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torsoboy is offline torsoboy
Settler

May 2004
time: 05:36
  Old Post 01-06-2004 17:57
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Modern Armor: suggested change Increase Your PM Length

I find the changes you have made in your mod very interesting, and will be incorporating some of them in my own tinkering. There are some ideas I'd like to share, which aren't realized yet because I've just begun tinkering with the editor and not even sure if they are at all possible.

In CIV, unit strengths are of an ordinal value. Knights outclass horsemen but are outclassed by Cavalry themselves. This is fine when there is still progress, but once progress stops, there is no reason to build anything but the best: Modern Armor. Once researched, I find myself amassing large quantities of MA, rendering all ground personnel (and other units for that matter) obsolete. For me, this leads to a very boring endgame in which whoever has the most tanks wins.

To my understanding, modern battles can be and are fought with armor, but to occupy territory one needs troops - not tanks. You don't even have to google up what happened to Russian tank columns in Grozny to realise that tanks are no good in urban settings. The strengths of armor only shine on the battlefield, not in the streets. Even the IDF, who frequently employ tanks to scare off would be insurgents, surround their tanks with many soldiers. Not because they happen to have a bunch of obsolete troops, but because they are *necessary* for dealing with angry mobs.

Thus, to tackle these two wrongs (boring endgame and historical inaccuracy), I propose that Tanks, Panzers, and Modern Armors do not contribute to Military Police.

One of the possible errs stemming from this solution that I foresee is the slower pace of conquest. To occupy newly conquered cities one would have to move his or her slow-moving infantry. I would like to see a landbased troop transport for this role, replacing Mechanized Infantry.

Make Mechanized Infantry an Armored Personnel Carrier, 6/10/3, with transport capacity of 2 or 3.

In my opinion, these two changes would diversify warfare in the Modern Age by discouraging sole use of Tanks and encouraging use of Infantry/Marines/Other.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 01-06-2004 18:04 Visit alexman's homepage!
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Your first idea is not possible because in Civ3 all units with non-zero attack and defense ratings act as military police.

Your second idea is not likely to be included because the AI doesn't know how to use ground transport units.

In case you missed it, we have actually made a change in the AU mod that addresses the strength of Modern Armor: we reduced its defensive strength.

Thanks for your input, but please check existing threads before opening new ones in the future.

torsoboy is offline torsoboy
Settler

May 2004
time: 05:36
  Old Post 01-06-2004 18:26
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Lose 30 kilos (of popups)

Ok, that too bad I guess. One thing I'm wondering: Ships do have a attack/defence rating > 0, but do not contribute to Military Police, how is this possible?

Thanks for the reply anyhow, and sorry for barging in without doing a search.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 01-06-2004 18:38 Visit alexman's homepage!
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Good point, I should have said "all ground units with non-zero strength act as MP".

Madine is offline Madine
Warlord

Sep 2001
time: 23:36
  Old Post 02-06-2004 23:30
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Inflate your Upload Space

Another thing is that adding "wheeled" to tanks makes them a less automatic choice.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 03-06-2004 10:10
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By that time, isn't pretty much everything roaded anyway?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 03-06-2004 14:20
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It would make sense in a scenario, that forbids settlement on certain terrain types.

For instance, I played around with scenarios, where it wasn't allowed to settle on mountains (as it's normal), desert (except floodplains), tundra, jungle and forest (to avoid settlements on tundra forest). With Conquests, volcanoes and wetlands would to be added to that list. Since the AI doesn't chop or clean jungle or wetlands to get city sites, the player would have to restrict himself, too, and therefor I had the house rule never to chop/clean outside the radius of an existing city.

I used the 3 billion years map option. This makes vast areas of mountains, desert, tundra, jungle and forest. The map size was slightly increased, to compensate the loss of settleable land. It made up for very interesting games with large, unsettled areas, resource colonies, connection roads to be guarded against ambushes of omnipresent barbarians (who were swordsmen). Of course nobody would bother with roading/RR'ing vast mountainous areas outside his cultural borders, so except of some rare "main roads" (I called them interstates) the mountains and jungles were unroaded. This made the "wheeled" flag very meaningful throughout the whole game, and you had to make very valid tactical choices concerning the unit mix of your armed forces, not to lose control in these areas.

