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Arrian
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Kneel before Grog!
Jul 2001 time: 00:36
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It's ok, it was probably war weariness kicking in. I'm not sure it was you fault at all.
Sorry I haven't been more active, Cort, I really am. Like I just told Theseus via PM (about GS), I'm totally exhausted. Our new dog, Toby, is a handful. He's wearing us out and driving us nuts. This morning, for example, he decided that 5:30 was a good time to wake up and begin barking. He barked for a good 1/2 straight, paused for 10 minutes, and then fired it right back up again until we got up around 6:30. And he's LOUD. And that's not even the half of it.
-Arrian
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Cort Haus
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London
Apr 2002 time: 05:36
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Start
Scroll through cities setting scientists where required.
Plymouth now size 3 and 5spt from two mined hills. Harbour in 7 turns
Tabejin send 50g
Silkfest builds Spearman
Sil, Cov build archers
Cities
Adjust Izz for +5f
Worker Moves
Izz112, Izz190b and Izz170b move to SF8 for chopping next turn
3 workers at BC22 move south, one roads
CE and PoB move to Cov1 to help finish that jungle in 3 turns
Farley to Jungle at Cov-3
NW4 moves 222
Naval
Queen Vic moves 122, drops off warrior by new city site
3 galleys with cargo move 222
Unit Moves - Core & Jungle
Horseman and Archers move onto war road
Northern settler moves SW toward SexyTune111
Unit Moves - South
FP and Elite Warrior move 66 onto east coast, horse from there moves 1, will unite with stack next turn
5 Horses and Spear load on boats
Main stack stays
Unit Moves - West
Scout stays
Settler founds Frisco, starts worker
N.Warr into Frisco
S.Warr stays
End
Invention in 4. -93gpt, 855g, (0.9.1)
CHECKED lux at 10%. (It was my mistake, not WW)
Sending in a few minutes ....
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:36
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I'm a dog lover, and this one is trying my patience. He has some behavioral issues that need to stop, or he's going back. We got him from a "rescue" organization, you see - his original owner gave him up. He's 15 months old, just about totally untrained, and has an unfortunate tendency to freak out around other dogs and sometimes humans. It's that last bit that is unacceptable. Anyway, to make a long story short & readable, we have him signed up for obedience classes which start on June 24th. If those don't straighten him out, he goes.
It's really pretty frustrating. He's the strangest Lab I've ever met. Labs love people and other dogs. Normally they do, anyway. This one is just odd. I don't know exactly how the prior owner treated him, but it just seems like he wasn't raised to be a pet.
Remember what Eddie said about the monkey in France? "...the monkey would **** off. He was a cheeky monkey!" That's what Toby will do when he's off his leash. He wanders off to do his own thing, and doesn't appear particularly concerned about listening to us at all. He's not running away from us, he's just not really giving two shits about us either. Hence, no letting him off the leash. Inside he gets into trouble... he seems bored, but even when I try to play with him (indoor fetch is fun - odd bounces and all that), he wanders off after a little while.
Doh, that wasn't short at all. I'm a bit caught up in this, you see...
-Arrian
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:36
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I was wondering what that rubble was...
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:36
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For anyone who cares, an quick update on the dog situation:
Improvement, finally! 
He has been better. He's barking less, freaking out less, walking better on the leash, etc. This past weekend went very well. Formal training classes begin soon, too, which should help even more.
As a result, I'm no longer totally exhausted all the time, although I still spend most of my free time at home either walking, playing with or otherwise dealing with the dog. My demogame activity will remain low, at least w/regard to playing saves and whatnot. But I *will* try and make myself useful during downtimes at work. Like PMing other teams and working out our palace jump.
If one of you has time to post a zoomed-out screenshot of the southwest (the area we are still settling, and where our new capital will eventually be), I would appreciate it. That way I can double-check the planned city sites and then set about planning the palace jump.
-Arrian
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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