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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Disbanding cities
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Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:36
  Old Post 12-06-2004 22:10
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Disbanding cities Support Apolyton, buy Civilization: The Boardgame

You should get a settler or two workers from a disbandend city, after all, people just don't disappear in RL if a city is abandoned.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 13-06-2004 04:31 Visit lajzar's homepage!
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Support Apolyton, buy Civilization: The Boardgame

At the moment, isnt the only way to disband a city to build settlers/workers until you deplete the population anyway?

I'd have an option to grant a city independance. That is, the city remains the same size, but is given either to your hosen computer civ, or makes a brand new one, or perhaps goes to a "neutrals" civ.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
  Old Post 13-06-2004 05:29 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton buy from Amazon

How about an option

Like Russia during WW2

Scorched Earth, leave nothing behind.


All improvements sold for gold
Tile mods pillaged
faster movement for the "evacuees"

what say thou

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 13-06-2004 05:38 Visit lajzar's homepage!
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Support Apolyton or Terrorists Win

Pillaging tile improvements isnt a new function.

Razing cities is in civ3 iirc. If not, it should be.

Faster movement for evacuees? Whose units are they meant to be? Not yours, you haven't shown them any reason for them to like you. And not the enemies', as that gives them an extra advantage.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
  Old Post 13-06-2004 05:44 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Civilization III: Complete

I forgot the part of all tiles at once to be pillaged (at a cost?)
# # #

you haven't shown them any reason for them to like you. And not the enemies', as that gives them an extra advantage.


Yes, There should be some sort of penalty.
If they get moved into another city, that cities morale to go done too (like being routed)


Makes you think harder and longer on your border cities ?

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 13-06-2004 07:50 Visit lajzar's homepage!
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Help yourself to an AD-FREE life

The problem with pillaging all the tile improvements in the ex-city's area is that it doesn't make sense. Given that each tile is a huge area (estimates hover around 100 miles across), it doesn't make sense for a tile to get pillaged unless a unit is physically on it to do the pillaging.

As for pillage a city and get settlers, people don't work like that. If anything, the population would get converted to barbarian guerillas, not workers for the pillaging civ.

Israel doesn't get any loyal workers each time it bulldozes a Palestinian house. Think, man, think.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
  Old Post 14-06-2004 23:40 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Israel doesn't get any loyal workers each time it bulldozes a Palestinian house.

Couldn't agre with you more


But since when has Civ been based on the real world.
There are many points in which the game does not mach the real world.


Thank you for you input

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 15-06-2004 02:48 Visit lajzar's homepage!
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Get a bigger avatar today!

Just because parts of civ aren't realistic, is that any reason to deliberately make the game even less realistic, even to the point of being blatantly unrealistic?

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:36
  Old Post 15-06-2004 19:28
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Lose 30 kilos (of popups)

Certainly you should get a unit of population when you compel your citizens to leave a city-but it should not be a settler unit- at best, it should be a new pop unit, refugee, that can only carry population between cities (no founding new cities). Refugees would appear anytime a city is under assault or gets razed or conquered.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 15-06-2004 19:44 Visit lajzar's homepage!
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Enter the AD-FREE zone

Refugees, yes. I just don't think that any refugees that appear automatically as a result of a newly conquered city would be loyal to the conqueror.

Consider SMAX, where if humans conquered alien cities (or vice versa), refugees (settler type units) were generated, which were loyal to the original owning player.

Depending on tech, society, and city population, I'd allow either refugees (loyal to original owner) and/or guerillas (either as barbarians or loyal to original owner) to be spawned when a city si captured or razed.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:36
  Old Post 15-06-2004 20:13
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Tired of ads?

Guerillas should opnly appear if a city is conquered and there is an active resistance to the new army. If you have razed the city, you have destroyed the base for guerillas by your action.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:36
  Old Post 16-06-2004 02:40 Visit lajzar's homepage!
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Support Apolyton, buy Call to Power 2

Good point GePap. I meant to say that, but it seems I was typing faster than teh speed of thought.

In my defence, I offer the fact that yesterday was over 32 degrees with saturation humidity and my air conditioner was playing up.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:36
  Old Post 16-06-2004 07:00
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Remove this text

quote:
Originally posted by GePap
Certainly you should get a unit of population when you compel your citizens to leave a city-but it should not be a settler unit- at best, it should be a new pop unit, refugee, that can only carry population between cities (no founding new cities). Refugees would appear anytime a city is under assault or gets razed or conquered.


Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:36
  Old Post 16-06-2004 15:55 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Suffering from ads?

I like the refugee unit as well


Now the clarification on the timing

When a city is under attack only

By the time a city is conquered or razed, to me it is to late



anybody want 100 degree heat with moderate winds

will trade

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