Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-Multiplaying-Archive > Players wanted - 3 x 2 set up
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 07:31 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Tired of ads?

Game #1 has started - the turn reporting thread is here

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 25-05-2004 07:54
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Increase the size of your Attachments

quote:
"last place on the totem pole" status so as to get the tech research boost


Hrmm how much of a research boost is it to be last place? Or is this just a observation that may be from the global tech reduction effects?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 09:15 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

Prima's guide gives a simplified version of the formula used:

Research cost=[11 + (DIFF x 4) + {(TECHS x 6) / 5} - (TURNS/8) - (MOSTTECHS/5)] x TECHS x WORLDSIZE

where:

DIFF = Citizen = 0 up to Transcend = 5
TECHS = # techs you have discovered as a player
MOSTTECHS = # techs discovered by any one player
TURNS = # turns already played
WORLDSIZE = 1 if standard, (.6 tiny; .8 small; 1.1 large and 1.6 huge)

Some additional latitude uis given the program to increase or reduce costs by between 2% to 15% depending on the relative strength/weakness of the faction in overall research points per turn.

Prima concludes by saying:

As you might be able to see, the greatest factor is how many techs you yourself have discovered

G.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 25-05-2004 09:50
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Browse Apolyton AD-FREE

Okay thanks, sounds like there's another micromanagement opportunity for me.

Edit:

quote:

Some additional latitude uis given the program to increase or reduce costs by between 2% to 15% depending on the relative strength/weakness of the faction in overall research points per turn.


Ran some tests on this in an extreme early game example. The comparision I did was 6 labs opposed to 1 lab. There was no tech difference in this instance. I wonder what they meant by this....

Last edited by Kody on 25-05-2004 at 10:48

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 10:11 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Increase Your PM Length

LOL, Kody

(Prima also goes on to say that you can quickly estimate the cost of your next tech by squaring the # techs you have and adding a bit, making sure to adjust proportionally for WORLDSIZE and tech stagnation (+50%)

They don't say how big the "bit' is that you add

G.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 12:21
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Increase Your PM Length

Oh yeah, had to sleep *blush* I'm happy with the set up... Yeah I'd even be happy playing the Cult for chrissake I'll play any factions you want.

Hive and Uni... could be tasty...

-Jam

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 25-05-2004 17:29 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton or Terrorists Win

Re Game 2:

I do have SMAX, so if the other players do as well we can go with the original pairings; if not we can go with the revised pairings.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 18:33 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

If we went smax for game #2 we could mix industry and research factions thus:

Drones & University (+2 IND, -2 RESEARCH) with (+2 RESEARCH, -2 PROBE)
Hive & Consciousness (+1 GROWTH, +1 IND, -2 ECON) with (+2 RESEARCH, -1GROWTH, +2 EFFIC)
Morgan & Angels (+1 ECON, -1SUPPORT) with (+2 PROBE, -1 POLICE)

The Angels' techshare ability makes up to a certain extent for that pairing's research imbalance

Might make for an interesting game

Maybe with a slightly beefed up AI - the Pirates on steroids - to cope with as well

G.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 19:04
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Remove this text

You don't think the Drones & Uni will get every SP?

-Jam

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 25-05-2004 19:26
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton buy from Amazon

Both drones & University can pop boom, while Hive and consciousness are unable to boom. It might be more fair to switch Drones and Hive around, then every pair has a pop boom impaired faction.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 19:40 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton buy from Amazon

Hmmmm

Maybe introduce a variant of something I tried a couple of years ago (and it worked like a charm then)

Each team starts with 1500 notional units of currency.

There is a sealed auction for start units, techs and early Sp's (faction bonuses still apply, so the Hive still gets its perim defense and the Uni still gets its free tech and netnodes, etc)

1 Colony pod is a given - everyone starts with a free one for each of their factions. Teams then have to buy everything else to start from the following shopping list:

> a scout or infantry probe (Angels only) costs 100

> a synthmetal sentry (Morgan only) or rover probe (Angels only) costs 125

> a terraformer costs 150

> each colony pod costs 200

> each tech costs 200 (can only buy their factions' starting techs)

> an early SP costs 500 (ME, HGP, WP, CN)

Thus, for example, the Drones/Uni team might spend their 1500 on:

an extra colony pod each..... 400
a scout apiece ......................200
Ind Base and infonets ..........400
HGP at University base .........500


whereas the Hive/Cyborgs might go:

an extra colony pod each..... 400
a scout apiece ......................200
a former apiece ....................300
Doc Loyalty ...........................200
Infonets ................................200
Applied Physics......................200

etc

The notional cash should always be enough - and then some - to let the team buy its "normal" start position with maybe an extra scout or perhaps a colony pod.

