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sfgreenday
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San Francisco
Jun 2004 time: 05:33
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So I'm playing this game (60%, continents, culturally linked starts) as the Inca when the first tribe I run into is Carthage (followed by Egypt, Byzantium, and Rome). It hadn't occurred to me before that the Numidian Mercenary (NM) was 2.3.1 !!!
I had picked up 4 or so conscript warriors, built a few archers and horsemen and was going to take them out early in the hopes of getting a GL and their ivory (Carthage has built the Statue of Zeus). Then when I saw what they were defending their cities with, I pulled back. I have finally attacked, now having Med Inf, but their NMs are a royal pain due to their pikeman-like defense and their reasonable counterattack.
So, my point is, is the NM too strong (even at 30 shields) for too long (from the ancient age to gunpowder)?
Last edited by sfgreenday on 11-06-2004 at 02:40
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sfgreenday
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San Francisco
Jun 2004 time: 05:33
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So I took four cities from them after waging a LONG war in a Republic (probably should have switched to Monarchy earlier). One of them was Carthage, which netted me 2 Ivories and the Statue of Zeus. I managed to get a GL, which I used to build an army just as I discovered Chivalry. Put a couple Knights in there and they did their job.
Egypt decided to attack (they had to come through Carthage territory) the next turn after peace, and I used them to further upgrade my troops, getting two more GLs (one for an army, another for the FP, in Carthage).
Just got Mil Trad, going to finish off Carthage soon.
As for NM strength, maybe you guys are right. However, I don't want to get stuck next to them early on again.
Last edited by sfgreenday on 11-06-2004 at 02:40
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gunkulator
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NM are OK. Recall that the same 30 shields would also build the 3/3/1 Legionary, the 4/2/1 Immortal and 3/1/2 Mounted Warrior - much better units although they need resources. The 30 shield 2/2/1 Javelin Thrower is a no resource UU that can truly be awesome with a little luck.
It's the Hoplite and Swiss Merc that are the real bargains IMHO.
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Firefly
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Kingston, Surrey, UK
May 2003 time: 05:33
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It could be worse. In real life the Numidian mercenaries were light cavalry. Imagine Carthage with a fast UU.
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Dominae
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Numidian Mercs. are closer to Math than Hoplites are, which means Mercs.+Cats is easier to set up.
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gunkulator
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By the time Construction comes along, you and the AI are probably close to Pikemen anyway so the NM's 2 attack would be completely outclassed.
All in all, NM's are kinda so-so. Yes, you get an unbeatable 3 defense unit early in the ancient era BUT at 30 shields a pop, you'll probably still be defending with Warriors for quite a while. Attack of 2 is meh. I mean, how many Archers do you typically build? That's how valuable 2 attack is. Yes, I sometimes pop-rush an Archer to fend off an imminent attack but I don't ever normally build them once something better comes along. The retreat and mobility of the Horseman or the extra attack strength of the Swordman is superior.
Still, a couple NM's in the right chokepoints can doom an AI attack and even take out a stray Archer or Horse on occasion.
Last edited by gunkulator on 21-06-2004 at 22:57
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Arnelos
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of the Free World
Sep 2002 time: 00:33
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I'm extremely partial to the Carthaginian civ and especially the Numidian Mercenary.
Numidian Mercs are a really good UU for a civ without iron or horses, an all too frequent occurance in the early game with C3C's resource distribution. Building an army of Numidian Mercs and Catapults is even relatively easy to do (especially with Carthage's industrious trait to give an early economic boost) and you can hold your own against an iron-equipped civ.
Even once you have iron and horses and you are combining them with swordsmen and horsemen (later knights and medieval infantry), they are still at least as useful as pikemen, capable of attacking when a wounded enemy presents itself, and will start your golden age at not too bad of a time.
That Carthage is also now (in C3C) a seafaring civ that can bulid an early curragh or two to discover the locations of their opponents and make trades with them early in the game makes the civ even more effective in my opinion. Identifying your target with curraghs and then building the NM+catapults army (along with swords and horses if you have the resources) to take them down using your industrious workers to power your economy can be quite nice.
The thing that is best about the Numidian Merc is its versatility. For 30 shields, you get a unit that is fantastic on defense, at least average on attack, and is highly useful in defensive, offensive, and pillaging roles. When these suckers are combined with a tall stack of catapults, it takes A LOT to defeat them.
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GeorgeWang
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I think sfgreenday is talking about how NMs are good for the A.I. which is bad at exploiting UUs.
Due to their cost, they do seem like a bargain if you compare them to pikemen at 30 shields. But actually, they're one of the least cost-effective unique unit in the ancient age. They're useful till gunpowder but their advantage is in that moment of time between bronze age research and iron working.
Greece and Sumeria get cheaper defensive units earlier. More defensive bang for their buck. Persians get medieval infantry cheaper in the Ancient age. Romans get swordsmen that defend as well as pikemen for the same cost, more whistles for a same cost as a NM. And of course there's the almighty spear thrower whose enslave ability can make and break a game in the hands of a human player.
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