Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > City Advisor 1814: Apolytonia
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
What does Apolytonia build next?
This poll is closed.
Phalanx 0 0%
Settler 3 60.00%
Caravan 1 20.00%
Bank 1 20.00%
Banana Boats 0 0%
Total: 5 voters 100%
  [Edit Poll (moderators only)]

Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 24-05-2004 19:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
City Advisor 1814: Apolytonia Got spare money?

In line with the prvious poll, Apolytonia is building a settler, which will be completed in 5 turns. After that we will need a turn to get back up to pop 12 with celebrations. We could continue building settlers to to settle as much of the new lands as quickly as possible, or intersperse with another build.



We now have two Caravels - one for exploring, the other for ferrying Caravans/Settlers around. We can handle only 2 more non-Settler or Caravan units out of the City Walls before we need to up the lux rate to handle the unhappiness in Poly.

What do we build after the current Settler? (5 turns)

A Defensive unit for the new colonies? (4 turns)
A Caravan (Gold) to establish a route with a city that does not demand the good (Killdeer or Giza nearby)? (9 turns)
Another Settler? (7 turns)
A Bank? (this will increase our gold intake by +1 net and will give us the ability to Xin effectively for Gold) (20 turns)

You've got three days.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:36
  Old Post 25-05-2004 02:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

I think we need to continue building Settlers (particularly in Apolytonia) to establish new cities.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 25-05-2004 11:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Sparrowhawk
I think we need to continue building Settlers (particularly in Apolytonia) to establish new cities.


Settlers are good - but let's have three trade routes first.

RJM at Sleeper's

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 25-05-2004 13:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

rjm - do you realise that the last one of Apolytonia's supplied goods (for the moment) is not demanded by any cities we are near? Caravans rule, but only if we can get them to where they are wanted.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 25-05-2004 22:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

Cash the two undemanded vans ASAP in Egypt. Having three routes sooner is better than waiting to find someone who wants that commodity. Weigh the relative merits of building another van before delivering the two that are out. This would mean changing from settler to caravan and rushing. The reason for this is the good chance that delivering the next two vans will block the gold supply that is now available.

I wouldn't be concerned about delivering undemanded vans right now. Until more of the map is uncovered it is very likely that all vans will be undemanded. Just not enough possible destinations. I guess maps are out of the question??

If a settler is built, I would wait to celebrate until Utica is size three so it can grow too.

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 26-05-2004 11:24
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Tired of ads?

quote:
Originally posted by MrWhereItsAt
rjm - do you realise that the last one of Apolytonia's supplied goods (for the moment) is not demanded by any cities we are near? Caravans rule, but only if we can get them to where they are wanted.


Bloody Monk has answered this comment. IMO we need the ongoing arrows from 3 trade routes; it could take forever to find a city that demands our goods.

RJM at Sleeper's

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0392 seconds (85.97% PHP - 14.03% MySQL) with 39 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net