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solo
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Lowell, MA USA
Jan 2001 time: 05:36
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Sir Isaac's doubles beakers for each scientific improvement, so ...
Library, University and Research Lab each contribute 58 beakers before INU, but each yield 116 after the wonder is added:
Total = (116(base) + 116(library+INU) + 116(university+INU) + 116(lab+INU)) X 2(Cope's) = 928
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rjmatsleepers
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quote: Originally posted by solo
Sir Isaac's doubles beakers for each scientific improvement, so ...
Library, University and Research Lab each contribute 58 beakers before INU, but each yield 116 after the wonder is added:
Total = (116(base) + 116(library+INU) + 116(university+INU) + 116(lab+INU)) X 2(Cope's) = 928 |
Thanks - it was Cope's that I was miscalculating. The civilopedia says that it increases science by 50% rather than doubling!
RJM at Sleeper's
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solo
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Lowell, MA USA
Jan 2001 time: 05:36
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Sparrowhawk,
I haven't used accelerated starts, but normally any techs coming with the start do not cost any beakers.
However, the cost of the first tech is 10 beakers on a medium map. If this is also the case in your accelerated start, then you can conclude that the starting techs won't count against you during that game.
Starting techs always influence what appears on the list of the first research choices. Successive research lists will follow the pattern discovered by Oedo, and they always depend on the total number of techs you have.
RJM,
I think the Civilpedia mistated the effect of Copernicus, and that it meant to say that after the wonder is built it contributes 50% of the total beakers being produced in the city. It would have been less ambiguous to just say that it doubles city science.
The same goes for the definition of INU, in making this wonder sound like it does what Copernicus does!
Last edited by solo on 06-06-2004 at 21:28
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