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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > [NEXT GAME DG IV] Finishing Touch
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   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Do you wish...
This poll is closed.
NUMBER OF OPPONENTS: Fewer than standard (specify) 3 16.67%
NUMBER OF OPPONENTS: Standard (11 opponents) 9 50.00%
NUMBER OF OPPONENTS: More than standard (specify) 6 33.33%
BARBARIANS: No Barbarians 1 5.56%
BARBARIANS: Sedentary 1 5.56%
BARBARIANS: Roaming 1 5.56%
BARBARIANS: Restless 4 22.22%
BARBARIANS: Raging 9 50.00%
BARBARIANS: Random 1 5.56%
AI AGGRESSION: Least aggressive 2 11.11%
AI AGGRESSION: Less aggressive 0 0%
AI AGGRESSION: Normal 8 44.44%
AI AGGRESSION: More aggressive 1 5.56%
AI AGGRESSION: Most aggressive 5 27.78%
CUSTOM RULES: Do not use a mod 11 61.11%
CUSTOM RULES: Use a mod (specify) 5 27.78%
CUSTOMIZATION OF THE CIV: Keep standard denomination (Great Instigator Smoke-Jaguar of the Maya; Blue) 7 38.89%
CUSTOMIZATION OF THE CIV: Use a Custom name, leader name, civ name, or colour (specify) 8 44.44%
Total: 18 voters 100%
  [Edit Poll (moderators only)]

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Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:36
  Old Post 24-05-2004 19:50
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#1 Report this post to a moderator
[NEXT GAME DG IV] Finishing Touch Get a bigger avatar today!

So, here's another poll with many options, because I don't think these little questions warrant a separated poll each.

Like in the Map Properties poll, there are several categories of answers. Please vote only once per category:

Question is:

Do you wish...

NUMBER OF OPPONENTS: Fewer than standard (specify)
NUMBER OF OPPONENTS: Standard (11 opponents)
NUMBER OF OPPONENTS: More than standard (specify)
BARBARIANS: No Barbarians
BARBARIANS: Sedentary
BARBARIANS: Roaming
BARBARIANS: Restless
BARBARIANS: Raging
BARBARIANS: Random
AI AGGRESSION: Least aggressive
AI AGGRESSION: Less aggressive
AI AGGRESSION: Normal
AI AGGRESSION: More aggressive
AI AGGRESSION: Most aggressive
CUSTOM RULES: Do not use a mod
CUSTOM RULES: Use a mod (specify)
CUSTOMIZATION OF THE CIV: Keep standard denomination (Great Instigator Smoke-Jaguar of the Maya; Blue)
CUSTOMIZATION OF THE CIV: Use a Custom name, leader name, civ name, or colour (specify)

This poll will end Friday 28th May, 14:50 GMT

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 24-05-2004 20:23
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#2 Report this post to a moderator
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Thanks Spiff.

So tired.... Civ2DG is sapping me. I'm Military Commander, Foreign Affairs Guy, City Advisor, Trade Supremo and Expansion Minister. All but Science and Consul, in fact.

I'll try to do less if I have to be Despot here.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 25-05-2004 01:05 Visit GhengisFarb's homepage!
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#3 Report this post to a moderator
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More than Standard most agressive raging Barbarians!

Custom rules: I thinking adding the Treasure option from the Age of Discovery Conquest would play well in a Feudal style game.

I would be willing to make an animated Banana leaderhead set if we wanted to go customization.......

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 25-05-2004 18:45 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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bring it on

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:36
  Old Post 25-05-2004 19:20
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#5 Report this post to a moderator
Browse Apolyton AD-FREE

How would you want to integrate the treasure idea, GF?

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 26-05-2004 01:31 Visit GhengisFarb's homepage!
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#6 Report this post to a moderator
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Add the buildings that generate Treasure that are in the AoD Conquest like it did in the Pillage and Burn scenario. It could add another element for players to buy ships and go forth seeking colonies to generate Treasure and it could make cities with Treasure generating possiblities hotly contested Mayor races.

Esoteric is offline Esoteric
Warlord
Time is bunk.
Apr 2004
time: 05:36
  Old Post 28-05-2004 09:30
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#7 Report this post to a moderator
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Does your standard model for the Feudal system employ a mod, to play it? Did I miss this somewhere?
I am voting custom rules (mod), and figuring it's your baby GF, so you must have an idea of the features that would make this Feudal system more playable. I would add that if you do go full custom, can we get Player Character Units? You know, to plan to assasinate and what not...

Last edited by Esoteric on 28-05-2004 at 09:36

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:36
  Old Post 28-05-2004 16:10 Visit GhengisFarb's homepage!
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#8 Report this post to a moderator
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That was an idea we had for an alternate version of this. We were going to divide everyone into equal teams and then each member would have a King unit named after them. If your King unit died you were out of the game or something like that.

I only wanted to add Treasure generation and hauling Treasure to the capital. That was the only rule change I thought would be cool for a mass DemoGame.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-06-2004 13:53
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#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by GhengisFarb

I only wanted to add Treasure generation and hauling Treasure to the capital. That was the only rule change I thought would be cool for a mass DemoGame.


Well this makes it easy to kick things off, at least. I'm still kinda confused by the new things we will be doing, so I'm hoping to start a new game with the polled options and then we can straighten things out from there.

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