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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:36
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quote: Originally posted by CyberShy
I like the idea.
Something else: specify which target you want to bomb. (pherhaps only to stealth bombers) |
It's already in Civ3, called "precision strike".
quote: And for stealth fighters, you should be able to put them on several awareness grades, the higher the awareness grade (ie. in war) the higher the change you intercept a bomber. Of course such a grade would be more expensive. It must be able to set all fighters on a high grade from a central point, and per fighter. |
The key for a good, balanced game is to keep it as simple as possible.
quote: Of course more fighers should mean a higher change to hit the bomber.
It's really strange that 100 bombers can bomb down a city with 50 fighers in it, while only 5% of the bombers is hit. Of course it should be possible as well to hit a bomber AFTER he hitted his target.
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While I'm aware, that reality and games are two different things, this ratio is quite real; no point to change it. The biggest bomber group will wear out if sent multiple times, and that's the point of intercepting and flaks.
quote: Another option: guard a bomber with several fighters.
IE. if a bomber, guarded with 5 fighthers is bombing a city in which are 3 fighters, the bombing run will succeed (but ie. 2 defending fighters are gone) |
This would be a good addition.
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