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cavebear
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of the Pleistocene
Oct 1999 time: 00:36
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My apologies to the Ministers of anything this question involves (I don't want to step on any toes here), but I want to try and get some sense of how we should be trying to win this game. We are in a very weak position, but we do have some time (abvout 150 turns). How should we approach winning this very difficult situation?
The usual approaches are trade, sea power, land power, tech advantage, Wonders, diplomacy. We have limited ourselves of some and cannot do others in our weakness. So what do we really want to try?
I suspect land units are our only option, but I would love to haer any other ideas. Espionage seems a very long ways away, so it is unlikely we can steal advanced techs. Communism and Fundamentalism seem almost as far to reach.
If land units, do we want to form a horde of Crusaders and try our luck, or do we want to hold out for Musketeers for their balance of attack and defence? Should we wait for something better with less time to use them? Should we go for Knights immediately and try those.
Should we target nearby cities for capture to get techs and to spread geographically or should we focus on specific cities with Wonders advantageous to us and hope we can hold them?
Should we set up some target cities near opponent civs to be taken so we can take them back and gain techs?
I think we need to decide how to play out the rest of this game.

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Bloody Monk

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austin, tx
May 2001 time: 23:36
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I am glad to see this new thread as I have been thinking the same thing. So
Looking at the Wonders list, UN, CfC, and Hoover have been built. It is a good bet that nearly everyone has Conscription/Riflemen. That is both good and bad. The good thing is that IF we manage to take a city we can get Conscription to bolster our defenses (and it is required for Fundy, something the AI eschews, usually, until they have no other choice). The bad thing is obvious; we will be attacking Rifles with obselete Crooks. Our only hope is that only our Crooks are vets, there is only one defender, and the city we hit does not have walls. Even then we may need a gob of Crooks to take and hold a city, even though vet Crooks attack at 10.
But what else can we do?? Waiting for muskets?? Too slow and too weak -v- Rifles or, Heaven forfend, Alpines or Calvary, or Mech Infantry. Knights are little better. We need punch...and a lot of luck.
Based on Killdeer, the Suefolk are between us and the Egyptians. Our hope lies in the absense of purple WOWs. If that means they are laggards, we may stand a chance -v- them.
But not now!! Not until we have more cities, more roads, and better tech. That screams out to me not to send our Explorer in that direction, now. I will take any odds that a chance meeting will immediately cause a War. So, I say we continue our building program and hope for the best. Apolyton will probably have its supply freed when the Salt is delivered. A change to another camel would then allow a delivery for more cash and beakers.
(I highly dislike having Apolyton make settlers at this point. We need it at size 12 for maximum Xinning and delivery bonus, and we really don't have time now to celebrate. Wait until most of the colony is size three and celebrating will make sense, but not now...IMHO.)
That's my take. I hope everyone else will weigh-in with a 'vision thing' kind of piece.
Monk
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:36
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Cavebear: No need to Apologize to the Minister of Trade or the Minister of War, both Ministries are somewhat in Limbo right now without Units or Caravans (but we will soon have plenty of both I am certain!!)
Espionage is indeed a long ways away (minimum 12 techs by my count......Warrior Code, Iron Working, The Wheel, Engineering, Invention, Physics, Steam Engine, Bridge Building, Railroad, Industrialization, Communism, Democracy and Espionage) but I think we should not forget it as a goal, as the key to this game will still be catching up in the tech race (or if not catching up, then at least closing the gap) and I don't think we can do so without spies.
On that topic, perhaps I am not so afraid as others that we are so far behind, the Zulus are obviously in a class by themselves, judging by Wonders of the World alone. The Celts on the powergraph are not far behind and could be similar to them in tech. However, judging by the AI research in most of the games I ahve played, I suspect the others are not so far ahead as many seem to fear (but I am often accused of being an optimist ).
On exploring, I would like to see us with more boats (Galleons won't cause unhappiness and are only 4 techs away, plus they carry more units making the long trips more worthwhile). Boats are also less likely to cause a war then units, as they won't initiate contact (as land units do).
