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What shall our Salt Caravan do?
This poll is closed. |
| Continue exploring south of Caralis |
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2 |
33.33% |
| Return to Caralis and get transported to Egypt |
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2 |
33.33% |
| Return to Caralis and get transported into the Great Unknown |
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1 |
16.67% |
| Return to Apolytonia to be used in future Wonder production |
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1 |
16.67% |
| Write in option (below) |
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0 |
0% |
| Trade salt for bananas |
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0 |
0% |
| Total: |
6 voters |
100% |
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:36
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We currently have only one Caravan (salt), which is from Apolytonia and is situated south of Caralis (exploring).
By the city Advisor window the nearest city to this caravan is Caralis, indicating it will be a while before it gets to another city to establish a trade route going in the direction it is currently headed.
So what do we do with it?
- continue exploring our unknown continent?
- return the caravan to Caralis to be transported by boat to the known Egyptian colonies?
- return the caravan to Caralis to be transported by boat into the great unknown?
- return the caravan to Apolytonia in order to be used to help produce a wonder?
- some other option I have not considered (written below and explained)
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Other Trade notes of interest:
The two discovered Egyptian colonies demand:
Giza - Dye, Wine, Silk
Kildeer - Copper, Dye, Coal
Our 4 cities supply:
Apolytonia - (salt), (beads), and Gold, no one we currently know of demands Gold
Utica - Beads, Wine, Wool
Malaca - Beads, Silk, Salt
Caralis - Beads, Salt, Wool
Obviously my recommendation is that if we decide to build Caravans in our Colonies (see City Planner poll for further information) that we should choose Wine from Utica to send to Giza and Silk from Malaca to send to Giza. If Caralis or Apolytonia construct caravans, I leave it to the Consuls discretion as to what we should choose, but if you have any advice for him or I, please post it below 
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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Yes, that is the downside. But, think of this...
--the caravel will be exploring, in both directions, btw
--one of the colony cities, at least, needs to build a boat anyway
--there is no need for Apolytonia to make more settlers. As of next turn there will be 3 settlers in the colony--3 new cities. The colony can build its own settler/cities now. The Cap can build camels where suppy slots are open and then we can think about a Bank there or if we want to accumulate vans for a WOW, Ike's College for instance.
I just think it is time to start openning up the map for future settlement, trade, and eventual conquest.
Monk
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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