Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Wow, an AI suicide galley
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 30-05-2004 02:23
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Wow, an AI suicide galley Browse Apolyton AD-FREE

This is the same game that had the Egyptian conscript horseman. My suicide galleys finally paid off, and I made contact with the Portugese two turns ago. Looking at the mini-map, you can just see three Portugese cities, to give you an idea of their location. All of a sudden, here comes Henry's galley along my coast. Catt, or anybody else, please give me an alternate explanation if there is one. Until then, I'm sticking with a seafaring civ using a suicide galley (Portugal has the lighthouse, but not education, therefore no astronomy, btw).

Attachment: ai suicide galley.jpg
This has been downloaded 172 time(s).

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 30-05-2004 02:24
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

And the tech verification...

Attachment: ai suicide galley ii.jpg
This has been downloaded 170 time(s).

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:36
  Old Post 30-05-2004 02:40 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Light House gives immunity to sinking in sea tiles and the Galley is in a sea tile.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 30-05-2004 03:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, but it had to cross quite a few ocean tiles to get where it is.

Swissy is offline Swissy
King
Chicago,IL,USA
Sep 1999
time: 23:36
  Old Post 30-05-2004 04:43
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

You can be sure that there is sea within the movement of that galley (5 sqs). AI will not send out a suicide galley.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:36
Arrow  Old Post 30-05-2004 15:47 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Swissy
You can be sure that there is sea within the movement of that galley (5 sqs). AI will not send out a suicide galley.



hi ,

that and the fact that the AI can see the whole map , ....

have a nice day

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:36
  Old Post 30-05-2004 22:16
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Mightn't it be galley teleportation?

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:36
  Old Post 30-05-2004 22:38
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Pherhaps there are islands along the route that you can't see....?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:36
  Old Post 30-05-2004 23:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

You have no knowledge of the nature of most of the water near where the galley appeared (nor indeed whether there is land just just outside your visible coastline). When your map knowledge improves as you play further into the game, post another screenie and I'll bet there is a safe sea route requiring a crossing of no more than 4 ocean tiles.

Teleporation is possible, too, but I'd still lay strong odds that there is a safe route for a GL-powered seafaring civ.

Catt

Mr Justice is offline Mr Justice
Chieftain

Nov 2003
time: 05:36
  Old Post 31-05-2004 14:10
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Browse Apolyton AD-FREE

aye id definately agree with Catt.

playing a game atm on large archipelo, ive mapped all the major islands in the world, tis only as the AI is getting into Industrail ages that they've started sending out Ships. although on one of my aborted attempts (im playing Sid) which required the use of my timeship, the AI did send a galley with a settler to my island before it was fully developed. i cant remember if GL was in play then (it was turn 110) but the distance between our homelands is 3-4 ocean tiles and around 6-8 sea tiles.
mind u after i used my time ship to go back and readjust my REXing i never saw any AI ships untill lately (circa turn 200)

PeaSoup is offline PeaSoup
Warlord
Vancouver, BC
Nov 2001
time: 21:36
  Old Post 01-06-2004 14:38
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

maybe they came up this way??

Attachment: image1.jpg
This has been downloaded 89 time(s).

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:36
  Old Post 01-06-2004 16:52 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 02-06-2004 00:35
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by PeaSoup
maybe they came up this way??


I think he would have seen the galley before now though.

I agree with Catt, a way-point island in that black is likely.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 02-06-2004 00:55
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Pea Soup, that's got to be it.

Actually, I forgot about the GL and seafaring bonus and was thinking of the galley as four move. Turns out there's a peninsula in the far north that sticks out unusually far, giving just enough room to cross.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-06-2004 14:14
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Last Conformist
Mightn't it be galley teleportation?


What do you mean by this? A Galley strays into another civ's territory and is demanded to leave, and is thus teleported to the closest tile out of the civ's culture radius where it will not sink? Does that actually happen to the AI?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0412 seconds (88.26% PHP - 11.74% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net