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Mr Justice
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imo not sure tbh.
as i read your post i see your overriding assumption:
that the AI and the player are on similiar tech footing.
imo if you remove that assumption then i dont see a huge need to slow down the access to infantry. their might be a case for this to then lenghten the usefullness of say riflemen.
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Goethe80
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Leicester, UK
Jul 2003 time: 05:36
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Well, I see the timings of Infantry and Tanks as part of the game-long swing between attack and defense.
Starting with just archers and spearmen, the balance is pretty much tilted in favour of spearmen (def bonus etc). Later on, as you get horsemen, swordsmen and med infantry, the balance is very much towards attacking. The musketmen balance things out slightly, but once riflemen arrive, the shift is back towards defense again. Then the calvary "trumps" the riflemen, and infantry pushes the scales towards defense once again. Later in the game, the balance is pretty much on offense (as it is in real life too), tanks, MA, aerial bombardment all lead towards forming a more aggressive manner of defense, requiring you to actively seek to destroy invading forces.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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Delaying artillery obviously helps the AI, but delaying Infantry hurts the AI, which relies on defensive units much more than human players.
Keep in mind that now (1.22) that Motorized Transportation doesn't require Electronics, Tanks can come faster, especially for human players who choose to make that beeline. Getting Tanks against an AI without Infantry is not going to be pretty.
On the other hand, the AI never beelines to Tanks, but takes its time to research optional techs like Nationalism, Communism, Fascism, and Espionage instead, so humans will usually manage to get Infantry before the AI gets Tanks, even if you add the Steel requirement.
Also, by adding the Steel requirement to RP you remove a choice from players that have just researched Electricity. Removing choices is usually a bad thing.
Last edited by alexman on 02-06-2004 at 22:43
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:36
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quote: Originally posted by player1
Actually, I think that it adds a choice since going for Electronics can be risky in war sitations, since RP won't be just one tech away.
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There are plenty of players that would risk going for Hoover for the extra production, even in war situations, so that choice is already there.
quote:
As for AI, as long as players have Cavalry, having just Rifles makes them fine (and fine against others AIs too). |
Yes, but having Infantry would make them more fine! 
Seriously, the AI might be fine with Rifles against Cavalry, but what about against Tanks?
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