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ColOli
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I saw rules.txt, and it's apparently not possible to add underwater cities in civ2. is it true ?
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ColOli
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quote: Originally posted by tanelorn
In Civ2:ToT you can have underwater cities, in a parallel undersea map... In fact, they are standard in the fantasy game. |
So with Civ2 ToT u dont need a mod to have underwater city ? (i got only civ2 classic)
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ColOli
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yep i know , but i wanna know if it's possible to build underwater AND normal city
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:17
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quote: Originally posted by ColOli
So with Civ2 ToT u dont need a mod to have underwater city ? (i got only civ2 classic) |
Well, yes and no. The key is that ToT can have up to four different maps, each with its own set of terrains... So, you can have one "normal" map, and another, matching, but "inverted" map that uses the land terrains to represent the deep sea, like in SubWar.
So in that sense you would be able to build underwater cities. But since the deep sea is really land terrain, you can't have, say, submarines dive down from the surface to the deep. They'd have to be ships on one map and land units on the other.
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:17
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I think the warning's in game.txt, just to be a know-it-all. But you might simulate a floating city if you got clever with graphics...if the civ that had it had only underwater cities, just make the city graphic cover the whole square. Then plop it on an isolated square in the midst of the ocean. That still leaves the coastline, though...I'm too lazy to find out, does anybody know if underwater airbases/fortresses still show their usual graphics? If so, provided you don't need to have either airbases or fortresses in your game, you could surround the lone city with eight of them, with a graphic that looks just like ocean, to hide the coastline.
Or play around with the hill, mountain, forest or river terrains and limit the underwater cities to "inland seas." Or something like that.
Well, I tried.
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N35t0r
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( o Y o )
Jan 2000 time: 02:17
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You can always edit the rules so that certain type of land square can be terraformed to ocean and then terraform it. All land units created immediately sleep, but you can move to an adjacent land square by manually activating them. Or you can ship them away. (this could be what Boco links...)
[edit:]
Irrigating of course also works. Or mining.
Last edited by N35t0r on 28-05-2004 at 08:35
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ColOli
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SO, is there an existing mod , that can do normal and underwater city unsing parallel map of ToT ?
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