Too extreme for some?

quote:
Originally posted by Kody
It might be more fair to switch Drones and Hive around, then every pair has a pop boom impaired faction.


Good point, Kody. That would provide a better balance.

G.

Last edited by Googlie on 25-05-2004 at 19:47

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:36
  Old Post 25-05-2004 19:44
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Googlie
If we went smax for game #2 we could mix industry and research factions thus:

Drones & University (+2 IND, -2 RESEARCH) with (+2 RESEARCH, -2 PROBE)
Hive & Consciousness (+1 GROWTH, +1 IND, -2 ECON) with (+2 RESEARCH, -1GROWTH, +2 EFFIC)
Morgan & Angels (+1 ECON, -1SUPPORT) with (+2 PROBE, -1 POLICE)

The Angels' techshare ability makes up to a certain extent for that pairing's research imbalance

Might make for an interesting game

Maybe with a slightly beefed up AI - the Pirates on steroids - to cope with as well

G.


Or how about allow each of your opponents to pick one of your factions ( using clones if everyone had a cult etc)-- I did this once and we allowed each player to name one faction they did not want to play before the opponents made their selections. (you could have zero or more vetos)

The point was to take people out of their favored or perceived stronger factions and the first strategy decision you have is to determine whta factions to give your opponents.


---

oh and on the pairings above, IMHO uni-drones would be a monster combo-- but I am biased as I have never loved the consciousness-- To me they always seemed a bit weaker than the uni

I think the morgan angels duo would be strong as well-- i wouldn't mind trying that pair--

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 19:55 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Enter the AD-FREE zone

So what do you think of Kody's proposal:

Hive & University (+1 GROWTH, +1 IND, -2 ECON) with (+2 RESEARCH, -2 PROBE)
Drones & Consciousness (+2 IND, -2 RESEARCH) with (+2 RESEARCH, -1GROWTH, +2 EFFIC)
Morgan & Angels (+1 ECON, -1SUPPORT) with (+2 PROBE, -1 POLICE)

or of Flubber's

quote:
Originally posted by Flubber
Or how about allow each of your opponents to pick one of your factions


So if it were the same 3 players, Jamski and Flubber would tell Chaunk what factions he was playing, subject to Chaunk being able to declare in advance the one faction he wouldn't play under any circumstances.

Maybe exclude the 2 alien factions from this exercise (LOL - give a player both the factions and he could never trade with himself)

G.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:36
  Old Post 25-05-2004 20:03
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Googlie




So if it were the same 3 players, Jamski and Flubber would tell Chaunk what factions he was playing, subject to Chaunk being able to declare in advance the one faction he wouldn't play under any circumstances.

Maybe exclude the 2 alien factions from this exercise (LOL - give a player both the factions and he could never trade with himself)

G.


Exactly-- In fact, Jamski and Flubber would collaborate and what combination they thought worked best-- I believe when we did it the only other rule was no sticking the same person with two of the same faction since the point was each player got two different factions.

As for aliens, I tend to always think of them as excluded in PBEMS-- The inability to trade would be large BUT if placed in close proximity to each other you could always probe yourself .

I played an all alien game once ( I believe you set it up googlie) and it was limiting in some ways since no one could trade with anyone . . . Even the caretakers wouldn't speak with other caretakers other than to promise death

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 20:24
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Googlie, with your sealed auction, what would happen if all three teams wanted the HGP, for example?

-Jam

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 25-05-2004 20:36 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

The currency idea sounds interesting, though to keep factions balanced any faction that would normally start with two techs (Zak, Aki, Sven, Roze, maybe Fungboy) should have a corresponding advantage over any faction that normally starts with one.
If you actually have an auction, then we should place bids on each of the early SPs and whoever bids the most pays it, and gets the SP at that price. Some other mechanism that actually resembles an auction would also work to ensure that SPs are unique, and appropriately priced.

I'd be happy enough to play with two factions of my opponents' choosing. In that case, I'd veto Fungboy.

If we go with Kody's teams, I'd prefer the Domai + Aki.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 25-05-2004 21:17 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Chaos Theory
any faction that would normally start with two techs (Zak, Aki, Sven, Roze, maybe Fungboy) should have a corresponding advantage over any faction that normally starts with one.


