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bongo

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TRBNGR
Sep 1999 time: 06:36
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To my knowledge that is not possible. I guess you just have to learn how to deal with it(probably not the answer you wanted )
I'll admit that taking out those heavily defended AI cities are Hard Work.
First, cut them off from reinforcements.
Second, bring many units
Third, BRING MANY UNITS 
Fourth, armies are cool, let you pick away units at your leisure without own losses.
Fifth, try to kill them outside the city.
Sixth, try to lure them out(then #5)
Seventh, artillery, artillery, artillery. You need *roughly* 2-3 per defender to make an impact(assuming same tech-level)
Eight, when you get enough artillery+attackers to take the city in one turn, do so.
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SilverbergHeir
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Here.
Jul 2003 time: 23:36
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Its not that I don't want it tedious. Its just ridiculous for the AI to be able to support hundreds and hundreds of troops without any apparent consequences. They seem to do fine in science, happiness, everything, yet they can support many many more troops than me. And having to take a out a city defended by 100 troops is annoying b/c units early on can only attack once, which means you need at least a 100 yourself to take the city over in a turn before they bring reinforcements. War weariness is through the roof with 100 units missing. It just seems that the AI should have been designed to be smarter with its money/resources. I mean, they support hundreds of troops, like I said, with no bad results to my knowledge. Plus, they don't upgrade, so you're forced to take out stupid ancient units with tanks, and its really realy sad when an archer beats a tank. It still happens to me. But thanks anyway, I'll just have to deal with it or something I guess.
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Antrine
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Perhaps....
the current combat possibilities using what is available in the CSC game editor is not that far off,
if... the AI was tweaked to use artillery. I have done a vast amount of building a mod model that carries much of the sentiments posted in this thread. I think Conquests expansion inadvertantly left the AI behind when they just kept 'adding' things to make CIV3 better (?) or different or just with 'more'.
They need simply to get to tweaking that AI to 'use' well, ok just better then what it is now doing with the built in possibilities. Make good Firaxis, no matter how long it takes you, for obviously it does matter us, as long as it gets addressed.
This is my three cents again,
Happy gaming and modding for those so addicted.
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