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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 24-05-2004 22:14
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Update from the Drones Suffering from ads?

Instead of making a new thread for each turn that I need to inform you of something, I figured we could use this thread each time...

Please probe Digger's Descent. The probe we used to get Cyberethics returned to Staples, so it's now defended. Vevtopia may receive a visit from Drones interested in Bio-Engineering, etc.

PEG is no more.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 25-05-2004 01:32
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Hey my decision of dropping two drop probes close to Digger's Descent actually was right! I was hesitating to ask you to do so and you've done your turn so quick. I thought I may have missed the chance.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 25-05-2004 10:51
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The probe that went to Digger's Descent had returned to Vevtopia so you can't probe it next turn. However I've moved the probe at Static University out so you are welcome to visit the library there. Perhaps our probe can even visit Anvil of Man next turn.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 05-06-2004 10:30
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Turn is posted.

You have an IOD near The Ruins, so watch out.

The timing on your attack on CyCon's western front is good. You'll achieve glorious victories, too, I'm sure. CyCon HQ will likely be taken/destroyed next turn. We are about to make our push over the next few turns with drop CP's, ships, and a drop marine. We'll turn over three drop CP's next turn and provide coordinates where we'd like you to drop them.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 05-06-2004 20:04
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Forgot a couple things about 2174...

CyCon is building probe ships and calling them Probe Defence. I guess this means they intend to retake captured sea and coastal bases. I suggest transporting some probe defenders to newly captured sea bases. By the time Drones get to some of those bases, HSA will be done and we won't have to worry about it.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 08-06-2004 22:13
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2175 is posted...

Turned over three drop CP's. Please drop one at (79,69) and one at (69,57). There are already some units there to defend, but if you wish to supplement the garrison, feel free. If you see a good place to use the third CP for your offensives, go ahead, but we can always hold it for later. Those two bases will allow drops into quite a few CyCon bases.

Reinforced Logic Loop with probe and AAA garrisons. It should be safe for now. Are you going to rename it?

Took Aurora, which may have been a mistake. I believe they had a drop speeder probe there last turn, whose whereabouts are unaccounted for. It may be hiding near the Neural Amp. (Remember their little wish of good luck in the turn tracking thread?) HSA completes next turn, so they have a one turn window at Aurora. If you can destroy roads near the NA or Aurora, that might help.

If there's a way for you to take Hyper Cube before they complete their X Chopper there, that might be a good idea.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 08-06-2004 22:35
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quote:

Took Aurora, which may have been a mistake. I believe they had a drop speeder probe there last turn, whose whereabouts are unaccounted for. It may be hiding near the Neural Amp. (Remember their little wish of good luck in the turn tracking thread?) HSA completes next turn, so they have a one turn window at Aurora. If you can destroy roads near the NA or Aurora, that might help.


They were hiding in fungus near logic loop hoping to probe the Hive. The sensor near logic loop picked up the probe team though, so your base is fairly safe.

By the way the cycon seem to be making liberal useage of nervestaple. That means it should be fairly easy to start probing their bases away from them.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 08-06-2004 22:54
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What will happen if you bought off a nervestapled base?

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 08-06-2004 22:57
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Cycon currently only 0 probes with 1 crusier probe created in Megabyteville(57,63). So that means you can drop and capture boolean bay(68,78) this turn with a drop AAA unit from Logic Loop without worrying about probe defence.

I've noticed cycon have a habit of rushing exactly up to the minerals + production to completion.
*has a great idea*
You can stop productions from being completed whenever they do that by simply flying a chopper over one of the mineral heavy squares they are harvesting. Stopping then, open that particular base up via infiltration. The worker will be switched to a different square and then the cycon won't be able to finish the production that turn. You then move your chopper away.

This can be done this turn by moving a chopper to (55,61), opening up Megabyte forcing the worker to switch squares, then moving the chopper away to fungus or somewhere. This will prevent the cycon from finishing that probe crusier this turn.

