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Leonidas
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quote: Originally posted by Urban Ranger
It'd be very hard. You could give Japan loads of starting units, but even with a monachy the support would be hell. There's also a problem with the Chines theatre, because you don't get units from villages in Civ. |
Hi 
For Civ2 my conception of a Pacific War scenario would be like this:
1) Start with a Pacific Map
2) Perhaps even use a previous Pacific scenario as a base
3) Use all the latest new unit gifs available
4) Make the scenario playable as only one civ (say as USA)
5) Then make all events geared for the Japanese, and setup the Japanese starting from January, 1942 (AFTER Pearl Harbour). Everything would be geared to challenge the American player.
6) Each island would have a city and name. Thus, when the USA takes, say Guadalcanal, then events would allow for the appearance of Japanese ships and aircraft, etc, to attack the American forces on the island.
7) Events could also be created so that when a Japanese ship is destroyed, then a similar one is created back at Japan or at any location the scenario designer wishes. This way, the scenario creator wouldn't have to rely on AI building units.
I have modified "Hellas" to do this very thing, and playing as Sparta I have been getting a good challenge from The Persian Host attacking me.
8) The scenario designer could also have Japanese ground, air, and sea units created on random turns throughout the scenario. This way, the player would always be challenged. And these newly created Japanese units would not need a home city, and so would not impair Japanese production.
9) As for China: I think the scenario creator could position Japan strategically with the right position and units to really make it tough for the human player.
10) There are also many more tricks that scenario creators could use to make a very challenging Pacific War scenario playable from the USA side (and then doing a scenario playable only as the Japanese).
Cheers!
Last edited by Leonidas on 31-05-2004 at 22:05
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Leonidas
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quote: Originally posted by lord of the mark
there is a civ 2 scen by one of the better designer (sorry i have a mental blcok on the name- wait was it Harlen Thompson?) Its very hard to win as Japan (at least for a Civ2 wimp like me) he gives Japan superbattleships via events, gives both Chinese factions partisans by events (Cities not villages) and gives the americans bombers via events (since apparently the AI wont handle them right otherwise) least realistic aspect is when i start building factories and power plants on Yap and Rabaul. I managed to push into India, but was losing my Pacific outposts to those nasty american bombers.
A wargame is a much better solution. Never played a Grigsby game -wasnt there some controversy about a WW2 strat bombing game he did? |
I agree that a wargame is a far better solution.
However, one of the apsects I like about Civ2 is that it is VERY moddable in EVERY aspect, so a scenario designer can make it as tough as he wants 
I think Harlarn's scenario probably would be a good one to start with. I still think a scenario should be geared to be playable only as one civ to give the greatest challenge.
Gary Grigsby: He's made a lot of wargames such as Battle of Britain, Bombing the Reich, etc, and has made Uncommon Valor and is now almost finished War in the Pacific.
His games have a lot of detail, and if you like to micromanage, then you will be in 7th heaven. No one else is making these types of games.
Bombing the Reich had so much detail, that some people complained about it. But I have played the game, it is quite realistic, and I can say that a person will never see such a grand strategic bombing game as this one again 
Last edited by Leonidas on 01-06-2004 at 19:19
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Leonidas
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quote: Originally posted by Urban Ranger
They are the same game as far as I can tell. If you click on the official website link of Pacific War, it goes to the one above. |
I see.
Matrix may be calling WiTP Pac War for short. But if you browse the website you should see the free version.
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Leonidas
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quote: Originally posted by lord of the mark
Harlens scenario starts in Dec '41. He handles Pearl very well actually.
To get the Anglo-American AI to attack properly, he gives them lots of event based units (in addition to their massive production edge). Still the real core of the scen is the Japanese rush for dominance from Dec '41 to June '42, where the allies are on the defensive. And this period lasts longer in the scen than historically, naturally. At some point the allies are getting so many event driven uber units that Japan cant expand much further (outside China). At that point youve either gotten enough victory points to win or not. Playing out further to wait for the hapless AI to slowly grind you down with its massive numbers of units is rather unsatisfying, and so I didnt finish, once it reached that point. |
I know what you mean.
The AI is not that good on offense, except perhaps in Red Front.
This is why I think it might be better if the AI played the Japanese on defense: the scenario designer could setup Japanese forces as they might appear in June, 1942 (already in control and entrenched on many of the islands); give the AI lots of events; and have the player only play the USA, in an attempt to defeat the Japanese.
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