Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > Specialist Limit During Pod Boom?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Livid_Imp is offline Livid_Imp
Settler

May 2004
time: 05:36
  Old Post 04-06-2004 01:31
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Specialist Limit During Pod Boom? Support Apolyton

I was pod-booming my capitol/SSC past the hab limit of 14 in order to turn as many workers into engineers as possible. I had all the workable tiles worked so new pods would create empaths, which I would then switch to engineers. Once I hit pop number 34 (or 35, I can't remember) I could no longer turn the empaths into engineers.
Any one else hear of this?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:36
  Old Post 04-06-2004 02:22 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Yep, that's a "feature". Race for Secrets of Alpha Centauri and Transcendi!

Livid_Imp is offline Livid_Imp
Settler

May 2004
time: 05:36
  Old Post 04-06-2004 03:34
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

I don't suppose building a hab dome will help this any will it?

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:36
  Old Post 04-06-2004 12:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Livid_Imp
I don't suppose building a hab dome will help this any will it?


The problem actually is that you are only allowed 16 (iirc) specialists which you can set, all others after that will be chosen by the game. Also iirc they seem to come in sets, so say you have 16 engineers the game will next give you 16 empaths, and then 16 thinkers. I believe that it alternates sets of 16 between psych, econ and lab producers, and it only uses the most advanced of each type. Once you get transcends this shouldn't be a problem, as it will set all specialists after the first 16 automatically to transcends, again iirc. Usually by the time I'm in this position the game is already won and becoming a management nightmare, so I haven't spent much time playing the late game.

Again, if anyone knows any differently I'd like to hear from you.

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:36
  Old Post 04-06-2004 16:00 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Wow - I didn`t know that - I guess going for Transceds is the only option.

Livid_Imp is offline Livid_Imp
Settler

May 2004
time: 05:36
  Old Post 04-06-2004 21:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Get a bigger avatar today!

I am now in the late game so going for Transcendi is an option, but I started the moment my capitol size had just hit 14, so it was too far off at that point. Nice strategy btw. You build up a size 30ish SSC years before you get hab domes.....towards the end of a pop boom state, and have all your cities produce a couple pods each. Make sure your SSC is crawling some extra nuts to cover the extra incoming pop. One other thing, this actually make using a Aquafarm practical on a costal base

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:36
  Old Post 04-06-2004 21:51
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

a sea OCC.

Livid_Imp is offline Livid_Imp
Settler

May 2004
time: 05:36
  Old Post 04-06-2004 22:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Increase Your PM Length

Don't know if this is relevent to your idea of a sea OCC, but you really can't pod boom with only one city

Besides, a sea base OCC sounds like an exercise in masochism It would be one hell of a challenge though.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:36
  Old Post 04-06-2004 23:19
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Not really. Try it on a huge world, and just hide around a pole. Easiest occ I've done

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 05-06-2004 00:44
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Not to mention you don't have to use hybrid forests and tree farms to make any crappy squares really good. And the free recycling tanks are a big bonus early on. AND, the AI will tend to not attack you as much if you are on the sea, just watch out for needlejets picking off those formers, but anyway...

Once my population is above, oh, 30 or so, I don't even worry about what specialists there are. Honestly, I don't see the point.

Livid_Imp is offline Livid_Imp
Settler

May 2004
time: 05:36
  Old Post 05-06-2004 02:36
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well of course it would be easy if you built at the pole, there is a load of rocky tiles to mine that the AI would never step foot on. All those mins negates the one big problem with sea bases. To me a "sea base" is really a base that is all or mostly ocean tiles. Parking sea CP next to a large chunk of land is pointless unless it is to be a invasion portal. If you are going to park a sea base next to a large coast then you might as well build it ON land and get the benefit of territory (not to mention foils and cruisers can not capture your base then)

Do a OCC sea base with nothing but sea tiles.
Still very doable. Just trawl every min bonus+sea mine (4 min) you can. It leaves your trawlers spread out and vulnerable, but it is better than crappy production. Plus the extra cash from all the energy raked in helps with production.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 05-06-2004 05:43 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Chaunk
Not really. Try it on a huge world, and just hide around a pole. Easiest occ I've done


Same here - I OCC'd as the Pirates - cosied (coseyed?)up to Yang (by happenstance he was the power on the nearest continent) - he gifted me airpower and then fusion, which was a lifesaver as Sparta kept coming at me. I ran the 3P strategy (Police, Planned, Power) and just waited out the researchers to steal transcendence (hand in hand with good ol' Sheng-Ji) - trawlers are awesome to upgrade for an SP

quote:
Originally posted by Livid_Imp
It leaves your trawlers spread out and vulnerable, but it is better than crappy production


They're remarkably resilient if they have good morale and armor. the Pirates Naval Yard gives +2 and Power another +2, and plop 3-res or even better, 8-res armor on them and they'll survive many a worm attack and anything up to shard (with 8-res). They are vulnerable to mind control, though - that's where I tend to lose most of mine

Last edited by Googlie on 05-06-2004 at 05:48

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:36
  Old Post 06-06-2004 08:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

See bases are ultimately cheaper, but harder to defend, since naval units move faster, and bunkers can't be built.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0341 seconds (87.19% PHP - 12.81% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net