lurk" mode, the AI will use them to prototype or rush SP's - but there are workarounds to that too)
Plus we can use the scenario diplomacy choices to get the AI talking to each other and exchanging techs etc
And to a certain extent the AI's strategy can be set there too, so that they won't produce endless transports or 200 artillery units, etc
G.
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Enigma_Nova
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-_-''
I mean, can I gift something to him in this game, so that he gifts something to me in the other game (or vice-versa)?
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AndiD

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SOO of Morgan Industries, ACDG3
May 2004 time: 06:36
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quote: Googlie:
How do you feel about disabling the Empath Guild (my pet peeve - in setting up and observing over 100 PBEMs I see this SP as vastly overpowering - more than 80% of games are won by the player that gets it)
And how beefed up (if at all) do you want the AI to be:
> pushovers
> decent builders and worthwhile trading partners
> a credible threat to win by conquering or transcending
> damned difficult to beat by any means |
OK, if noone disagrees disable Empath Guild please, I don't think I ever got it in game but I've read enough about it to be scared... ;-)
About the AI, well I think, a good mix of styles 1, 2 or even 3 would make it , maybe faction agenda-related if possible (Lal rather builder-style, ). Enigma has made a valid point about the AI though concerning the early goals of Believers and Spartans. 
quote: Chaunk:
Can I ask to allow stockpile energy in the build queues in this one please? |
I've read this quite a few times now, must confess I'm using the queue way to little, what does it mean?
If it means getting more energy credits by doing so, then allow it of course, perhaps I'll finally learn to use the queue regularly that way ;-)
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Enigma_Nova
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Ensure the first thing in the queue is a stockpile energy.
When production is completed, one Stockpile is executed - gaining you some energy.
Your carried minerals are still good to go.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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Apart from some new units (which get imported in the .sav that I first send out, it's standard)
the units are:
Cruiser Probe, Cruiser, Probe Team, Scout, 11, 0, 0, DocInit, -1, 00000000000000000000000000
Foil Supply, Foil, Supply, Scout, 10, 0, 0, AdapDoc, -1, 00000000000000000000000000
Unity Submersible, Foil, Impact, Scout, 0, 0, 0, Disable, -1, 00000000000000000001000000
XX Missile, Missile, Conventional, Scout, 0, 0, 0, Orbital, 8, 00000100000000000000000000
(The AI will build these - cruiser probe, trawler, submarine and a nervegas missile)
G.
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Enigma_Nova
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Googlie: Before I tell you my first tech, I need to know how you started this scenario.
Did you generate a random map game, then erase/remodel the map?
Did you CREATE NEW SCENARIO and Shift-F2 (force breakthrough) the techs?
Did you CREATE NEW SCENARIO and Ctrl-F2 (Big ass tech list) the techs?
I'm sob55@uow.edu.au
My e-mail is rigged not to allow Hotmail, Yahoo, MSN or AOL to be sent to my address,
so I'll set up another e-mail account for anyone who wants to e-mail me.
...
I take it the Alphax.txt will be modded if we're using these ALT units. I'll install SMAX, and DL the Alphax.txt you provide.
(Saves me making a typo and having a Probe missile instead of an X missile)
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Enigma_Nova
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Tech choices:
Generate Custom Game --> CTRL-K opening:
Beeline goes:
CentEco <-- first tech
PlaNets
IB
IndEco
IA
Create Scenario --> InfNets researched (Shift-F2)
Beeline goes:
CentEco <-- first tech
IB
IndEco
PlaNets
IA
Create Scenario --> Assign Infnets (Ctrl-F2)
Beeline goes:
IB <-- first tech
IndEco
PlaNets
IA
CentEco
Or, tell me what tech choices I have available when you're forced to assign the first tech choice, and I'll take it from there.
There'll be a reload on my first turn as I observe what tech choices I have, am forced to pick a tech,
then I open a Scen. Editor and find out what beelines I have available.
As for my password?
I'm e-mailing now.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:36
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Sequence was (not using hotkeys):
> hit "scenario" then "create scenario"
> hit "edit map" (left hand menu)
> clear map to "all ocean" and set size
> set climate & world parameters
> create random map
> tinker with map to make it more interesting - change locations of landmarks as needed, etc. Prepare start positions.
> toggle "scenario" (left hand menu) and "edit technology" - toggle techs for factions (just infonets for the UoP - you'll get to choose your own free tech)
> place colony pods and other units in planned locations
> set SE choices (ie, "reset all factions" , check energy reserves, mission year, and difficulty level
> sequentially take control of factions and prototype what needs to be prototyped (eg synthmetal sentry for Morgan, rover chassis for Sparta, foils for Pirates, etc)
> Disable Empath Guild (set to "destroyed" thru an AI base edit
> Go out of Scenario editor and into game to establish bases for Pirates, Angels and PK's (2 bases each with 1 pop each)
> Edit AI's faction diplomacy, personality and strategy
> Set custom rules as agreed beforehand
> Edit Scenario rules (only one that needs doing is "force current difficulty level" - that gets everyone playing at the same level, otherwise only the first player actually plays that level, all others (human, that is) default to Librarian. This affects SE change costs, drones, etc
> Save scenario, open as MP and playtest, go back in and edit as required (which I did. I had inadvertently overpowered one of the AI's - so I flipped a couple of landmarks and made it harder for the AI to get to the player before the player had built a half-decent defense corps)
So the map you've got, while randomly generated, has a few tweaks that I normally employ. It'll end up prolly nearer to the 50% water coverage than the 70%, as I mainly add land rather than delete it to balance the factions workable territory.
The AI has a few tweaks - some extra energy comes their way via forested tiles on nearby riverbeds, etc - that sort of thing 
The AI's diplomacy will give each of you a potential ally, a likely protagonist and someone who's fairly neutral - which means that they'll go as your SE choices go. The AI will talk and trade with each other, however.
And you don't need to change your alphax.txt - unless for nervegas missiles. The #UNITS changes are there mainly for the AI (which builds them if they are in that list). You've always been able to build probe cruisers, foil supply ships and submarines
When I have the passwords for the others I'll get it out - or if i haven't heard from everyone by midnight Pacific Standard time they'll get my imposed passwords
Googlie
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