This is, of course, not an option for the AU mod, as it changes the game too much. I would, hovever, love to have such a PBEM game some day, among at least 5, preferably 6 players.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 03-06-2004 17:01 Visit alexman's homepage!
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Lose 30 kilos (of popups)

Yes, the wheeled attribute does not make a huge difference in the modern age. Actually, that's why we made the change in the AU mod. If it were a big change it would not have been voted in, as the AI has problems dealing with it.

However, with air bombardment during war, it's possible that some tiles become impassable to wheeled Modern Armor.

More importantly, wheeled Modern Armor cannot unload onto mountains (even roaded) from transports to get a 100% defensive bonus in the first turn of an invasion.

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 03-06-2004 19:17
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Lose 30 kilos (of popups)

SR, that sounds like a very fun mod that I may have to try out for a more... er, less... uh, non-cookie-cutter game. Thanks for posting it.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 03-06-2004 21:46
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Sir Ralph: I would be up for that PBEM. Are you prepared to start it anytime, or does "some day" mean "later"?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 03-06-2004 22:30
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Anytime. Even if it were Conquests.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 03-06-2004 22:56 Visit alexman's homepage!
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I'd be up for that too!

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 04-06-2004 03:44
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Ducki PM'd me, he's also in. We need 1 or (preferably) 2 more players. Then we can discuss some details and start.

ducki is offline ducki
King

Sep 2002
time: 23:36
  Old Post 04-06-2004 08:05
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Inflate your Upload Space

Yeah, I could probably use some learnin'.

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:36
  Old Post 05-06-2004 22:53
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why not. Just "retired" this week and I should have time for another game.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:36
  Old Post 05-06-2004 23:14 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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i'd love to, but not enough time... too many PBEMs already

quote:
and therefor I had the house rule never to chop/clean outside the radius of an existing city.


here's a potential exploit against the AI: place city next to forrest/jungle, culturally expand borders (this would make the temple of artemis very powerful) and chop down stuff... and continue like that. city, camp, city, camp, ...CxcxCxcxC

against the AI, this would be an exploit, against humans ok if everyone knows if it's allowed or not.
maybe increasing costs of these actions (by a factor of 4?) would make this more "special"

in PBEMs tanks will unlikely ever come to play and all units before that are not wheeled (except bombarding units and chariots). it could get more interesting, if cavalry (and maybe all faster powerful units like knights) get "wheeled" too, so you really need roads for fast passage through the jungle.
btw: conquistadores are now really powerful if they can retreat back into the forrests after pillaging actions and would be safe there against all fast units

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:36
  Old Post 05-06-2004 23:27 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

I'm in if there is still room. I like the settlement restrictions idea.

We will have to consider sabrewolf's stated expolit - but I'm not sure it is an exploit. Seems the way mankind has expanded.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 05-06-2004 23:34
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Remove this text

Excellent. So we have 6 players: Dominae, alexman, ducki, jshelr, Beta and myself. I will start a discussion thread in the PBEM forum tomorrow. See you all there!

jshelr is offline jshelr
Emperor
pittsburgh
Apr 2002
time: 00:36
  Old Post 06-06-2004 00:00
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ping -- sorry, just posting "properly" so the thread will tell me when there are more posts.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 06-06-2004 02:49
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quote:
Originally posted by jshelr
ping -- sorry, just posting "properly" so the thread will tell me when there are more posts.


All you need to do is click the "Receive updates for this thread" link at the top of the page.

Edit: congrats on the retirement!

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:36
  Old Post 06-06-2004 02:56 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by jshelr
why not. Just "retired" this week and I should have time for another game.


Wanna change jobs??



(Congrats! )

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 06-06-2004 07:43 Visit alexman's homepage!
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#22 Report this post to a moderator
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Since we are obviously going to be playing a mod (and since this game got started by recruiting in the AU forum) what would you say if we used the AU mod as a base for this PBEM?

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 06-06-2004 09:35
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Got spare money?

I would prefer playing standard rules, but for Sir Ralph's suggested changes as above. Those should make the game interesting enough.

Maybe we should discuss this in the thread Sir Ralph will be creating anytime now...

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