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MattPilot
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Tulsa, OK
Dec 2003 time: 05:36
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Just curious, do radar towers also give a 25% attack/defense bonus to Aircraft that 'engage' within the Radar towers radius?
Just wondering, cause if they do they'd be a lot more useful to me.
Thanks in advance!
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Antrine
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No, just ships and land units. Sorry.
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mkqest
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quote: Originally posted by CyberShy
I never use them.......... am I silly? |
I always try to use them where I think the AI will attack from for defensive purposes mostly. And next to my core cities!
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Antrine
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I never personally tested this, I am passing on a rumor from memory that others had, who seemed very sure about it. How to test this may be the question.
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gunkulator
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Radar towers are useful for that foothold city on the AI's continent. That first counter attack is usually the worst.
The bad news is you must protect your Radar Towers or the AI will just walk right onto them and destroy them.
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chuckdelicious
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Well, here's a cheat that I use sometimes. If you're faced with an AI stack o' units, take a slave and build a radar tower right next to them and then take them out.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:36
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I always understood the "radar" flag in the editor to only give you a sight bonus and no attack/defense bonus. So instead of 1 space you can see 2 spaces.
Where do you read that it also gives a bonus? Infact, when you go into the help menu of the editor, it doesn't mention the bonus. It only mentions the sight bonus.
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Antrine
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Load up a game and under the general listing alphabetized click 'r' for radar towers. Or load up the Text file, named Civilopedia and down near the bottom is the listing for same. Easier though to Edit/find, type in 'radar tower'.
In earlier discussions it was brought how the Army unit is 'enhanced' by the 'radar flag' in the Unit Screen. This +25 attack, defense bonus is available to any unit so tagged and additionally to any other unit fighting within the 2 tile radius of a tagged radar unit. So a 'leader' unit can be given this 'radar flag' and be posted on the front lines to give the bonus to all units or ships fighting 2 tiles away. I utilize this in various ways, such as loading a leader onto a stack of siege ships and send them off to amphibious landings. It oftens lends an decisive advantage at sea and for to sea siege cities.
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Antrine
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You know MattPilot,
I just had a what may be great gameplay idea via this discussion.
How about supped up naval unit for ancient times anyway that is tagged with the 'radar' unit characteristic and have it named 'the imperial flag ship' or some such thing. To control the number made, it could be via an 'improvement' that spits one out so many turns and restricted by requiring the 'palace' so only one can be built per CIV. And/or could be created via combat by a similiar ship.
What do you think?
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