Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Diplomacy in Civ3
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 29-05-2004 19:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Diplomacy in Civ3 Help yourself to an AD-FREE life

Hello gentlemen,

I am somewhat new to civ-style games and was hoping to know a bit more about how civs react to each other.

Quick questions concerning diplomacy on maps with many civs on it:

- How does it work, equation-wise?
- If your civ is a conquering civ, would all the other nations in the world(or maybe those who know you) start gradually to set their reaction to hostile based on territory covered or power gathered? Meaning, if you deliberately and indiferently to the needs of others decide to grow in power and go on a rampage to other civs when they are already formed, would they form alliances to prevent your advance based on the velocity of the grouth of your power? EG: Would civs act like the "western nations" after 1919 - allowing germany to act somewhat unchecked , or like "the capitalist association" torwards the soviet union in cold war - attempting to halt every advance from the soviet union (even if not in a militaristic way).

I mean : Diplomacy is what attracted me to this kind of game and i'm not certain how it works in single player games. Can anyone help out with info?

Thank you in advance,
M. Me

Edit: Gosh, that was supposed to be posted in the civ3-general section. If any moderator would move it to the correct board I'd be thankful.

Last edited by Khannalxytys on 29-05-2004 at 20:06

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:36
  Old Post 29-05-2004 20:32
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

They react more on your actions (and they hold a grudge for the entire game) than your relative position. They will not hesitate to dogpile on the weakest players though. They will rarely attack the strongest.

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 29-05-2004 22:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

They hold grudges then? You mean, if there were ever 2 nations at war frequently (thus these 2 nations have held grudges and will be carried throughout the whole game) would they not make an alliance with each other when facing a much larger threat?

I'm just wondering. I wanted to know if they consider raw power or their national interests (mayhaps based on what their characteristics are. Example: Joining war on the weaker side (W)simply because they're in control of iron and since they are weaker they may trade the iron with you for a lesser price than what you would have to pay for an invasion on that weaker nation(W) or trading with the larger nation(L) (if it (L) would conquer the smaller (W) in the imperialist war). I was wondering how complex is the AI

Vince278 is offline Vince278
King

Dec 2002
time: 05:36
  Old Post 30-05-2004 09:03
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

They all always seem to hate me by the middle ages.

Goethe80 is offline Goethe80
Chieftain
Leicester, UK
Jul 2003
time: 05:36
  Old Post 30-05-2004 19:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Inflate your Upload Space

The AI keeps track of when you break agreements as well. For example, you declare war while you're in a middle of some trade agreement (say, you are paying the AI some gold per turn for some wines). All the AIs who have made contact with you or the AI you've declared war on will now have a poorer opinion of you.

Of course, if none of the other AIs have met you or the AI you've declared war on, then their attitudes to you will not be affected.

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 30-05-2004 19:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Thank you mates It seemed to me after a couple of games that the AI would have a lower oppinion on me based on my other allied natons breaking an agreement with me.. go figure.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:36
  Old Post 30-05-2004 23:44
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

AIs just hate human players, as far as I can tell. Unless you never break an agreement and give them favourable trade terms.

Khannalxytys is offline Khannalxytys
Chieftain

Nov 2001
time: 05:36
  Old Post 31-05-2004 01:19
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Lose 30 kilos (of popups)

Also, for some reason whenever I play, I realized all I have to do to get a favourable reaction is to make an agreement with the AI. Eg: I locate the Egyptians and the Mayans, I'm in war with the mayans after a few turns, then I locate the aztecs right near the mayans and the aztecs automatically are suspicious. So, in order to turn it back to polite, all I have to do is trade 2gp for 2gp with the Aztecs and all of a sudden I have built a channel of communication between our two great nations.. I mean, what gives? Making a trade whatsoever must give you bonus relation points.. even if the trade is trivial and doesn't benefit anyone. I'm gonna check that out

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0302 seconds (88.44% PHP - 11.56% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net