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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 11-06-2004 03:03 Visit Trip's homepage!
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#1 Report this post to a moderator
Turn 123, 130 BC Get a bigger avatar today!

MAST sends us WM accepted. I accept and send ours back accepted.

City Management

Funky Town finishes Market, starts Granary (can be changed later).
Las Vegas finishes Granary, starts Settler.
Happy Hills changed to FP. Slated for 36 turns, but this will drop considerably when the city grows a bit bigger and has those mined hills to work.

Changed WF in Las Vegas, Friendship City, Rainbow Connection, Sunshinia and Suntanland to maximize growth and commerce and minimize wasted shields. All three of these except Friendship City now grow in 1 turn. Sunshinia Settler should be done next turn.

Changed Friendly Alligator's single WF to a scientist. Changed the slider from 10% sci (wasting 8 GPT) to 10% lux, allowing growth leeway in all of our cities.

Units

Worker Paul Bunyan begins mining (near HH).
Worker Andy heads for HH to join Paul Bunyan in mining next turn (now next to Sunshinia).
Worker Greenjeans heads SW towards our new Palace core site to help work on improvements down there.

Warrior Gary moves 7 (up north).
Warrior Cheech fortifies (up north).
Warrior Chong fortifies (up north).
Hoplite Dudly skips turn (up north).
Horseman Dasher moves 4 (down south).
Horseman Mars fortifies (down south).
Horseman Nova moves 8 (down south).
Horseman Apollo moves 4-9; heading for that barb camp (down south).
Horseman Zeus fortifies (down south).
Hoplite Davey Crockett fortifies. (down south).

731 gold in the tank, making +61 per turn.
Theology in 29 turns with 1 scientist.
4th in GNP, 6th in MFG.
Military is average with Latin Lovers, strong to MAST and weak to everyone else.

Will try to get some pictures up later (connection is screwy right now).

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:36
  Old Post 12-06-2004 02:09
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Put an end to popups!

shots? please?

--Togas

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 12-06-2004 07:25 Visit Trip's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

Picky picky.

Pardon my graphic mod, some of the units look different.



HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 14-06-2004 18:29 Visit HarryH's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think MAST has units in the area of that barb camp in the south. I doubt you will reach it. I wouldn't send a single horsemen as there may be some barb horsemen in the area by the time our units get there.

It doesn't look like you are moving anyone towards that barb camp in the north next to gold mountain.

What is your plan for Friendly Alligator? It will no longer be able to produce that worker now that the city is not growing. We need workers there before that city can be productive. I was thinking the city could produce a couple of workers, then maybe a courthouse while those workers improve the grasslands and chop the forest, then the workers could start on the jungle.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:36
  Old Post 15-06-2004 06:10 Visit Trip's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by HarryH
I think MAST has units in the area of that barb camp in the south. I doubt you will reach it. I wouldn't send a single horsemen as there may be some barb horsemen in the area by the time our units get there.

This turn we'll be next to the camp. MAST would have to be fast to get to it first.

quote:
It doesn't look like you are moving anyone towards that barb camp in the north next to gold mountain.

Will look into that.

quote:
What is your plan for Friendly Alligator? It will no longer be able to produce that worker now that the city is not growing. We need workers there before that city can be productive. I was thinking the city could produce a couple of workers, then maybe a courthouse while those workers improve the grasslands and chop the forest, then the workers could start on the jungle.

Probably just start on CH until I can figure a better place to but that Scientist (may take a while). It'll save us a lot of gold and allow our cities to grow larger this way.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:36
  Old Post 15-06-2004 10:22 Visit HarryH's homepage!
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#6 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Trip
This turn we'll be next to the camp. MAST would have to be fast to get to it first.


I see now. There is a new barb camp. I thought you were going for the one farther SE. I didn't see the new one in the middle of the S.

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