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How do you feel about turn times? (Time out:0 days after 29-05-2004, 04:55)
0-10 seconds (I'm so quick, I need my turn to come up so I can keep my strats flowing)
10 sec - 1 minute (Good enough to rethink my strategy)
1-3 minutes (I like watching the AI units shuffle about)
3-5 minutes (I really like watching the AI units shuffle about)
5-10 minutes (Ok, since I like more time to formulate my next move)
over 10 minutes (At this point i'm either pondering a degree in electrical engineering so I can design a comp capable of ending this mess, or i'm craving a banana split, so I leave to get one)
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vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:36
  Old Post 29-05-2004 04:39
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#1 Report this post to a moderator
What's an acceptable turn time? Support Apolyton, buy Alpha Centauri

Ok, I just felt like doing this for fun.

What is acceptable for a turn time on a huge map in the late game varies a bit and I find it interesting to note the opinions.

This more of a "where do you lose patience" poll I think...



Anyway, here it is.

Last edited by vee4473 on 29-05-2004 at 04:56

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:36
  Old Post 29-05-2004 07:57
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*edit*

think i misunderstood the question, so... once you have 100 or so cities, at least for me, i stop being real "personal" with them and have a fairly standard method i use for all of them, as far as in what order to build things and terrain improvements, etc.

Last edited by bobbo008 on 29-05-2004 at 08:38

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 29-05-2004 08:08
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I've spent 2 hours+ on a few turns before (1600+ un-automated workers and 400+ cities to micromanage). Sometimes it's "acceptable"... but usually I wouldn't play if the turns were more than a few minutes or so each.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 29-05-2004 08:33
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I vote 10 sec to 1 min, but I will take it as long as necessary for a key game.

Aeson, that sounds like a HoF milk run to which you have to pay what ever the price.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 29-05-2004 09:12
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I OFTEN spend 10-15 minutes on a turn in MID-game if I am at war or moving several units about. When I have 200-400+ units in the late game, I can easily be spending 15-30+ minutes on a single turn. Sometimes I'm not even at war, but reviewing production, micro-ing workers, diplomacy, ....

IOW, I ponder. I'm not in a race to see how fast I can finish the game.
Large or Huge maps (Rhye's of Civilization mod), Monarch, unemployed.

Geoff the Medio is offline Geoff the Medio
Chieftain

May 2001
time: 00:36
  Old Post 29-05-2004 09:22
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clarification Support Apolyton, buy Civilization 2

Is "turn time" the time between pressing space / clicking to end a turn and the time when the first unit to be moved is highlighted in for the next turn, or the time between moving the first unit on one turn and moving the first unit on the next turn (or some other measure...) ?

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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and the Apolyton University
Jun 2002
time: 21:36
  Old Post 29-05-2004 10:19
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I voted 5-10 minutes. Sometimes I will play a crazy Sid game, where it will be around one hour a turn, but I don't do that much anymore.

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 29-05-2004 10:54
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Silly question once you think about it. Of course it is more preferable for the AI to finish as soon as possible. Its my game, not theirs.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 29-05-2004 10:56
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To me it is the time from end of turn until you have control again.
Not when it comes back to let you select a new build for a city that finished one.

Jaybe I don't count the time I take for a turn, I may go watch a movie in the midst of a turn.

I only care about the time I have to wait for me to be back in control. I may need to come to the internet to read something during my turn, so it could take a long time.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 29-05-2004 15:42
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I assumed it was about AI turn times. My own can get very long in the late game.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:36
  Old Post 29-05-2004 18:03
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yes, AI turn times

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:36
  Old Post 29-05-2004 18:04
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meaning the time from when you click end turn to when you can move again

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:36
  Old Post 29-05-2004 18:46
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Up to 5 minutes depending on game size. I could cope with a little longer if I could walk off, but theres always some damn AI that wants to trade territory maps

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 29-05-2004 20:45
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quote:
Originally posted by vee4473
meaning the time from when you click end turn to when you can move again

NOW, he tells me.
It rarely takes as much as 5 minutes (except when I'm seeing a LOT of enemy units' moves/attacks) playing Rhye's of Civilization, and that's what I play these last few months. Rhye's world map is 170x170 with the full 32 civs. [edit:] Rhye's of Civilization mod is specially tuned to shorten loading and AI-turn times. [/edit]

When it takes longer, I just bear with it. No big deal.
1.3GHz (NO AGP)

Last edited by Jaybe on 29-05-2004 at 20:52

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:36
  Old Post 30-05-2004 05:26
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Sorry if my poll confused anyone. The times in the poll are from clicking end turn to when you are in control again, and how you feel about the wait times.

Once again, this was mainly started because of the "what comp can handle a 320x320 map" thread or whatever it was, and how someone said that they have no problem on their computer because it only took 10 minutes before they regained control.