If the plan is a conquest victory plan for drop pod at (12,62) with the drop pod created by one of the data angel bases. Because the cycon are going to retreat deeper into believer terrority might as well plan for the bases now.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 08-06-2004 23:05
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Sorry my mistake when you nervestaple it says "vulnerability to mind control halved", so it actually makes it harder to probe. *blinks innocently*

Hrmm well that does help if you want to prevent a base from being probed by the cycon. Sunspot activity means there's currently no bad penalties for nervestapling. Sort of makes me wonder why the free drones aren't nervestapling the new bases they capture.

I checked eco damage effects earlier because I was considering nervestapling in the HoF game. There appears to be no ecodamage effects (unlike gas).

I wonder if I missed any bad effects aside from diplomatic and trade.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 08-06-2004 23:28
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Oh yeah freedrones get orbtial spaceflight next turn. That means hydroponic labs soon, and cloning vats from our own research path. Pity we couldn't avoid all those techs due to sunspot activity, we'd have cloning vats already then. Basically if the Hive could expand like a weed before, it'll be on super grow with a few nut satellites and cloning vats.

It makes me dizzy thinking of the fact that the only thing restricting us will be how fast we can build formers, colony pods, and police units. With +3 industry, the future looks pretty happy. I mean the freedrones have to bother with drone control facilities/children's creche etc.

Also I think this is the last turn of sunspot activity this turn. Turn 2176 will be sunspot free. Due to the mod 3 rule Hive will need to pick up an extra tech from the drones, probably orbital so that we can choose biomachinary.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 08-06-2004 23:40
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First wouldn't your great idea considered a cheat? I suppose we could make our plane stop there by exaughsting all movement points though, to achieve the same purpose.

Second, nervestapling!!! I'm against it, on principle.

Third, need to look how many years do we have until the next tech. We'll ask drones for the necessary techs I suppose next turn then. (Still sunspot activity this turn right?)

Fourth, you are suggesting we expand as quickly as we can?

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 08-06-2004 23:48
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That means we may need to start hab complexes in some bases soon too I guess. Let's see what else do we need to do to prepare for pop booming? Food. More farm/condensors or satallites ... Each satalite add 1 food to a base right? Or is it something else that I totally forgot?

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 00:27
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quote:

First wouldn't your great idea considered a cheat? I suppose we could make our plane stop there by exaughsting all movement points though, to achieve the same purpose.

Not really, I consider it as taking pog shots at the workers. You fly over them and scare them away. Stopping works too though.

quote:

Second, nervestapling!!! I'm against it, on principle.

You're not in the Gaians yet. Still in the Hive. Anyway there's heaps of documentation in this forum that has you supporting nervestapling.

quote:

Third, need to look how many years do we have until the next tech. We'll ask drones for the necessary techs I suppose next turn then. (Still sunspot activity this turn right?)

Sunspot activity this turn and our tech in 2 turns. That means in turn 2176 the drones can set orbital to preaccept. Then we can accept it at the start of our turn then switch to biomachinary immediately.

quote:

That means we may need to start hab complexes in some bases soon too I guess. Let's see what else do we need to do to prepare for pop booming? Food. More farm/condensors or satallites ... Each satalite add 1 food to a base right? Or is it something else that I totally forgot?

*groan*
No more condensors. Don't think that I didn't notice the fact you condensored one of the borehole spots. Also as bad as Rubin terraforming up the monsoon jungle when he could do the terraforming from the hive land mass much more efficiently as well as not losing monsoon jungle squares. Also he's terraforming up fungus squares which increase the cost of landraising 3 fold or something.

Should be terraforming up from broken heart hill, start the super wide landraising from 2000m to 3000m. You only need 1 terraformer to start the borehole and it will finish eventually even if it does finish with the borehole at 3000m. So you don't need to complete all the boreholes yet.

*Sigh* I'm nit picking again ain't I? Still I reckon the captial and rokossovkygrad should have gotten the treefarms built as they could do with the extra econ, and instead of rushing treefarms, maybe upgrading some of the legacy scouts or scout-police to clean-police would have been good. And the fact we're could do with some more clean formers, rather than building dirty ones. *takes a deep breath*

Okay I'm done.... 5am in the morning for some reason I stayed awake waiting for my HoF turn.

Umm I better answer your question.

