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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
Lightbulb  Old Post 25-05-2004 08:31 Visit :) Smiley's homepage!
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Let's come up with some new Forum Games Enter the AD-FREE zone

What topics would be of interest? I'm thinking it's time for a space-based forum game.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:36
  Old Post 25-05-2004 12:29 Visit Frankychan's homepage!
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Dunno. There's C&C series, but that might bring some ppl that might not be very well....erm....accepted by the rest of our community.

Theben is offline Theben
Emperor
Dance Dance for the Revolution!
Jan 1970
time: 00:36
  Old Post 25-05-2004 13:07
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Games to talk about or games to play (i.e. Nuclear War)?

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 25-05-2004 14:01
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This is the wrong way around. We normally think of a new game we can play and then start a thread on it.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 14:17
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I have a new game Its a bit like Nuclear War + Gladiator + MoO.

I'll only type up the rules if people promise to play though. I don't want another repeat of the 5-a-side disaster.

-Jam

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:36
  Old Post 25-05-2004 14:24
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We can't tell you anything until we know something about the game

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 25-05-2004 14:24
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Which reminds me: If you want people to play team games - make sure that each person has to do something every round. No delegating to captains, as soon it will only be the two captains playing the game.

I would like to try the gangwars game again, but using my version of the rules. It would show a passing similarity to NW but be different enough to make it worthwhile.

Anyway, share with us your idea Jam.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 14:29
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Ok, give me a moment to get it all together.

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 25-05-2004 14:41
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Tired of ads?

Is it a 5 a side game?

Or a mafia game with a map?

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 15:49
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Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. For the sake of the game it is not important exactly what the Base is. The players should name their Bases for the sake of identification.
Each player also starts the game with 20 Build Points, or BPs. As long as the player has at least one base still in operation he recieves an additional 5 BPs each turn. The player's initial BPs can be used before the game starts to build the starting Ships or more Bases according to the following table:

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs Base.........10 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 Base Cruiser......2 Bases Battleship...3 Bases Dreadnaught..4 Bases Titan........5 Bases


Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/1 hit point Cruiser......2 units of space/2 hit points Battleship...3 units of space/3 hit points Dreadnaught..4 units of space/4 hit points Titan........5 units of space/5 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are recieved.

Normal Orders (you may make both these orders in conjuction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
  • Use Spy : If you have a Spy you may stop one of your opponents orders that turn being exectuted. The Spy is lost.


Special Orders (you must choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you are attacked. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. The generator is exhausted by this use and must be rebuilt.
  • Rebuild Generator : Rebuilds the shield generator.
  • Train Spy : Trains and inserts a new Spy for your cause.


Playing the Game - Combat

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in the loss of your whole fleet in confusion and panic. This is simple to do though. The players must specify what order they want to use their weapons.

EXAMPLE : Lasers-Fighters-Torpedoes (Las-Fig-Torp)

This is then compared by the GM to the Order of Battle from the opponent. Let us take two fleets of ships for an example.

code:
Player 1: 1xLaserfrigate 2xCarrierbattleship 1xTorpedocruiser Order of Battle : Lasers 1 Fighters 6 Torps 2 Player 2: 2xCarrierfrigate 1xLaserbattleship 2xTorpedocruiser Order of Battle : Torps 4 Fighters 2 Lasers 3


We start by comparing the first row:

1 Laser vs 4 Torps.

Torps beat Lasers, so Player 2 scores 4 hits (for the 4 torpedoes)

Then the second row:

6 Fighters vs 2 Fighters.

Fighters = Fighters, so we look at the quantities. 6 beats 2, so Player 1 scores 4 hits (for 6 Fighters - 2 Fighters) The fight is tied.

Finally the third row:

2 Torps vs 3 Lasers.

Torps beat Lasers again, so Player 1 scores 2 hits (for 2 Torps)

Player 1 has taken 4 hits, and must lose some ships. Smallest ships are killed first, in the order indicated by the Order of Battle. He loses the Laserfrigate(1 hit), the Torpedocruiser(2 hits) and one Battleship is damaged and must be repaired before it can fight again. One Carrierbattleship is left in action.

Player 2 has it rather worse. With 6 hits taken he loses both CarrierFrigates(1 hit each) and both Torpedocruisers(2 hits each). At least his Laserbattleship is undamaged.

Since both players still have ships in action, the battle is a draw. The attack has failed. Had Player 1 eliminated the whole opposing fleet he would have also destroyed one of Player 2's bases.

Example Orders

Build 1xCarrierCruiser (2) Repair LaserBattleship(1) Stockpile (2)
Spy on Player X
Attack Player X with 2xLaserFrigate, 2xCarrierFrigate, 1xTorpedoBattleship

Defensive fleet : 1xCarrierCruiser 1xLaserBattleship(repaired this turn)

Damaged ships : None

Order of Battle : Lasers-Fighters-Torpedoes

Alliances

You may want to orgainise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two differenet opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders first.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casulties. War is hell.

The GM

The GM should report each turn on the orders of each player, their current navies, their bases and their alliances.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlord


-Jam

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 15:50
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code:
Galactic Overlord
Player Name Bases Frigates Cruisers Battleships Dreadnaughts Titans
Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp Las Fig Torp
- - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - -



I imagine the GM's record sheet will look like this

But not empty, of course.

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 25-05-2004 16:00
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Dreadnought's got an O in it.
This sounds a little like Diplomacy to be honest.
And can you not name the ships Torpedocruisers, etc, but call them Cruisers T-class, or Cruisers (T) for short. That would make it less of a hassle to type the orders.

I presume that an undefended base is destroyed without a fight, and will not incur any kind of damage on the attacking fleet.

It sounds interesting. Sign me up!

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 16:07
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You presume correctly

You can call the ships whatever you like, as long as there's a clear agreement between players. (note I made all the weapons and ship names have different initials, so we can have Las-Frig or even L-F and its clear. I like Las-Frig, Carr-Cru, Torp-BS, Las-Dread, Carr-Titan ok too...)

We have our first player!

GM - Jamski
1. Duck o'York

-Jam

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 25-05-2004 16:38
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Interesting

What kind of damage will be produced with 1 torp vs 4 lasers? Would type win out or quantity win out?

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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time: 13:36
  Old Post 25-05-2004 16:41
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Skanky,

You're welcome to play with the gangwars game. I don't have time to judge any forum games at this moment.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 16:44
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quote:
What kind of damage will be produced with 1 torp vs 4 lasers? Would type win out or quantity win out?


Type would win out . Type always wins over quantity. The Torp would do 1 hit.

Does this mean you might play? Sending orders every 1-2 days?

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:36
  Old Post 25-05-2004 16:47
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Jamski, how about we have a game built with the engine in Neverwinter Nights that reflects the unique experience of visiting 'poly? And maybe an update to that game could follow shortly afterwards....

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:36
  Old Post 25-05-2004 16:53
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Got spare money?

Jamski,

Yeah, sounds like fun. Sign me up

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 25-05-2004 17:13
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I'll join too.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 25-05-2004 17:17
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Cool, three players already Me thinks this needs its own thread.

-Jam

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 25-05-2004 17:23
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quote:
Originally posted by Skanky Burns
This is the wrong way around. We normally think of a new game we can play and then start a thread on it.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 25-05-2004 22:03 Visit :) Smiley's homepage!
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Hey, this sounds good, I'm in.

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