I thought that 10 minutes was long, so I made up this poll to get a feel for what everyone thinks.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:36
  Old Post 30-05-2004 06:13
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I'd say 1-3 minutes. The game doesn't need any more then this, it only takes longer because they STILL haven't gotten it to where trade routes are only calculated once per turn. Every time a harbor is destroyed or a road gets pillaged 2 minute wait minimum .

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:36
  Old Post 30-05-2004 15:40
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Anywhere from 5 minutes or below. When it gets above that it starts to get long, though I have played a few games that had turns longer than 5mins, read a book/magazine while I waited. It'll be good if you could scroll around and look inside cities and make changes and that kinda thing while its not your turn. As far as my turns are concerned, they go till i'm ready to hit End Turn.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:36
  Old Post 31-05-2004 02:59
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For the AI, not too bothered how long it takes. I can let it run its stuff while I check something else out around the house.

Time I take for a turn depends on whether its MP or SP. In SP its not worth taking time to properly micromanage, but in MP I can take a long time making sure even my early stage moves are correct.It almost becomes a game of chess, thinking of actions several turns ahead.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
  Old Post 31-05-2004 04:35 Visit panag's homepage!
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hi ,

well the longest ever is like 8.5 min , .... anything over that would lead to a depression , .....

have a nice day

psumbody is offline psumbody
Settler

Sep 2003
time: 05:36
  Old Post 04-06-2004 22:01
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During the Ancient times of the game the AI turn time is less then 5 secs, but by the Modern times the AI seems to take about 30 secs - 1 min a turn. This is a reasonable time I cant imagine waiting over 5 minutes a turn.

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:36
  Old Post 04-06-2004 23:15
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AI turn time: 5 minutes on a large map in the latter parts of an active game. More on a huge. (although I am currently in a game bogging down much earlier and much longer than normal. I suspect system problems).

My turns: I regularly take 15 -20 minutes a turn at some points. And I don’t delve into serious micromanagement either.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 05-06-2004 04:50 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#22 Report this post to a moderator
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I don't mind having some time to think about strategy while the AI takes it turn. However...

is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..

Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.

vee4473 is offline vee4473
Prince
New Jersey
Feb 2000
time: 00:36
  Old Post 05-06-2004 05:49
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I tend to agree with you Shogun.

I like your ideas, except i'm sure it could be said that until the AI moves, how can you be sure where you want to move your units?

It's almost like you have to see where the AI goes, especially in war time, before you can decide where to go.

And maybe a long time o watching tha AI move units can be useful in determining your next moves. But, who wants to watch dozens to hundreds of AI units scurry about?

Maybe a possible solution is not to show the AI move each unit, but to just have the AI move, then provide a customizable summary screen that tells of any substantial AI troop movements...

Am I rambling?

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:36
  Old Post 05-06-2004 06:35 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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No, vee4473, not rambling. I think this is a good topic. A summary of observable enemy action would be an excellent addition to both SP and MP games. Many of my PBEM games require more note taking on my part just to track where enemy units are moving.

Regarding the ability to view information, I don't mean assign movement orders to my own troops during the AI's turn. I just want to review the differental informational screens and be able to move about the map.

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:36
  Old Post 05-06-2004 18:52 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#25 Report this post to a moderator
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quote:
Originally posted by Shogun Gunner
I don't mind having some time to think about strategy while the AI takes it turn. However...

is it too much to ask to get an interface that would allow me activate advisor screens/city status screens and move around the map while the AI is moving? It would seem that would solve the problem a bit..

Oh, I voted 10 secs to 1 minute. Anything past that gets me impatient or I forget things I intend to do when its finally my turn again.


well said old chap

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:36
  Old Post 06-06-2004 23:10
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Have a good book waiting and read that while AI calculates its moves

Thats what i did when played largish maps with my old computer.

kermit_the_frog is offline kermit_the_frog
Prince
Norway, Haugesund
Jun 2003
time: 06:36
  Old Post 09-06-2004 12:15
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3 - 5 Minutes

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:36
  Old Post 09-06-2004 14:16
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#28 Report this post to a moderator
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10 minutes+
You don't have to keep looking at the screen.
Read a book, browse the web, watch tv.

10 minutes+ turns do give you a life

The thing that bugs me is that you have to come back halftime to tell your cities what to produce.
Then you have to wait again.

Why not as in civ2, just wait some time and get movements / city production at once.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 09-06-2004 20:26
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#29 Report this post to a moderator
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Voted 10sec - 1 minute. I like to play pretty fast (though of course MY turn actions take much longer. Several minutes, usually).

Actually, waiting 1 minute for the AI do finish up would be annoying. I'm not really very patient.

This is why I never could finish the game I started on "Marla's map." The wait got up to almost 45 minutes. The pain, the agony!

-Arrian

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:36
  Old Post 11-06-2004 17:28
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1-3 minutes.

The biggest problem with the AI turns is that they move every unit every turn.... and in circles.

 
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