 |
|
vovan
|
|
Basically, each player chose a government at the start of the game. Each government gave certain benefits, and had certain drawbacks. IIRC, communism, for example, allowed for faster production of nukes, but you couldn't build new cities, or some such. You could also change your government mid-game, but that took a turn, so noone did it. The governments were abandoned, because they were too hard to balance. IIRC democracy was way out of balance, though I don't quite remember why - I think it allowed to construct two cities per turn? There was also a "propaganda" order, which allowed you to take over another person's city. Maybe democracy had something to do with that.
|
|
|  |
All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|