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Xinning and Taxes (We take your food, we take your money...is that okay with you?)
This poll is closed. |
| A:Continue Xinning? |
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0 |
0% |
| A:Stop Xinning? |
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6 |
85.71% |
B:Leave Tax Rate at 50T/30S/20L  |
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0 |
0% |
| B:Change Tax Rate to 40T/40S/20L |
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0 |
0% |
| B:Change Tax Rate to 30T/50S/20L |
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0 |
0% |
| B:Change Tax Rate to 20T/60S/20L |
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4 |
57.14% |
| B:Change Tax Rate to 10T/70S/20L |
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1 |
14.29% |
B:Change Tax Rate to 0T/80S/20L  |
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1 |
14.29% |
B:Change Tax Rate as indicated below  |
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1 |
14.29% |
| Sell Bananas instead of collecting taxes and change Science to 100%, everyone will be happy despite 0% Lux |
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3 |
42.86% |
| Total: |
7 voters |
100% |
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:36
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Found this in the archives before I posted the poll:
quote:
Trade Minister's Responsibilities
-All uses of caravans (Wonders, trade with ourselves/others, rushing other things)
-Setting tax rate (in conjunction with Science Advisor)
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The citizens complain of being taxed where we are running a surplus budget and need additional science. While I am tempted to ignore their pleas for tax relief, I feel I must at least poll on the topic to ensure that the Ministers at least support my tax plan (and the Ministerial Retirement Fund that those taxes are paying for )
First question is should we stop Xinning (which is more of a Science question, but I think our Science Minister is okay with me asking as if we don't stop Xinning, it probably doesn't make sense to adjust the tax rate either). (while Xinning Apolytonia has a beaker output of 48/turn and on non-Xin turns has 22/turn for an average of 35/turn)
(All of the below is assuming we vote to stop Xinning; if we continue Xinning and you still think we should change tax rate please post so below)
Should we change our tax rate and encourage science rather then increased gold? Our Treasury currently sits at 547 Gold.
Our tax rates are currently: 50% Tax (T), 30% Science (S) and 20% Luxuries (L). I don't think we should adjust Luxuries as the 20% is keeping our cities happy and it would need a dramatic increase to get our only size 3 city (Utica) celebrating (70% Lux ).
Therefore, should adjsut taxes to:
50T, 30S, 20L
(which results in a surplus of 33 gold per turn and new techs every 14 turns- 28 beakers/turn); (this is out current setting)
40T, 40S, 20L
Surplus 22 Gold, 9 Turns/tech (39 Beakers/turn)
30T, 50S, 20L
Surplus 15 Gold, 9 Turns/tech (46 Beakers/turn)
20T, 60S, 20L
Surplus 6 Gold, 8 Turns/tech (55 Beakers/turn)
10T, 70S, 20L
Deficit of -5 Gold, 6 Turns/tech (66 Beakers/turn)
0T, 80S, 20L
Deficit of -15 Gold, 6 Turns/tech (76 Beakers/turn)
Or if you think we should adjust the Luxuries up or the Science down, please post it and check the write in option on the poll.
One other option is that we could start selling the bananas we have been accumulating, which might make us enough income to allow for a 0% tax 
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Bloody Monk

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austin, tx
May 2001 time: 23:36
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Upon Further Review...
Ben, you have thrown up a strawman in pegging Science at 14T. On the alternate turns of Xin, it is 8T. An average sets it at 11T. But wait again. The current discussion is to stop the Xin and reset the sliders. At 60% Science, discoveries are at 8T. 8 is a lot different than 14. That's more than one discovery a turnset without any deliveries. The downside is this gives only +6g per turn.
An even up comparison for Monarchy with Celebration after one turn would have sliders at 2.3.5 giving +4g/10T...favoring cash, as you suggest, at 60% tax gives +38g/58T. Pegging Science at zero gives +46g/405T.
All things held equal, Monarchy + a turn of disorder do not seem very helpful, now.
But later, when we start keeping Settlers around for roads, etc., Monarchy will compare very well. Then the free units and 1 less food per Settler per turn will make Monarchy necessary. As long as the number of long term units stays low in the Colony, the extra arrows from Republic look stronger. Or so it seems to me, anyway.
Monk
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:36
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I'm thinking along the lines of Hydey, and the no-science game.
We need units and infrastructure in order to develop our colonies. While 8 techs/turn is decent, we are still very much behind everyone else.
I think we will do better to crank up the taxes to 70/0/30 after building the bank and then reviving our science rate through caravans.
If we are to recover the ground lost on the AI, then we need to build our cities, and then start to develop them so that we get a boost on our economy. Once our economy gets rolling, then it is much easier to produce units, and white goods.
I've had plenty of successes in starting from a weak empire, and the most important step is to generate the tax income required to rushbuild improvements and units. The quickest way to do so is to jack up our tax rate.
Shifiting to a monarchy enables us to expand without worrying about happiness problems beset by a republic, and allows us to build the city improvements needed to keep the peace and expand our population. Once we have this base, then we can shift back to a Republic, and make up for our lost time quite dramatically.
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