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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Poll: '53 Post Mono Science
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Poll: Post Mono Syndrome
This poll is closed.
War Code 5 71.43%
The Wheel 1 14.29%
Theory of Gravity 0 0%
Physics 1 14.29%
Chemistry 0 0%
Yellow Monkey Food 0 0%
Total: 7 voters 100%
  [Edit Poll (moderators only)]

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Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 13-06-2004 01:40
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Poll: '53 Post Mono Science Remove this text

Assuming we agree on Mono AND it too is finished, what should the next research be??

Monk

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 13-06-2004 01:54
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I suggest War Code as the most versatile choice.

First WC gives another "defense = 2" defender. But, the possibilities for future research are interesting.
1) WC -> Iron W -> Physics -> Magnetism = Galleons, or
2) WC -> Iron W -> Bridge = Roads in Riverville
3) WC -> Fuedalism -> Chivalry = Knights, or
4) WC -> Fuedalism -> Theology = JS Bach

Monk

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:36
  Old Post 13-06-2004 02:17
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I follow the advice of the Minister of Science in this matter. "Warrior Code". We have to do it eventually, after all.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:36
  Old Post 13-06-2004 08:14
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Yeah, Warrior Code would be a good tech to get someday.

Every path we have goes through there at some point.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:36
  Old Post 14-06-2004 09:37
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I have voted Physics in the naive hope that some of the AI do not yet have it and that someone will agree that we should contact them and attempt trading techs (and perhaps if Warrior Code is what we desire of their choices that is what we will acquire)

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 14-06-2004 12:20
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quote:
Originally posted by Sparrowhawk
I have voted Physics in the naive hope that some of the AI do not yet have it and that someone will agree that we should contact them and attempt trading techs (and perhaps if Warrior Code is what we desire of their choices that is what we will acquire)


I agree with this approach. I'd also like to see us working towards sanitation (see the size of Apolyton thread).

Where do crusaders fit in? Do we need chivalry for them?

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 14-06-2004 21:15
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quote:
Originally posted by rjmatsleepers

Where do crusaders fit in? Do we need chivalry for them?

RJM at Sleeper's


This part in unclear. Perhaps you are unable to see the game, civ'pedia.

Monotheism is needed for Crooks; Chivalry is not. Crusaders fit in as the soonest available attack unit.

Is there some other point you were asking about??

Monk

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:36
  Old Post 15-06-2004 10:57
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quote:
Originally posted by Bloody Monk


This part in unclear. Perhaps you are unable to see the game, civ'pedia.

Monotheism is needed for Crooks; Chivalry is not. Crusaders fit in as the soonest available attack unit.

Is there some other point you were asking about??

Monk


One of the paths you quoted earlier was:

WC -> Feudalism -> Chivalry = knights

Once we have crusaders I couldn't understand why we would want knights - IMO the extra defence doesn't compensate for the reduced attack. Anyway, I was mainly supporting Sparrowhawke's suggestion that we try to trade some techs.

RJM at Sleeper's

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:36
  Old Post 15-06-2004 11:08
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quote:
Originally posted by rjmatsleepers


One of the paths you quoted earlier was:

WC -> Feudalism -> Chivalry = knights

Once we have crusaders I couldn't understand why we would want knights - IMO the extra defence doesn't compensate for the reduced attack. Anyway, I was mainly supporting Sparrowhawke's suggestion that we try to trade some techs.

RJM at Sleeper's


Yep. I agree about the Knights. My job as Science Minister included some pointers to describe the choices a bit. It was a descriptive rather than a recommendation.

In the hundreds of games I have played, I can't remember being able to trade techs this late with hostile or icy AI. If we can manage an alliance with either the receptive or neutral civ, trading (or begging) may be possible. We can hope for the best.

Monk

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