That might be a rule for single-faction games set up this way (or if we go with the "foist a faction" set-up). In the above example, though, each pair of factions would start with 3 techs (if we postulate that the uni starts with 2 and has to buy both) so there'd be no disadvantage to any combo.

quote:
If you actually have an auction, then we should place bids on each of the early SPs and whoever bids the most pays it, and gets the SP at that price. Some other mechanism that actually resembles an auction would also work to ensure that SPs are unique, and appropriately priced.


I agree.

What would make this interesting, though, is the pre-start planning . Do I go with 6 colony pods and 2 formers, and accept the early tech stagnation and lack of exploring that scouts represent? Or maybe a colony pod for each faction and then bid 550 for each of the HGP and WP, perhaps, planning no rec commons for ages while colony pods get churned out thru nutrient terraforming.

I've always thought that the first ten to fifteen turns in PBEMs - especially if there a slow playing group - can be excruciating to play. Often the turn comes round a couple of weeks since you last played it and then all you can do is hit enter 'cos your 2 bases are still half way thru building the next 2 CP's. Anything that can be done to sustain interest in the early game, and present challenges, is to my mind welcome (hence the unusual start in the current 3 x 2 - makes you think and plan ahead - plus with only 3 players it will be fast moving)

G.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:36
  Old Post 25-05-2004 22:15
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Re Game 2 I also have Smax. Have we a third player ?

You know me I 'll go with the flow.

I think the Morgan Data Angels combo is the weakest: maybe the Pk's in place of the Das. Or maybe Flubber's idea is ok. The Auction idea sounds fun.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:36
  Old Post 26-05-2004 03:35
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Googlie
Each team starts with 1500 notional units of currency.

There is a sealed auction for start units, techs and early Sp's (faction bonuses still apply, so the Hive still gets its perim defense and the Uni still gets its free tech and netnodes, etc)


Hmm, sounds like a Morganite scheme to corner the Energy Market to me!

quote:
Originally posted by Googlie
1 Colony pod is a given - everyone starts with a free one for each of their factions. Teams then have to buy everything else to start from the following shopping list:

> a scout or infantry probe (Angels only) costs 100

> a synthmetal sentry (Morgan only) or rover probe (Angels only) costs 125

> a terraformer costs 150

> each colony pod costs 200

> each tech costs 200 (can only buy their factions' starting techs)

> an early SP costs 500 (ME, HGP, WP, CN)

Thus, for example, the Drones/Uni team might spend their 1500 on:

an extra colony pod each..... 400
a scout apiece ......................200
Ind Base and infonets ..........400
HGP at University base .........500


whereas the Hive/Cyborgs might go:

an extra colony pod each..... 400
a scout apiece ......................200
a former apiece ....................300
Doc Loyalty ...........................200
Infonets ................................200
Applied Physics......................200

etc

The notional cash should always be enough - and then some - to let the team buy its "normal" start position with maybe an extra scout or perhaps a colony pod.

Too extreme for some?


How about Rover CP's, Sea Formers, Sea Transports, and Sea CP's? I think they would be ideal to add to the list, IMO! Also, any chance of getting NL's added to the list, as well?
Overall this concept sounds like a very good idea! However, players like myself, Archaic, and Paul (who are very good at one Faction, and not as good at the others) might shy away from this format, given that no one would vote for us to get our favourite Factions....


D

dacole is offline dacole
Prince

May 2003
time: 05:36
  Old Post 26-05-2004 04:10
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
interesting Enter the AD-FREE zone

I would like to be the third player if you still need one! Haven't played smax much...should be interesting. Like the bidding process myself, its great we still can come up with new ideas for games so long after it has been out!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 26-05-2004 04:30 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Lose 30 kilos (of popups)

dacole - I'm sorry - I should have linked to the new "player wanted" thread here

Hobbes has already taken that third slot. You're first player for Game #3, though.

Darsnan - nothing says that a 3rd variant couldn't be started, whereby you get to choose one faction and the other two players tell you what your second faction is to be

I'm OK with additional units if they are "Unity approved" in the #UNITS list - that way they can't be reverse engineered. But a seaformer or rover colony pod could be. That would allow just a unity rover or Unity Foil to be listed. (Even my beloved Cruiser Probe can be reverse engineered)

Native life would be good to add, though.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0483 seconds (92.57% PHP - 7.43% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net