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A) Build Orders & B) Worker Placement
This poll is closed. |
| A--Continue making Setts |
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4 |
66.67% |
| A--Warriors |
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1 |
16.67% |
| A--Caravans |
   |
1 |
16.67% |
| A--Explorer Unit |
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0 |
0% |
| A--Temples |
   |
1 |
16.67% |
| A--Consul Discretion |
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1 |
16.67% |
| B--Shields, always shields (avoid Temples) |
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2 |
33.33% |
| B--Get to size 2-3, then shields |
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2 |
33.33% |
| B--Food, always food |
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1 |
16.67% |
| Write In |
   |
0 |
0% |
| Banana |
   |
2 |
33.33% |
| Total: |
6 voters |
100% |
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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I think we need many more cities as soon as possible. If a settler can be popped out before or close to size two, make a settler before temple until the first citizen is a redhead, about nine cities worth, IIRC.
If we get maps or our location is discovered, we will need to build some garrison units, but I would take a chance for now and conscentrate on settlers.
I mentioned in another thread building canal cities and fillins between existing cities.
quote: One road, at most, then build. Improve terrain can wait. Is it possible to spit out a settler, either by working trees and/or rushing at the end, before building the temple?? More cities faster is the need right now, I think.
WHERE to build is the question...
Blackclicking reveals a vast inland sea or ocean below the new peninsula. I recommend building canal cities that will allow more freedom of movement for our boats.
1) One such city site is next to the new settler at (95,95).
2) A two city canal possibility is the grass at (84,96) and the second at (86,100).
3) Depending what exploring turns up, fill in other cities, with some overlap to end up with a ball of production. Closer together is better logistically than widely spread out.
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Also, let's rehome our boats and explorers to various cities so none are suffering from having more than one such unit afield.
Monk
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rjmatsleepers
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Although I voted for continued settler building, this was not a vote for a full blown ICS strategy. I believe we should build new cities as fast as we can while we have available land. However, I don't think we should cram them in as tightly as the game will allow. I support some infrastructure development - roads and irrigation, together with at least a temple. Once we are able to capture an AI city or two, the need for expansion via new city founding will diminish very quickly.
RJM at Sleeper's
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