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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > C3C Industrial Trait changes
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psumbody is offline psumbody
Settler

Sep 2003
time: 05:36
  Old Post 08-06-2004 00:51
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C3C Industrial Trait changes Put an end to popups!

I only started to play CIV-III after Conquests was released so I never played a vanilla version of Civ 3. I have read that Firaxis weakened the Industrious trait in Conquests. What did they do specificially? Can we reverse the changes in the editor?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 08-06-2004 01:07
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Support Apolyton or Terrorists Win

Specifically, the industrial trait gave workers a 100% boost , so they were twice as fast. Now they are only 50% faster.

And no, you can not change it in the editor. And they is little point, since the traits are now more balanced ingame.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 08-06-2004 01:57
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In addition, in "vanilla" CivIII and PTW, slave workers under the control of an industrious civ also worked twice as fast - matching the speed of normal non-industrious workers. In Conquests, all slaves work at 1/2 the speed of non-industrious workers. If you're a warmonger, that's another hit to the industrious trait.

-Arrian

p.s. Imagine how powerful the Maya would be with the old rules.

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