But the key to our success is more cities, and I would like to see Apolytonia and the colonies continue to produce settlers for new cities until we run out of land to place them (lets take advantage of the one opportunity that we have.....open land). As for needing temples, if we have the gold, use it.....one turn to have at least one shield produced, and rush the rest of the temple. As for Apolytonia needing the max size for the delivery bonus, we have 3 full slots and no Caravans, if this were different I would consider the arguement, until it is, I think the settlers adn more cities are more important.
* Sparrowhawk who could go on talking for several more paragraphs, but will stop there before you are all 
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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O Great Minister of Trade, on this you are wrong...
"As for Apolytonia needing the max size for the delivery bonus, we have 3 full slots and no Caravans, if this were different I would consider the arguement, until it is, I think the settlers adn more cities are more important."
We do have a Caravan, the itinerant Salt, and when it gets delivered, it will almost certainly free up a supply slot. So, it is different; please reconsider the arguement. Thanks.
Monk 
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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quote: Originally posted by cavebear
A couple of other points...
I would love to stop Xinning (for entirely selfish reasons). It takes a lot of time, and it is not something I am used to doing. If we get any more cities able to Xin (and on different schedules) I will lose what is left of my tiny ursine mind :LOL:
I think we should rush the Settlers and Temples in the colony cities to get them free for more Settlers until we have reached our temporary limit on cities and have enough Settlers to build our Road network. Then we can start thinking of Crusaders! |
No offense to Master Xin, but I agree with you. It will be much easier and the benifits of Xin are not so pronounced any more.
Rushing is a good idea.
I have been trying to figure out how to word AND how many polls are needed for all the Colony City Planning Possiblities. If I remember correctly from my Development Project, we can make ten cities on this map before initial disorder. That's just three more cities. Do we hold at ten, or depending on available cash, keep building cities, knowing they will need an "immediate" Temple?? Then, the question becomes, do we hold cities at size 3 or start making Colosseums for further growth now. Then there are other possible build orders for the Colonies like boats. Then there is the possibility (liklihood??) that Markets will be necessary for the Colonies to celebrate for growth rather than natural growth. Maybe we should, after Colosseums are in place, rush settlers in food rich cities to build into others.
So dang many possibilities!! So dang many questions!! I will attempt to muddle through, but any thoughts about possible questions anyone would like to poll will be considered.
Monk
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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Sparrowhawk,
Taking your paragraphs in reverse:
3) Still working on it
2) Done
1) Marketplaces, at 20% Lux, will not allow growth to size 5 with no redheads, for most cities, maybe all. There is no substitute for Colosseums if want cities greater than size three AND able to use all the workers without needing Elvis impersonators. Markets have little effect until the cities are working roaded or special tiles. With cities working shield tiles, and at 20% tax, Markets are just a maintance drain because most only yield 1g taxes/turn.
So, do you still say no to selected Colosseums?? How about for the frontline cities, Utica and Panama??
Monk
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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quote: Originally posted by cavebear
Chaining will work just fine to get the Salt off our list, We did not forbid ourselves ship-chaining (an oversight, probably). Great observation, Monk, LOL! |
Thank you, Sire!! Why would you ever want to forbid ship chains??
quote: Originally posted by cavebear
If we rehome a Caravel to Utica, that will cause it to be delayed in picking up the Apoytonia Caravel being recommended (change from Settler) but will be well worth it, I think. |
Check the poll, Sire. I am sure you meant to say, "This will be no problem because, surely, a new commodity slot will open when Salt is delivered and a Camel will be built next in Apolytonia. Caravels are recommended only as a substitute for Camels when they are unavailable,"
quote: Originally posted by cavebear
I favor bringing cities to a size where we can celebrate them to 8 rapidly, the better to support our building of attack units. The point is to to create attacking units to capture cities for techs and Wonders. Otherwise, we have no chance at this game.
With continued trading, we can keep enough gold aroubd to build immediate Temples for some new cities when required. |
I absolutely agree with this sentiment and strategy. However, I must call attention to the resistance from the hoi polloi err, citizenry to even build the Colosseums necessary for size 5, much less size 8. So I urge you to use your bully pulpit to drum up more support for Colosseums.
