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Brutalisk
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Since you like lithovore and you don't mind dictatorship,
Play:
Lith, subterranean, +artifacts + Large HW
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:36
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I agree that they are the smart move, until Disrupters and you can even wait a bit to refit for the disrupters.
I am not concerned about the speed of building ships, once I crack Orion. It is a sweetner, but not a big deal. The same as cost, nice, but not huge.
Two other points for the masses and the record.
1) the space of 5 requires the 6000RP in that field, so disrupters have also shrunk a bit to 16. This is often a tech that will not be done for a long time, if at all.
2) beam damage against planets is half right off the top. When you add in any class X shields and the armor and that reduces, if appropriate, further reducing the damage. This make phasor a lot less effective vs planets.
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Dunnagan
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quote: Originally posted by vmxa1
The point is that once I get disrupters, I will soon upgrade to them and drop the phasors as they are not needed.
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quote:
Maybe I will find a creative game and give the tech to the AI to see if they can get it build and test this out. |
oh yeah, with a bunch of disrupted battleships it'll only be another foothold in their defense, after turn one of combat it'll be gone along with the FG, with a cybertronic one hv rupter does like 180 damage from pretty far
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Dunnagan
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quote: Originally posted by Croesus
does a mauler always hit a displaced ship? If so, I remember someone saying that maulers were worthless, so this might be one use for them, however since they are expensive, and you can just use brut force to kill displaced ships, then I wonder how useful it really is.
As for phasors vs disruptors, since I haven't played a game on impossible (vxma helped me by suggesting uni-tol) in which I haven't 'won' (just have to mop up) by the time I have plasma cannons, I can't say whats good. Mass drivers do well until class III shields, then they start to lose effectiveness. I also use lots of lasers until class III shields. Then I move to neutrons, and the game is about over. |
i always go missiles only in the early -mid game, up to c3 shields
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Dunnagan
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quote: Originally posted by vmxa1
To tell you the truth I don't even remember using maulers for anything.
I know lots of people use lasers with all the mods for a long time, in the main I tend to go with missiles until either mass drivers or later beams. |
yeah. from a tactical standpoint, the missiles are the win. i hate making the rush ships though, it takes about fifty clicks to add the goodies to them when you get merc, another boring clickfest
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PsilonDependant
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Phasors will not scratch a barrier shield, even if hv, co, af, sp.
maulers (or plasma cannons) can be useful for knocking down a ships shields to setup a SC that has ATU and SA.
if someone has moleculartronic computer targeting (125% accuracy), and if applicible, CO, is there a need for the rangemaster unit?
how I dealt dealth with enemy Ai Displaced ships on Impossible, either equip the fleet with phase cloak and time warpers OR heavy armor, reinforced hull, damper, displacement, ATU, SA, and pick between HeF, inertial null, or hyper capacitor
-with respect to phase cloaking the fleet, the AI stops firing at the planet after is eliminates the defenses. but expect the star base to be destroyed.
When you're down to one AI enemy who has 4 colonies to your 20+, anyone ever give the AI technology gifts just to close the gap and see how much of a challenge the AI makes?
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Dunnagan
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quote: Originally posted by PsilonDependant
When you're down to one AI enemy who has 4 colonies to your 20+, anyone ever give the AI technology gifts just to close the gap and see how much of a challenge the AI makes? |
I never play non repulsive, and the best way to test yourself is to have alot of colonies and vote for the other guy, then object the ruling and it'll be every free colony against you, that's a bit of a challenge if the other side is Psilon
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