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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:36
  Old Post 25-05-2004 18:08
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119 190bc Enter the AD-FREE zone

Igrends builds worker
wife builds spearman

Hans doesn't build worker, damn it

workers near kofi mine

new worker from kofi goes towards virgins

worker by camel roads

2 workers by FP irrigate

workers by stinker move SW

new city built in SW, need another name

worker by horizonte roads

danger - NE

Lada onto mountain by iron

Now at 16 cities and 3rd in land area,

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:36
  Old Post 25-05-2004 23:28
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Put an end to popups!

Well, at least we're still alive. Any idea on when things are going to get more interesting on our continent?

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:36
  Old Post 26-05-2004 00:46
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It all depends on Tabe and LL really

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 27-05-2004 13:01
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Help yourself to an AD-FREE life

Could the balance of power be stable?

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:36
  Old Post 27-05-2004 13:43
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I think 4 civs with roughly equal territory can be stable. 3 civs almost never is, since there is always the threat of an easy victory from a 2 on 1 beating. No-one wants to be on the wrong side of that, so teams tend to want to get in early to make sure they are part of the 2, rather than the 1. And in principle, 2 on 1 wars should be relatively simple. So since the outcome for the 2 is very likely, and very desirable, things tend to shake out pretty quickly, even when all the civs have enough room.

2 civs can obviously be stable as long as they both have enough room to be competitive. Likewise 4, where there is no inevitability about a one-sided war. If starting placements are unequal (as on Bob, PTWDG) then war may be inevitable because 2 or more civs are just going to be hopelessly cramped. But otherwise, there is a tendency for a 2 v 1 alliance to become 2 v 2, although it does depend a lot on diplomacy. Witness the great Bob war of PTWDG, where RP was pretty much hated by GoW, ND and GS (sorry Arnie...). If ever there was a situation for a 3 on 1, this was it. But GoW and ND, already having a stable alliance, figured they didn't need the third party, and weren't prepared to offer anything worth mentioning in return for our help. RP, understanding the hole they were in, were prepared to offer a lot more. Hence we ended up with a 2 v 2 war. And that is the problem - the victim in a 2 v1 can always outbid the 2 to get the alliegance of the 4th civ - it's just a question of how much the 2 are prepared to offer to secure alliegance or neutrality, how much hostility there is between the various civs, and whether the victim is fully aware of the trouble they are in.

1 v1 wars on a 4 civ continent can only really happen early in the game, since once decent transport is available, a civ that sends all its forces to attack a neighbour is extremely vulnerable to being whacked by its neighbour in turn.

So I think our continent is pretty stable. The only place I see a limited war as being possible is if we and Tabemono decide to prune the LL holdings this side of the chokepoint - they are very hard to defend, and would be more productive for us and Tabemono anyway. We'd have little hope of getting past the chokepoint though. And we'd have to come to a good arrangement with Sunshine first to get them on board (IIRC LL is one of the stronger powers at the moment, so they might be content to see a redistribution of power to make things more equitable).

So unless Tabemono and us get together to plan something, I don't see any wars coming up soon. If LL do decide to attack either of us, I suspect it will be 2 on 1 pretty quickly (what kind of diplomatic state to we have with Tabemono to try and assure us that they won't stand by in the event of a LL attack? Could we get a purely anti LL MPP with them?)

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