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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Directed Forest Chopping
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 12-06-2004 22:02 Visit Inverse Icarus's homepage!
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Directed Forest Chopping Support Apolyton, buy GURPS/ Alpha Centauri

In one of my recent games, I have tightly packed cities (2-space and 3-space). I have 2 cities (call them A and B), with 2 tiles between them, and the tile touching A is a forest. I would like to chop this forest, and have the 10 shields go to B. Is it possible to direct the shields there?

I was thinking the turn before the chop completes I could switch A to a wonder temporarily, and the shields would not be able to go to that city. Will the game simply throw out the shields, or will they go to B?

Thanks in advance. This is for a PBEM I'm in so no rush

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 12-06-2004 22:21
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Re: Directed Forest Chopping Increase Your PM Length

quote:
Originally posted by Uber KruX
I was thinking the turn before the chop completes I could switch A to a wonder temporarily, and the shields would not be able to go to that city. Will the game simply throw out the shields, or will they go to B?


That's the way to do it: the game will not throw away the Shields if there's another city within distance that can use them.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:36
  Old Post 12-06-2004 22:25
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Although I've not tested this out, I think the game selects which city to give the Shields using the following criteria (in order of importance):

1. Build (Wonders never get Shields)
2. Distance (closer cities are always preferred)
3. Rank (i.e if there's a tie, your capital always wins)

It's the last one that I'm not certain of.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 13-06-2004 03:12
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I think 3 may have to do with number of shields left on the build.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:36
  Old Post 13-06-2004 05:07
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My experience was that the first criterion was if one city or another was WORKING that forest tile, and the shields would go to that city (if applicable).

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 14-06-2004 10:19 Visit Inverse Icarus's homepage!
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Thanks guys. I switched to the Pyramids real quick and it worked like a charm.

Does anyone have any expierence with Jaybe's assertion?

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:36
  Old Post 14-06-2004 14:01
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I'm pretty sure I've used the city-working-the -tile method to get the shields to go where they are needed before, sending the shields to the more distant of two cities without switching to wonders.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 14-06-2004 22:23 Visit alexman's homepage!
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When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78

Of course, cities building a Wonder or belonging to a different civilization are not considered. And contrary to popular belief, worked tiles make no difference to where the shields end up.

Last edited by alexman on 14-06-2004 at 22:37

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:36
  Old Post 14-06-2004 22:43
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Not that alexman needs me to bolster what he's saying, but I distinctly remember in a recent game trying the "worked tile" method to direct the shields and being surprised when it failed.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:36
  Old Post 15-06-2004 12:37 Visit Inverse Icarus's homepage!
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quote:
Originally posted by alexman
When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78

Of course, cities building a Wonder or belonging to a different civilization are not considered. And contrary to popular belief, worked tiles make no difference to where the shields end up.




you know far too much.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 15-06-2004 17:11
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quote:
Originally posted by alexman
When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78


Very interesting, though you forgot the 2-straight-tiles cases. Since the pattern is obvious, the order is 9-6-3-2-1-4-7-8-98-99-96-66-36-33-32-22-12-11-14-44-74-77-78-88. And I second Uber KruX. You know far too much!

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:36
  Old Post 15-06-2004 21:08 Visit alexman's homepage!
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Cities in the 2-straight-tiles cases (66, 22, 44, and 88) do not have the forest in their radius, so they cannot receive the shields.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:36
  Old Post 16-06-2004 00:37
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True, of course. Perhaps I should begin to play a bit again to remember, that what's straight on the numpad is diagonal in the game, and vice versa.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 16-06-2004 02:25
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You scare me

Who gets the shields if you cut someone else forest?



OT-warning:
A couple of weeks ago I was flying over europe on my way home from holiday. Luckily I got a window seat(I just love that ) and during the trip I was doing my usual switch-off-sentient-parts-of-brain-and-see-what-happens routine. My train of thought went something like this:
...there's a lot of people living here...but not much forest...2000 years ago there were nothing but trees*...wondered what it looked like?...how would a tree planting unit in civ3 work?...what if I modded the cruise missile to plant forest in one turn and renamed it 'flying treehugger'?...would give some interesting strategies...everyone would starve to death if you made the units cheap enough...there would be no pollution problems though...


*I was over spanish territory when the first thought arrived so 2000 years might not be enough.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 16-06-2004 02:32
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Don't we have a tree planting unit called a worker?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:36
  Old Post 16-06-2004 02:40
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It takes forever to get things done, it moves too slow, it is too weak and it need engineering.

I was thinking of a low-cost unit which built forests in one turn and treated all terrain as roads

Like a cruisemissile with super fast growing seeds

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:36
  Old Post 16-06-2004 03:02
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quote:
Originally posted by alexman
Cities in the 2-straight-tiles cases (66, 22, 44, and 88) do not have the forest in their radius, so they cannot receive the shields.


In C3C this is true. You get the straight away tile's shields in at least some of the Civ/PtW versions.

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:36
  Old Post 16-06-2004 15:28
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quote:
Originally posted by vmxa1
Don't we have a tree planting unit called a worker?


The one you Americans call Johnny Appleseed?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:36
  Old Post 16-06-2004 20:56
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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 17-06-2004 18:03
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quote:
Originally posted by alexman
When you chop a forest, the city receiving the shields is determined in this order of priority (keypad directions to city location from forest):
9-6-3-2-1-4-7-8-98-99-96-36-33-32-12-11-14-74-77-78

Of course, cities building a Wonder or belonging to a different civilization are not considered. And contrary to popular belief, worked tiles make no difference to where the shields end up.


* MrWhereItsAt squints

What do you REALLY do, alexman? Are you, in fact, Sid?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:36
  Old Post 17-06-2004 18:55
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So it's clockwise starting in the NE corner and finishing up in the NW corner. Good to know.

The wonder trick works well, but isn't always an option.

Thanks to Alexman & Aeson for the info.

-Arrian

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