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Trip
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Hunt Valley
Apr 2002 time: 00:36
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MAST sends us WM accepted. I accept and send ours back accepted.
City Management
Funky Town finishes Market, starts Granary (can be changed later).
Las Vegas finishes Granary, starts Settler.
Happy Hills changed to FP. Slated for 36 turns, but this will drop considerably when the city grows a bit bigger and has those mined hills to work.
Changed WF in Las Vegas, Friendship City, Rainbow Connection, Sunshinia and Suntanland to maximize growth and commerce and minimize wasted shields. All three of these except Friendship City now grow in 1 turn. Sunshinia Settler should be done next turn.
Changed Friendly Alligator's single WF to a scientist. Changed the slider from 10% sci (wasting 8 GPT) to 10% lux, allowing growth leeway in all of our cities.
Units
Worker Paul Bunyan begins mining (near HH).
Worker Andy heads for HH to join Paul Bunyan in mining next turn (now next to Sunshinia).
Worker Greenjeans heads SW towards our new Palace core site to help work on improvements down there.
Warrior Gary moves 7 (up north).
Warrior Cheech fortifies (up north).
Warrior Chong fortifies (up north).
Hoplite Dudly skips turn (up north).
Horseman Dasher moves 4 (down south).
Horseman Mars fortifies (down south).
Horseman Nova moves 8 (down south).
Horseman Apollo moves 4-9; heading for that barb camp (down south).
Horseman Zeus fortifies (down south).
Hoplite Davey Crockett fortifies. (down south).
731 gold in the tank, making +61 per turn.
Theology in 29 turns with 1 scientist.
4th in GNP, 6th in MFG.
Military is average with Latin Lovers, strong to MAST and weak to everyone else.
Will try to get some pictures up later (connection is screwy right now).
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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