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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 122 - 150 BC
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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 29-05-2004 08:21 Visit HarryH's homepage!
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Turn 122 - 150 BC Increase the size of your Attachments

It looks like the turn will come around while I am gone for the weekend. I am posting some orders just in case. I will return Monday night, then leave on a longer trip sometime Wednesday.

MAST has been very good about sending us their WM each turn. Whether or not they do send them our WM accepted. If they send us their WM look around for new barb camps. There are two now, one NW of Peace Pipes and the other in the tundra is the south near our horsemen.

Workers:
John Henry should start a road E of Friendship City.
Mr. Peabody and Mr. Rogers should also start roads S of Funky Town.
Thre rest should be continuing their current projects.

Military:
Gary should be healed. Start moving him up the mountains towards that barb camp.
A warrior is set to move into Peace Pipes. The hoplite there should join him and together they should head towards that barb camp. The hoplite will protect the warrior from the horsemen.
The other warrior in Happy Hills can head to Peace Pipes. We don't need a warrior in HH right now and will have a hoplite produced there next turn.
Mars should be healed. Be careful where you move him. There is a barb horsemen in the area. Use hoplite Davey Crocket in the mountain to find the horsemen and help decide where to move Mars.
We have three horsemen in range to attack the barb camp. Use Nova since he is on the same side of the river. Let Apollo heal. Use Zeus if a second unit appears in the camp, otherwise move Zeus up with Apollo.

Cities:
Disneyland will grow this turn. It shouldn't need any adjustment.
Funky Town will also grow. With the added citizen you should be able to move the citizen from the mined plains to an irrigated plains. The market should still be finished in 1 more turn and the extra food will speed growth.
In Suntanland move the citizen from the mined bonus grassland to one of the mined regular grassland. The extra shield is being lost to waste.
In Sunshinia move a citizen from a floodplains to the mined bonus grassland just vacated by Suntanland. This will produce 7 shields. Next turn we can set up the city to do 6 shields with 4 food to maximize both the next growth and production of the settler.

In Las Vegas move the citizen from the forest to the irrigated plains. It should still produce enough shields to finish the granary in 1 more turn.

I think that about does it. Have fun.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 01-06-2004 19:12 Visit HarryH's homepage!
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Suffering from ads?

I did not receive the save. I PM'ed Bongo. Had some trouble this weekend. Very busy today. Will check in later to see if I get the save or if someone else played it.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 02-06-2004 01:49 Visit HarryH's homepage!
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Avatar Enlargement: We've got the solution

I got the save. Playing the turn.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 02-06-2004 03:05 Visit HarryH's homepage!
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Tired of ads?

150 BC turn played

MAST sent us their WM accepted. Accepted. Returned same.
A new barb camp has appeared in the eastern tundra below MAST.

Gary moved N.
Comet fortified.
Mr. Peabody, Mr. Rogers, and John Henry each started a road.
Cheech moved W. Sees barb warrior in June S of gold mountain.
Unfortified Dudley in Peace Pipes and moved him NW.
Barb horsemen on mountain next to Dasher. Dasher moved SE to attack. Lost 0 HP.
Davey Crocket moved E.
Mars moved N.
Barb camp has a warrior and a horsemen. Nova moved S to attack. Lost 1 HP attacking warrior, then moved N.
Apollo fortified.
Zeus moved W, N to attack horsemen. Lost 0 HP. Collects 25 gold.
Unfortified Chong in Happy Hills. On his way to Peace Pipes.
Paul Bunyan completed a road on a hill next to HH.
Andy completed his irrigation project next to Suntanland.

In Sunshinia moved citizen from grassland W of center to mined hill. Increases
commerce and shields. Settler now in 3 instead of 4 turns. Growth still in 2 turns.
In Las Vegas moved citizen from forest to irrigated plains. Increased growth. Granary still next turn.
In Funky Town moved citizen from mined plains to irrigated plains. Increased growth. Marketplace still next turn.

The MAST capital is no longer building a wonder.

Treasury at 680 gold +51 gpt. Theology in 30 turns.

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