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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Love CTC! What's the chance of a version that works with the Source Code Project?
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johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
Question  Old Post 31-05-2004 05:21 Visit johnc214's homepage!
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Love CTC! What's the chance of a version that works with the Source Code Project? Support Apolyton buy from Amazon

I really enjoy CTC, but with all the problems in the base game's code, I can't complete games. I have played the Source Code Project build 2004.05.19 and it seems to be VERY stable. The only problem I have so far is that the Solaris Project crashes the game, but that's the only real bug I found in the code so far.

What's the chance of getting a CTC version that works with the Source Code Project? I am not skilled in the modding enough to figure out how to do it myself. I would love to play that mod with a stable program!

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 01-06-2004 06:42 Visit johnc214's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Well with some tweeking I've been able to get CTC to work with the Source Code Project. It seems to be working well. One thing that's weird is that militia units and pillboxes are now moving units, instead of "stuck" in the city/location they originated in. Is there some way to fix this, or is it just an 'unintended' new feature now? LOL

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 01-06-2004 23:54 Visit J Bytheway's homepage!
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

You might want to use my Mod updating tool:

http://apolyton.net/forums/showthre...threadid=112766

to get mods working with the recent playtest versions.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:36
  Old Post 02-06-2004 21:33
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#4 Report this post to a moderator
Put an end to popups!

Due to an incomplete reimplementation of the IsArmyValid SLIC function, some of the CTC code will not work properly with the playtest releases. This causes e.g. the militia to be treated as regular units. A fix is available in the altered source code, and will most likely be part of the next release.

Could you post a crash.txt log of the Solaris project crash, or even better, a save file somewhere near to the crash? That would greatly help us in reproducing - and solving - this bug.

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 05-06-2004 11:50 Visit johnc214's homepage!
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Support Apolyton, buy Civilization: The Boardgame

Thanks for looking into this! The attached save game file (zipped) will crash when the Solaris Project is built. This game is a totally unmodded/base version of the 2004.05.19 build of the Source Code Project...

Now, if I can just figure out how to keep my cities from topping out at size of 61! LOL

Let me know if you need a crash log, too, or if this will help you. I wish I had the skill to figure this out. You guys are great.

Johnc214 in Dallas

Attachment: johni-amer-2017ad.zip
This has been downloaded 1 time(s).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:36
  Old Post 06-06-2004 22:17
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Support Apolyton, buy Alpha Centauri

When trying to load the game, a pop-up appears: "Unable to locate the scenario that created this saved game. Looking for: JohnGame".
Are you sure this is a "totally unmodded/base version"?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:36
Post  Old Post 06-06-2004 22:32 Visit Martin Gühmann's homepage!
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Support Apolyton, buy Call to Power 2

quote:
Originally posted by Fromafar
When trying to load the game, a pop-up appears: "Unable to locate the scenario that created this saved game. Looking for: JohnGame".
Are you sure this is a "totally unmodded/base version"?


If can't figure out how he can raise the maximum city from 61 to whatever he wants then obviously not. Well John the solution is to go into the various citysizeX.txt and edit the Population flag there in each citysize.txt of the CITYSIZE_SIX entry.

-Martin

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 07-06-2004 01:52 Visit johnc214's homepage!
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Support Apolyton or Terrorists Win

The game was an unmodded version but it was a scenario.. essentially just started a fresh game but places the starting locations of the civs a little more spread out over the map. But it was not a mod game. I'm not sure what other files the computer is using besides the save game file. But I guess it's using something else. I did complete a Solaris Project game, but had to wait for another civ to build the project and then conquer them. It would be nice to be able to build it myself, though.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 07-06-2004 03:57 Visit J Bytheway's homepage!
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Remove this text

If the scenario contained no data files then you should be able to load the savegame simply by creating an empty scenario of the appropriate name.

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 24-06-2004 08:33 Visit johnc214's homepage!
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Support Apolyton, pre-order Civilization IV

I just updated to playtest version 06.15.2004 and am experimenting with it and CTC. Only thing I've noticed so far is that the updater doesn't seem to be working (it worked in the 05.19.2004 playtest version). Maybe there's something obvious I'm missing, but I have the technology needed, and the CTC_Main.slc file DOES contain the #include "CTC_updater2.slc" command... not sure what's going on. Any ideas?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:36
  Old Post 24-06-2004 12:53 Visit J Bytheway's homepage!
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#11 Report this post to a moderator
Support Apolyton buy from Amazon

I'd guess that the recent changes to SLIC have broken something important...

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 25-06-2004 03:58 Visit johnc214's homepage!
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Suffering from ads?

It seems so.... I guess when the final version of the Source Code Project comes out, someone who is good at this stuff can look at the CTC mod. I love the mod, but do miss that feature. Most of it seems to be working ok with the 06.15.2004 version... just not all of the updater works!

johnc214 is offline johnc214
Chieftain
Dallas, TX
Dec 2001
time: 23:36
  Old Post 25-06-2004 18:06 Visit johnc214's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Interesting Update: After I discovered Industrial Revolution, the updater started working. I could finally upgrade my hoplites to Pikeman and Musketeers THEN! So there's something funky about that. I check my updater2.slc file and it seem to show the correct prerequisites still, but for some reason, very little updating worked regularly until Industrial Revolution.
Also: One of my rivals has tanks. That's no big deal, except they haven't discovered Tank Warfare, nor several of the prerequisites to Tank Warfare. They've wiped out everyone on their continent (no one else has anything stronger than Cavalry). So there's something funny about the tech tree going on I guess?
Just another oddity for the developers of the mod to look at when the full version of the software is ready.

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