Have central bases work on the build up of formers and satellites. Conquored bases should build the military (nearer the front anyway). Small bases are the best to build colony pods in (the smaller the better). Don't build colony pods in size 7 bases like I've observed unless there's a instant regrow due to the nutrient box resize.

Maybe the captial could do with a hab complex, but really get 7 nut satellites up first. Then build hab complexes each of the size 7 bases. Get 14 satellites up. Condensors aren't really needed (unless they're on nuts) because satellites will be providing additional food. It'll be 8-10 turns before cloning vats get built, so you're really wasting former time building condensors right now. I estimate you won't be building many hab complexes at least for another 5-8 years.

Not sure whether building crawlers or upgrading crawlers is better atm. I have a feeling upgrading is better now for building the cloning vats.

I don't think you will need many more crawlers on minerals for the newer bases. If you need more minerals make an extra clean police unit, and use workers. With satellites growth should be fairly fast to size 5 even without the cloning vats.

One you get the satellites up. Formers are actually the main limiting factor in our growth. We basically have no drone problems at size 3, clean police unit gets it up to size 5, another clean police unit gets it up to size 7. For a new city 2 rows for a clean police is far better than a network node. Don't really need crawlers for new bases, as it's faster to increase the production by growing more workers that will be put on forests. We don't even need facilities straight off, all the bonuses from the SPs are enough to get by on.

I really want to see 4-8 formers per city (mostly clean I hope). That way you'll be able to keep up with the grow spurts when cloning vats come around.

Disclaimer: ofcourse Rubin's military requests must take precedence, I've been so far impressed by his military decisions. and after all we are in the middle of a war.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 00:32
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quote:
Each satalite add 1 food to a base right?

Yep. Since we got cloudbase each satellite means 1 food per base. So we'll have pretty good growth with 7 satellites. Low cost too.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 09-06-2004 03:02
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Ok it's past 5pm I'm going to read your long post later. But just show me one documentation that has me supporting nervestapling.

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:36
  Old Post 09-06-2004 03:42
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Comrade Kody, your evaluation reports are sound and indeed useful. There are two issues that I'd like to address:

1) The former raising terrain in northern Data Angel territory did so at an expense of a maximum of 40 energy credits--it may have been as low as 16 energy credits. While this is an unusual order issued by the Central Military Committee the Central Planning Committe may clear the orders and instead remove the xenofungus and preserve the jungle.

2) Expansion and growth is important--but it seems we need more focus on conquest and frontline expansion currently. The transit time for newly built units become longer as we continue to advance into CyCon territory. It is a question of military speed versus improved infrastructure. The Central Military Committe would accept if no further advancement into CyCon territory is agreed upon. Meanwhile, we should opt for military facilities and military units rather than terraformers and research facilities. The Central Military Committe is to conduct its planning accordingly.

Please note: No specific nor general short term and long term targets have been suggested recently and as such the hivean military continues its invasion of CyCon territory. Our homeland defenses should be adequate and newly captured bases are relatively safe. The frontline south of former University territory was not intended; but upon evaluating Free Drone military dispositions the Central Military Committe decided to act swiftly against the CyCon headquarters--at the risk of losing the base within a single year. It is a luxury to be able to conduct warfare on two fronts while maintaining a high rate of general infrastructure improvement. Long term planning suggests more focus on infrastructure while our military efforts tend to deal with the CyCon within a relatively short time period.

The Central Military Committe shall not oppose any new strategies emerging from the Central Planning Committee. The important aspect is, however, for the Hive to stay focused on only a single main strategy...

Comrade Rubin
Chairman of the Central Military Committee

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 08:21
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quote:
But just show me one documentation that has me supporting nervestapling.

Hive versus university debate. Also the frequent trips to see Vev you used to send me on.

quote:
Meanwhile, we should opt for military facilities and military units rather than terraformers and research facilities

Actually I was mainly advocating terraforming, I feel our curren tech rate is sufficient, and good population growth will give us faster tech than facilities at this stage.

quote:

Disclaimer: ofcourse Rubin's military requests must take precedence, I've been so far impressed by his military decisions. and after all we are in the middle of a war.