Monk
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cavebear
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of the Pleistocene
Oct 1999 time: 00:36
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quote: Originally posted by Bloody Monk
Thank you, Sire!! Why would you ever want to forbid ship chains?? |
We have, in various games, forbidden ourselves different units or strategies in order to make our challenge greater. 
quote: Check the poll, Sire. I am sure you meant to say, "This will be no problem because, surely, a new commodity slot will open when Salt is delivered and a Camel will be built next in Apolytonia. Caravels are recommended only as a substitute for Camels when they are unavailable," |
I meant Caravan, not Caravel. Sorry. Other than that "Yes, what he said". 
quote: I absolutely agree with this sentiment and strategy. However, I must call attention to the resistance from the hoi polloi err, citizenry to even build the Colosseums necessary for size 5, much less size 8. So I urge you to use your bully pulpit to drum up more support for Colosseums. |
Bread and Circuses must given attention. We will need Colosseams at some point. The rabble Citizens need entertainment to remain happy in larger numbers! 
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rjmatsleepers
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On the size of colonies question ...
my experience from early landing games is that with a temple but no colosseum, it is usually possible to have a size 5 city with two non-workers (either scientists or taxmen). This usually takes care of any food surplus, but reduces the available shields. However, if we can get a good trade system going, we will be able to rush build which will reduce the impact of the loss of shields.
The other possibility (but one that needs to be handled carefully) is xinning with disorder in our size 5 colonies - ie allowing the colony to go into disorder on the turn where we are putting food into the food box.
RJM at Sleeper's
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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quote: Originally posted by rjmatsleepers
On the size of colonies question ...
my experience from early landing games is that with a temple but no colosseum, it is usually possible to have a size 5 city with two non-workers (either scientists or taxmen). This usually takes care of any food surplus, but reduces the available shields. However, if we can get a good trade system going, we will be able to rush build which will reduce the impact of the loss of shields.
The other possibility (but one that needs to be handled carefully) is xinning with disorder in our size 5 colonies - ie allowing the colony to go into disorder on the turn where we are putting food into the food box.
RJM at Sleeper's |
I have had some success in Early Landing Games, and never have I been able to do as you suggest, except with fewer than nine cities, total. Beyond that level, approximately every two additional cities causes an older city to go into disorder. This is something that can not be sustained where there is already zero food surplus. That city will starve when you are forced to make a third elvis.
Until we find some large offshore AI cities, a "good trade system" is a non-starter. That means we will need all the shields we can muster to build and support some additional boats for exploration. I fail to see how we can do this quickly without colosseums.
Finally, cavebear has already expressed a desire to end the one city Xinning we have been doing. I can't imagine he will look forward to "Xinning with disorder" across many cities, even if it is possible. Can this be done in Republic without crashing the Senate??
Monk
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rjmatsleepers
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quote: Originally posted by Bloody Monk
Finally, cavebear has already expressed a desire to end the one city Xinning we have been doing. I can't imagine he will look forward to "Xinning with disorder" across many cities, even if it is possible. Can this be done in Republic without crashing the Senate??
Monk |
Well it can be done, but it is tedious in the extreme. You must make sure that the cities are synchronised so that they go into disorder at the same time. I did it once in a game where I lost my capital before I had learned how to build a palace and consequently fell way behind. I would certainly understand if our noble leader didn't want to follow that path.
RJM at Sleeper's
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rjmatsleepers
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quote: Originally posted by Bloody Monk
Certainly it would be nice to get research completed faster. But, isn't our first priority to get our Colony in a more defensible position?? And by defense, I really mean offense.
Monk |
You are right that we must prepare ourselves for when we start to attack the AI civs. If the minister of war is happy to attack with crusaders then researching faster is not a high priority. (I assume we are reasonably close to monotheism.) If this is the case perhaps we should begin a few barracks when our current builds are completed and be ready to switch builds to crusaders once we discover monotheism.
If we need to discover some other technology - coscription, leadership, armoured warfare, machine tools, fundamentalism, whatever - before we launch our attack, then it's worth considering ways in which we can increase our research rate.
RJM at Sleeper's
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