Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Hovertanks should travel on water too
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 02-06-2004 04:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Hovertanks should travel on water too Support Apolyton buy from Amazon

Feel free to disagree, but I believe hovertanks should be able to travel across water too.

Any opinions.

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:36
  Old Post 02-06-2004 05:46 Visit Mr. President's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Wouldn't you have to turn them into air units in alpha.txt to make them able to travel across water?

Edit: I think the Hovertank chassis is inherently unable to move across water, so even if you thought a Hovertank should be able to the game won't allow it.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:36
  Old Post 02-06-2004 07:23
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

It seems logical that a hovering tank would be both a naval and an infantry unit (depending), but it doesn't look like Firaxis coded this.

Write, complain, get them to make SMAC2.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 02-06-2004 07:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Hovertanks aren't air units, though, and they would have disadvantages like fuel range, penalties against ground units (unless bombers), and ultimately, they just aren't air units, even if they act like they are ground units. Just a thought I had. I mean, come on, this is like the nanotech age, yet here we were in world war one and two using hovertanks in the industrial age.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:36
  Old Post 02-06-2004 13:03
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

While hovercraft may be able to cruise across bays and otherwise operate in other short and generally calm runs across water, they are not considered ocean-going vessels. I suppose it was too much trouble code them to specifically be limited to the shoreline (ie only in water adjacent to land).

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 02-06-2004 19:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

I agree, hovertanks should be able to travel across shelf, but definetly not any deeper. I guess this was another thing too dificult for Firaxis.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 02-06-2004 19:30
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

CtP2 has it though, with its fusion tanks or whatever they're called (Not played the game since I bought it... :lol. It can't be too difficult to code...

SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:36
  Old Post 02-06-2004 21:53
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

I suppose the rationale is that hovertanks use anti-grav technology. They don't hover very far off the ground because, most likely, most of their energy is put into the main weapon and any energy-based defences.

Anything that hovers like that would need something to push against. For Hovertanks, that would be the ground. Water, however, would be a different story. I don't think water would be able to hold it up effectively.

Yes, I realize that hovercraft have been amphibious for quite some time, but I doubt a hovercraft could sneak up on an enemy ship or move nearly as fast.

Hmm... I just checked the flavor.txt. Apparently, they do use air-cushions. Well, I'm sure there's anti-grav in there somewhere. Says they move at 227 km\hr. I think that, if a Hovertank tried to take on a crusier, which is many time larger and with a higher energy output than a hovertank, that the tank would lose.

Another thing, unless the tank has the aphibious ability, I don't think it'd float too well if anything ever went wrong. In a firefight, if main power went offline, that tank would soon find itself at the bottom of the ocean. At least on land, it could still aim and shoot even if it can't move.

Well, that's my explaination.

Frankychan is offline Frankychan
King
In the Kingdom of Hawaii (CPA Member)
Sep 2001
time: 19:36
  Old Post 02-06-2004 23:39 Visit Frankychan's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

Well, not talking about .txt or anything...

I don't think that hovertanks should be able to travel on water. I'm thinking that the ground would be able to sustain the weight of the hovertank moreso than water. The weight displaced by the hovertank would probably be better distributed over land than water.

If a hovertank would be able to travel over the water, I'm guessing that the water displaced would be so great that the tank would be sitting in a "bowl" of water while it travelled toward its destination.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 03-06-2004 01:31
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

I definitely agree that hovertanks should be only limited to ocean shelf, but that still would be an advantage, because infantry and speeders couldn't attack them, and zones of control wouldn't apply.

I also have to agree with you guys on the cruiser thing. Yes, a tank would definitely die against a cruiser, so maybe it should get a -50% penalty against naval units, kind of like an interceptor gets against ground units.

Still, as I said earlier, this is the nanotech age.

Oh, and whoever said that graviton boosters need something to push off of, they don't. Graviton boosters simply repel gravity, regardless of anything else such as land and stuff. But it doesn't matter since they use air cushions.

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:36
  Old Post 03-06-2004 05:23
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

If hovertanks could travel over water, one would never need gravships!

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 03-06-2004 06:04
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

Not entirely true. Grav ships can go farther, and can (maybe, I don't know for sure) intercept. Not to mention the fact that hopefully hovertanks would be restricted to ocean shelf only.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 03-06-2004 15:47
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Tired of ads?

ehm..
Making plans for AC2?

Wonder if it will ever come!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0362 seconds (86.18% PHP - 13.82% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net