Complete agreement with the chairman of CMC in that military matters should always take precedence. The only thing I would even consider arguing with him is if he asks us to delay building the cloning vats (once we already have the tech).

I differ only in I that always think multi-strand tactics should always be considered. Plus I admit that I don't know enough about military matters and hence the main way I can help is pointing out economic factors, or obvious things I've noticed.

Snowflake is offline Snowflake
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falling, once again
Apr 2003
time: 23:36
  Old Post 09-06-2004 08:24
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My thought is we will be producing military units in the front line bases and other facilities in the back core bases. Would this be acceptible?

Snowflake is offline Snowflake
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falling, once again
Apr 2003
time: 23:36
  Old Post 09-06-2004 08:28
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quote:
Originally posted by Kody

Hive versus university debate. Also the frequent trips to see Vev you used to send me on.


Oh yeah nervestapling is reserved for the best of our citizens. The common drones just don't deserve it.

Kody can you play a turn please? I'm very hard pressed in time currently. That has resulted insufficient attention to the part of the game I was responsible. For example if I were to play this turn I won't even have time to read and digest your previous posts. Since we have now infiltrated the CCs I don't see anybody would oppose you playing any turns.

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 08:55
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Depends on what Rubin's analysis is, that was just my suggestion.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 08:59
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Lose 30 kilos (of popups)

Two words, reload warning.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 09:09
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I've been super careful to never cause a reload warning, and I'm not going to start now.

Besides I reckon you and Rubin work really well as a team, and if you can't read all my analysis in here before playing the turn it doesn't really matter. Heh if in doubt on what to build in a core base, build a clean terraformer.

Anyway, I need to get more used to industry handicapped santiago, it took a while feeling cheating at paying 11 minerals per row before I finally accepted it. Playing the Hive for so long at 7 minerals per row really coddles you.

Snowflake is offline Snowflake
Princess
falling, once again
Apr 2003
time: 23:36
  Old Post 09-06-2004 09:36
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I got on MSN for the first time in how many months now? Talked to vev a little. I just don't get the luxary any more.

Alright I'll do the turn.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:36
  Old Post 09-06-2004 10:53
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quote:
Originally posted by Rubin
Comrade Kody, your evaluation reports are sound and indeed useful.


Rubin is so modest. He used that flyover tactic on me repeatedly in our Laptop PBEM. My boreholes were my main strength, and he deprived me of them frequently.

Also, after I wiped out some crawlers to prevent a chopper from barely completing, CyCon seemed to get the trick and was too close to completing the chopper in Logic Loop to really stop it. Except by taking the city, of course.

Kody is offline Kody
Emperor
If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 09-06-2004 11:35
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I noticed that Rubin killing off one base had automatically rehomed a unit to a different cycon base last turn. The additional support cost consequently meant their chopper didn't finish last turn.

I wonder if there'll be any war stories from this ACDG.

It'll be kindof cool if people gave highlights.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:36
  Old Post 18-06-2004 04:09
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quote:
Originally posted by Kody
I've noticed cycon have a habit of rushing exactly up to the minerals + production to completion.
*has a great idea*
You can stop productions from being completed whenever they do that by simply flying a chopper over one of the mineral heavy squares they are harvesting. Stopping then, open that particular base up via infiltration. The worker will be switched to a different square and then the cycon won't be able to finish the production that turn. You then move your chopper away.


Does that always work, or do you need to open the base screen for the worker to relocate itself? Also what if you fly over all tiles? Will all workers turn into specialists? Or will they turn back to tiles you previously flew over but have left again?

Kody is offline Kody
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If life's standing still and your soul's confused
Jun 2003
time: 14:36
  Old Post 18-06-2004 04:43
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Get a bigger avatar today!

They just move to a different available title. They become doctors if there aren't any more titles to move to.

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 18-06-2004 04:55
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quote:
Originally posted by HongHu
Second, nervestapling!!! I'm against it, on principle.


As am I, was simply outvoted.

O the irony. The sole CyCon member who voted against all sort of atrocities actually needs to perform them by implementing the democratic choosen decisions...

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:36
  Old Post 18-06-2004 04:57
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Remove this text

Sorry.

 
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