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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Underwater cities
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ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 25-05-2004 03:20
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Underwater cities Get a bigger avatar today!

I saw rules.txt, and it's apparently not possible to add underwater cities in civ2. is it true ?

tanelorn is offline tanelorn
Prince
of the deep blue sea
Jun 2001
time: 07:17
  Old Post 25-05-2004 03:46
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In Civ2:ToT you can have underwater cities, in a parallel undersea map... In fact, they are standard in the fantasy game.

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 25-05-2004 04:09 Visit Mercator's homepage!
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I think it's possible to some extent with hex-editing, but I don't think the result is very useful... You can manipulate the graphics to turn land into water, though, which is essentially also what is done in ToT.

For another example, check out this scenario (MGE):
http://bebro.civ2.org/english/SubWar.htm

Stefan Härtel is offline Stefan Härtel
King
Eddie's best friend
Jul 1999
time: 06:17
  Old Post 25-05-2004 04:12
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Avatar Enlargement: We've got the solution

You can have cities on water, but foreign ships can't pass them, naturally.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 25-05-2004 06:34 Visit Boco's homepage!
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This may be related — see my quote (i.e. 4th post) in Kobayashi's Invincible Pirate Port Idea that he posted a while back on CFC.

ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 25-05-2004 11:36
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Avatar Enlargement: We've got the solution

quote:
Originally posted by tanelorn
In Civ2:ToT you can have underwater cities, in a parallel undersea map... In fact, they are standard in the fantasy game.


So with Civ2 ToT u dont need a mod to have underwater city ? (i got only civ2 classic)

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:17
  Old Post 25-05-2004 21:11 Visit fairline's homepage!
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Check out BeBro's 'subwar' for 'underwater' cities. He has made the land terrains undersea terrain.

ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 25-05-2004 21:42
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yep i know , but i wanna know if it's possible to build underwater AND normal city

Panda is offline Panda
Prince
Europe
Jan 1970
time: 05:17
  Old Post 25-05-2004 22:56
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Get a bigger avatar today!

Well then: no is your answer

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 26-05-2004 16:03 Visit Mercator's homepage!
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Got spare money?

quote:
Originally posted by ColOli
So with Civ2 ToT u dont need a mod to have underwater city ? (i got only civ2 classic)


Well, yes and no. The key is that ToT can have up to four different maps, each with its own set of terrains... So, you can have one "normal" map, and another, matching, but "inverted" map that uses the land terrains to represent the deep sea, like in SubWar.

So in that sense you would be able to build underwater cities. But since the deep sea is really land terrain, you can't have, say, submarines dive down from the surface to the deep. They'd have to be ships on one map and land units on the other.

ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 27-05-2004 01:28
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Support Apolyton or Terrorists Win

oki i'm beginning to understand. If it's only a pb of submarin , it's not a big pb

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 28-05-2004 01:23
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Help yourself to an AD-FREE life

I think the warning's in game.txt, just to be a know-it-all. But you might simulate a floating city if you got clever with graphics...if the civ that had it had only underwater cities, just make the city graphic cover the whole square. Then plop it on an isolated square in the midst of the ocean. That still leaves the coastline, though...I'm too lazy to find out, does anybody know if underwater airbases/fortresses still show their usual graphics? If so, provided you don't need to have either airbases or fortresses in your game, you could surround the lone city with eight of them, with a graphic that looks just like ocean, to hide the coastline.

Or play around with the hill, mountain, forest or river terrains and limit the underwater cities to "inland seas." Or something like that.

Well, I tried.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:17
  Old Post 28-05-2004 08:27
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#13 Report this post to a moderator
Lose 30 kilos (of popups)

You can always edit the rules so that certain type of land square can be terraformed to ocean and then terraform it. All land units created immediately sleep, but you can move to an adjacent land square by manually activating them. Or you can ship them away. (this could be what Boco links...)

[edit:]
Irrigating of course also works. Or mining.

Last edited by N35t0r on 28-05-2004 at 08:35

ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 28-05-2004 18:14
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SO, is there an existing mod , that can do normal and underwater city unsing parallel map of ToT ?

ColOli is offline ColOli
Settler

May 2004
time: 05:17
  Old Post 01-06-2004 21:57
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Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 02-06-2004 13:31 Visit Mercator's homepage!
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#16 Report this post to a moderator
Inflate your Upload Space

What do you mean? Do you have Civilization II: Test of Time? If you do, the Fantasy game and Midgard scenario that come with it already use it.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 02-06-2004 17:11
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ColOli: You should sign the civ2 source code petition and maybe someday you can build underwater cities.

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