 |
|  |
 |
|
albiedamned
|
|
Ellicott City, MD
Sep 2001 time: 00:36
|
|
Your point A) is correct. Your point B) is not a separate item but rather a result of A). For example, since grassland naturally produces 2 food, irrigating it takes it to 3 food, but then the Despotism penalty bumps it back to 2 food, thus the net is no effect. However grassland with a wheat naturally produces 4 food and 5 when irrigated, so under Despotism it will produce 3 food and 4 when irrigated. Thus irrigating grassland in Despotism is not always useless, but only on food bonus tiles.
|
|
|  |
 |
|  |
 |
|
Tarquinius
|
|
This has been around since Civ 1.
There are a lot of tiles affected to the despotism tile penalty. The fact that irrigation on grasslands is useless under despotism is the most significant.
But some other things to consider, other than you mention:
- Mining on hills only yields one shield instead of two (while it takes a long time to achieve, so better wait for this, because you are also short of food under despotism, so you will not use hills much anyway)
This is not true when the hill has iron (or coal) on it, because then it will give 4 (1 basic + 2 for mine + 2 for iron -1 penalty) shields when mined, and 2 when not mined.
- Fish tiles only give 2 food and 2 commerce, instead of the normal 3 food and 3 commerce. This makes it not a very good tile, although it certainly is under other governments.Building a harbor will take it up to 3 food of course.
There is more of course but these were the most important I could think of.
It is not really complicated, just look up the values in the civilopedia if you need to and calculate the results for yourself.
The only tricky part comes when you are in a golden age. Normally under despotism, mined and roaded bonus grassland tiles on a river are great tile (giving 2f 2s 2c)
but a golden age will give you NO benefit: because both bonuses will be negated by the penalty. If you have many of these tiles you may have to think to delay your golden age until you get out of depsotism.
But on the other hand, if you have a lot of roaded and irrigated plains tiles without a river, then a golden age will really help you because it will make them as good as mined bonus grassland tiles!
It is just something to keep in mind, for it will determine how effective your GA will be.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Tripledoc
|
|
quote: Originally posted by Tarquinius
- Fish tiles only give 2 food and 2 commerce, instead of the normal 3 food and 3 commerce. This makes it not a very good tile, although it certainly is under other governments.Building a harbor will take it up to 3 food of course.
|
Whales will give you two food under despotism. In this case however, building a habour will not give an extra food, since the base food value is three.
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|