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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Poll: City Planner '36
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A) Build Orders & B) Worker Placement
This poll is closed.
A--Continue making Setts 4 66.67%
A--Warriors 1 16.67%
A--Caravans 1 16.67%
A--Explorer Unit 0 0%
A--Temples 1 16.67%
A--Consul Discretion 1 16.67%
B--Shields, always shields (avoid Temples) 2 33.33%
B--Get to size 2-3, then shields 2 33.33%
B--Food, always food 1 16.67%
Write In 0 0%
Banana 2 33.33%
Total: 6 voters 100%
  [Edit Poll (moderators only)]

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Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 04-06-2004 23:12
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#1 Report this post to a moderator
Poll: '36 Colony Build Orders Increase Your PM Length

This is a multiple choice poll. Please vote for one from 'A' and one from 'B'.

A) Should we press the ICS path or reset the colonies to other build choices??
B) Should cities work food or shield tiles??

Monk

Last edited by Bloody Monk on 04-06-2004 at 23:53

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 05-06-2004 00:08
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#2 Report this post to a moderator
Increase the size of your Attachments

I think we need many more cities as soon as possible. If a settler can be popped out before or close to size two, make a settler before temple until the first citizen is a redhead, about nine cities worth, IIRC.

If we get maps or our location is discovered, we will need to build some garrison units, but I would take a chance for now and conscentrate on settlers.

I mentioned in another thread building canal cities and fillins between existing cities.
quote:
One road, at most, then build. Improve terrain can wait. Is it possible to spit out a settler, either by working trees and/or rushing at the end, before building the temple?? More cities faster is the need right now, I think.
WHERE to build is the question...

Blackclicking reveals a vast inland sea or ocean below the new peninsula. I recommend building canal cities that will allow more freedom of movement for our boats.
1) One such city site is next to the new settler at (95,95).

2) A two city canal possibility is the grass at (84,96) and the second at (86,100).

3) Depending what exploring turns up, fill in other cities, with some overlap to end up with a ball of production. Closer together is better logistically than widely spread out.


Also, let's rehome our boats and explorers to various cities so none are suffering from having more than one such unit afield.

Monk

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 05-06-2004 06:15
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I adjusted the first city poll before I saw this one, so since this one is inclusive and multiple, I will just go ahead and close the first one.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 05-06-2004 09:40
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Actually the closed poll had a more generic kind of question: What should our settlers do?? I think I will redo that poll with just the 'A' questions.

Monk

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 05-06-2004 10:21
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Ah well, I made my best guess of what you wanted done.

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 05-06-2004 11:35
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Although I voted for continued settler building, this was not a vote for a full blown ICS strategy. I believe we should build new cities as fast as we can while we have available land. However, I don't think we should cram them in as tightly as the game will allow. I support some infrastructure development - roads and irrigation, together with at least a temple. Once we are able to capture an AI city or two, the need for expansion via new city founding will diminish very quickly.

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 05-06-2004 22:07
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#7 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by rjmatsleepers
Although I voted for continued settler building, this was not a vote for a full blown ICS strategy. I believe we should build new cities as fast as we can while we have available land. However, I don't think we should cram them in as tightly as the game will allow. I support some infrastructure development - roads and irrigation, together with at least a temple. Once we are able to capture an AI city or two, the need for expansion via new city founding will diminish very quickly.

RJM at Sleeper's


This is pretty much what I had in mind; a modified ICS, with limited overlap of cities, allowing size 7-8 and 7-10 shields.

Monk

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 06-06-2004 22:06
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Limited city overlap is OK. I do that ocassionally with some Specials that I can't always use all the time in one city. Gives me the chance to keep them in use between 2 cities. But I generally want to find a good spot and not share Specials.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 07-06-2004 00:20
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Generally, yes, I do too. But what about THIS game. Isn't it getting a bit late to fully develope sites in the normal way??

Monk

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 07-06-2004 01:27
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Exactly, which is why I will not object to overlapping Specials for muliple city use. We need to use everthing we can to pull this gave out.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 07-06-2004 05:55
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#11 Report this post to a moderator
Put an end to popups!

Okay, good, we are on the same page or close enough. I begin to see the value of demo games to refine ones thinking on matters that are usually skimmed over in ones mind.

Monk

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 09-06-2004 17:13
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Although I was away at a Nuke reactor in Oz for the total duration of the poll (isn't that COOL?! ), I will post my vote now (I was bound to be late anyway).

More settlers sounds like a plan, as long as we have somwhere for them to go, or some terrain for them to improve. A MCS like in the map posted elsewhere is exactly what I think we should go for, so we should also aim to get cities to 3-5 pop and then go for the shields for Caravans etc.

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