Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Nuclear War Ideas
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
Post  Old Post 02-06-2004 00:17 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Nuclear War Ideas Support Apolyton, buy Civilization: The Boardgame

Hmm... just wondering, what do you all think about the following two ideas for new Nuclear War build options:

1. Anti-Espionague Task Force
(After being built, this force will foil any and all incoming spies)

2. Stockpile Iron
(After being built, you can build 2 cities in one turn rather than building 1 on turn 1 and another on turn 2... this way, other players don't know about your dangerous plans for expansions until it's too late )

Trokair is offline Trokair
Chieftain
of the Socialist Order of DL
May 2004
time: 06:36
  Old Post 02-06-2004 00:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

How long would the task force last for? If it was "infinite" that wouldn't work at all. However the stockpileing of Iron is a very interesting idea.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 00:39 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well, I suppose it could either last only 1 turn... or it could foil a total of 2 espionague teams (therefore, if 3 nations sent spies, then one would get through )

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 02-06-2004 00:41
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

Then the problem is which ones spy got through...

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 00:44 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That could be determined by the times in which the players send the PMs

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 01:00 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

This other idea's a bit strange however-

3.) Self Destruct
(You construct a "cancel all orders and launch atomic device" weapons system that will react when your final citadel is destroyed- this will automatically send all your warheads at the nation which attacked you and will cancel all your remaining build orders)

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 02-06-2004 02:06 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

How about simple counterespionage, where you can use your own spy to make yourself immune to all sabotage for one turn.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 02-06-2004 02:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Spies were imbalanced for the early wars, and out of my suggestions the group chose to have bunkers as the counter to spies. The counter-espionage idea was considered, but I'd have to give more thought to implementation to retain balance. It is much easier to throw up ideas than it is to make an option viable but counterable, which is the goal.

Stockpile iron I think is superfluous. I don't think there are many occasions where you would forgo having the first city built for 1 turn - it may save you.

Self destruct is also a bad idea IMO. It discourages attacks too much.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:36
  Old Post 02-06-2004 02:52
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Ah... remember the fun we had with governments....

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 02-06-2004 02:54
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

Yeah.

quote:
Originally posted by DrSpike
It is much easier to throw up ideas than it is to make an option viable but counterable, which is the goal.


Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:36
  Old Post 02-06-2004 03:21
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Ah... remember the fun we had with governments....


It could have worked

-Jam

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 03:55 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

quote:
Stockpile iron I think is superfluous. I don't think there are many occasions where you would forgo having the first city built for 1 turn - it may save you.

I can think of many reasons- people building cities give away what they're doing with their turn- in essence they betray intelligence that they could use to covertly help themselves!

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 17:47 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Self Destruct may or may not be a bad idea- Maybe if it takes 2 turns to construct, it could be balanced?

Hmm... Anti-Espionague would seem redundant if bunkers already do that.

But I still think the other 2 ideas are viable.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 02-06-2004 19:20 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Suffering from ads?

How about secret cities that take 2 turns to build?

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:36
  Old Post 02-06-2004 23:08 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

How would anyone destroy them?

I can see them possibly working- but they don't seem that realistic.

--If they were to be used (here's an idea):

1. If Player A has 3 cities... and 3 nukes are sent, the 4th city is revealed... if 4 nukes are sent- the 4th autodetects radiation from the 4th city and destroys it.

2. If Player B sends a spy to Player A to disrupt stuff, B detects the 4th city.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 03-06-2004 05:37 Visit :) Smiley's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Increase Your PM Length

Can someone elaborate how the governments worked?

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 03-06-2004 05:58
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Enter the AD-FREE zone

Basically, each player chose a government at the start of the game. Each government gave certain benefits, and had certain drawbacks. IIRC, communism, for example, allowed for faster production of nukes, but you couldn't build new cities, or some such. You could also change your government mid-game, but that took a turn, so noone did it. The governments were abandoned, because they were too hard to balance. IIRC democracy was way out of balance, though I don't quite remember why - I think it allowed to construct two cities per turn? There was also a "propaganda" order, which allowed you to take over another person's city. Maybe democracy had something to do with that.

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 03-06-2004 06:03
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Suffering from ads?

Actually, turns out, I was way off on the benefits of governments. Check out this thread:

Nuclear War II

The opening post by ADG has the rules.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 03-06-2004 15:06
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Democracy was imbalanced since you could use propaganda on all the other govt types and get 2 cities.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:36
  Old Post 03-06-2004 17:49
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

And propaganda itself was twice as powerful as nuking or building cities. You were effectively doing both.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0404 seconds (91.30% PHP - 8.70% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net