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debeest
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I'm finishing a game (which I'll tell you about soon) and I noticed two things odd.
1) I'm in celebrating fundy, and I've got so much cash that I decided to switch from taxes to 70% science. I noticed that my cities weren't generating as much science as I thought they should, so I fiddled around and determined that any science over 50% was ignored. This is in addition to the fact that all fundy science is cut in half. For example, under other governments, a city generating 40 trade at 70% science would produce 28 beakers. Under fundy it should produce half of that, or 14. But the actual production was 40 x 50% x 50%, or just 10 beakers. As far as I can tell, the manual and the Civilopedia do not mention this 50% cap; they just say that you can set tax/sci/lux to 80%, which is true. I don't play in fundy very often, and I've never noticed this. Does everyone else already know about it?
2) There's a glitch that I have noticed before, but not in a long time. When I save a game at the end of a turn and then reload the game, sometimes I find that after processing the cities, it's still the same date as it had been, and I can move a number of my units (often with only a fraction of their normal movement points), but usually only a modest fraction of my units. Then I get another full city-processing phase before the game sets to a full turn the next year. I always wonder if I'm imagining it, but it usually happens in streaks -- several times within a short period of a single game -- and this time I've been logging carefully and I'm quite confident it's happening. Does anybody else have this experience?
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La Fayette
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albi, france
Oct 2000 time: 06:36
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quote: Originally posted by debeest
I'm finishing a game (which I'll tell you about soon) and I noticed two things odd.
1) Does everyone else already know about it?
2) Does anybody else have this experience? |
1) Yes, I do.
I thought it was common knowledge. The solution is to use 'trade for science' (get your beakers from bonuses on delivery).
2) No, I never noticed that.
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Elephant
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Phila PA
Aug 2002 time: 00:36
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I also have seen #2 occasionally, but do not understand what causes it either.
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solo
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Lowell, MA USA
Jan 2001 time: 05:36
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#2, I saw this a few times, but only in the MGE version. Could never duplicate this or discover a possible cause, though I remember that "zoom" to city after a build was usually involved during the turns when this happened.
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